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Searched refs:BorderTexture (Results 1 – 6 of 6) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dg_mapinfo.h170 FTextureID BorderTexture; variable
H A Dg_mapinfo.cpp277 BorderTexture.SetInvalid(); in LevelInfo()
301 if(!BorderTexture.isValid()) in GetBorderTexture()
303 return BorderTexture; in GetBorderTexture()
421 mapInfo.BorderTexture = TexMan.GetTexture(textureName, FTexture::TEX_Flat); in CheckKey()
H A Dwl_debug.cpp203 levelInfo->BorderTexture = texID; in DebugKeys()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h286 FString BorderTexture; member
H A Dg_mapinfo.cpp274 BorderTexture = ""; in Reset()
1140 parse.ParseLumpOrTextureName(info->BorderTexture); in DEFINE_MAP_OPTION()
H A Dv_draw.cpp1449 if (level.info != NULL && level.info->BorderTexture.Len() != 0) in V_DrawBorder()
1451 picnum = TexMan.CheckForTexture (level.info->BorderTexture, FTexture::TEX_Flat); in V_DrawBorder()