/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/ |
H A D | be_ai_move.c | 965 int BotCheckBarrierJump( bot_movestate_t *ms, vec3_t dir, float speed ) { in BotCheckBarrierJump() function 1049 if ( BotCheckBarrierJump( ms, dir, speed ) ) { in BotWalkInDirection() 2126 if ( !BotCheckBarrierJump( ms, hordir, 100 ) ) { 2168 if ( ( ms->moveflags & MFL_SWIMMING ) || !BotCheckBarrierJump( ms, dir, 50 ) ) { 2203 if ( !( ms->moveflags & MFL_SWIMMING ) && !BotCheckBarrierJump( ms, dir, 50 ) ) { 2252 if ( !( ms->moveflags & MFL_SWIMMING ) && !BotCheckBarrierJump( ms, dir, 50 ) ) { 2376 if ( !BotCheckBarrierJump( ms, hordir, 100 ) ) { 2421 if ( ( ms->moveflags & MFL_SWIMMING ) || !BotCheckBarrierJump( ms, dir, 50 ) ) { 2457 if ( !( ms->moveflags & MFL_SWIMMING ) && !BotCheckBarrierJump( ms, dir, 50 ) ) { 2505 if ( !( ms->moveflags & MFL_SWIMMING ) && !BotCheckBarrierJump( ms, dir, 50 ) ) {
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/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/ |
H A D | be_ai_move.c | 962 int BotCheckBarrierJump( bot_movestate_t *ms, vec3_t dir, float speed ) { in BotCheckBarrierJump() function 1046 if ( BotCheckBarrierJump( ms, dir, speed ) ) { in BotWalkInDirection() 2082 if ( !BotCheckBarrierJump( ms, hordir, 100 ) ) { 2124 if ( ( ms->moveflags & MFL_SWIMMING ) || !BotCheckBarrierJump( ms, dir, 50 ) ) { 2159 if ( !( ms->moveflags & MFL_SWIMMING ) && !BotCheckBarrierJump( ms, dir, 50 ) ) { 2208 if ( !( ms->moveflags & MFL_SWIMMING ) && !BotCheckBarrierJump( ms, dir, 50 ) ) { 2332 if ( !BotCheckBarrierJump( ms, hordir, 100 ) ) { 2377 if ( ( ms->moveflags & MFL_SWIMMING ) || !BotCheckBarrierJump( ms, dir, 50 ) ) { 2413 if ( !( ms->moveflags & MFL_SWIMMING ) && !BotCheckBarrierJump( ms, dir, 50 ) ) { 2461 if ( !( ms->moveflags & MFL_SWIMMING ) && !BotCheckBarrierJump( ms, dir, 50 ) ) {
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/dports/games/ioquake3/ioquake3-1.36/code/botlib/ |
H A D | be_ai_move.c | 1047 int BotCheckBarrierJump(bot_movestate_t *ms, vec3_t dir, float speed) in BotCheckBarrierJump() function 1124 if (BotCheckBarrierJump(ms, dir, speed)) return qtrue; in BotWalkInDirection() 2070 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_Elevator() 2111 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2140 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2182 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2310 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_FuncBobbing() 2354 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2384 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2426 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing()
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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/ |
H A D | be_ai_move.c | 1047 int BotCheckBarrierJump(bot_movestate_t *ms, vec3_t dir, float speed) in BotCheckBarrierJump() function 1124 if (BotCheckBarrierJump(ms, dir, speed)) return qtrue; in BotWalkInDirection() 2070 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_Elevator() 2111 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2140 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2182 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2310 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_FuncBobbing() 2354 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2384 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2426 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/ |
H A D | be_ai_move.c | 1050 int BotCheckBarrierJump(bot_movestate_t *ms, vec3_t dir, float speed) in BotCheckBarrierJump() function 1127 if (BotCheckBarrierJump(ms, dir, speed)) return qtrue; in BotWalkInDirection() 2073 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_Elevator() 2114 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2143 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2185 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2313 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_FuncBobbing() 2357 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2387 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2429 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing()
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/dports/games/evq3/evq3/code/botlib/ |
H A D | be_ai_move.c | 1047 int BotCheckBarrierJump(bot_movestate_t *ms, vec3_t dir, float speed) in BotCheckBarrierJump() function 1124 if (BotCheckBarrierJump(ms, dir, speed)) return qtrue; in BotWalkInDirection() 2070 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_Elevator() 2111 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2140 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2182 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2310 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_FuncBobbing() 2354 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2384 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2426 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/ |
H A D | be_ai_move.c | 1049 int BotCheckBarrierJump(bot_movestate_t *ms, vec3_t dir, float speed) in BotCheckBarrierJump() function 1126 if (BotCheckBarrierJump(ms, dir, speed)) return qtrue; in BotWalkInDirection() 2201 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_Elevator() 2242 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2271 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2313 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2441 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_FuncBobbing() 2485 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2515 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2557 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_move.c | 1047 int BotCheckBarrierJump(bot_movestate_t *ms, vec3_t dir, float speed) in BotCheckBarrierJump() function 1124 if (BotCheckBarrierJump(ms, dir, speed)) return qtrue; in BotWalkInDirection() 2070 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_Elevator() 2111 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2140 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2182 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2310 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_FuncBobbing() 2354 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2384 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2426 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing()
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/dports/games/openjk/OpenJK-07675e2/codemp/botlib/ |
H A D | be_ai_move.cpp | 1053 int BotCheckBarrierJump(bot_movestate_t *ms, vec3_t dir, float speed) in BotCheckBarrierJump() function 1130 if (BotCheckBarrierJump(ms, dir, speed)) return qtrue; in BotWalkInDirection() 2073 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_Elevator() 2114 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2143 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2185 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2313 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_FuncBobbing() 2357 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2387 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2429 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_move.c | 1047 int BotCheckBarrierJump(bot_movestate_t *ms, vec3_t dir, float speed) in BotCheckBarrierJump() function 1124 if (BotCheckBarrierJump(ms, dir, speed)) return qtrue; in BotWalkInDirection() 2070 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_Elevator() 2111 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2140 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2182 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_Elevator() 2310 if (!BotCheckBarrierJump(ms, hordir, 100)) in BotTravel_FuncBobbing() 2354 if ((ms->moveflags & MFL_SWIMMING) || !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2384 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing() 2426 if (!(ms->moveflags & MFL_SWIMMING) && !BotCheckBarrierJump(ms, dir, 50)) in BotTravel_FuncBobbing()
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