Home
last modified time | relevance | path

Searched refs:BowState (Results 1 – 5 of 5) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DBowState.cpp32 Hero::BowState::BowState(Hero& hero): in BowState() function in Solarus::Hero::BowState
40 void Hero::BowState::start(const State* previous_state) { in start()
49 void Hero::BowState::update() { in update()
64 bool Hero::BowState::can_avoid_stream(const Stream& /* stream */) const { in can_avoid_stream()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DBowState.h28 class Hero::BowState: public HeroState {
32 explicit BowState(Hero& hero);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DHero.h342 class BowState; /**< the hero is shooting an arrow with a bow */ variable
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/cmake/
H A DSolarusLibrarySources.cmake166 "${CMAKE_CURRENT_SOURCE_DIR}/include/solarus/hero/BowState.h"
360 "${CMAKE_CURRENT_SOURCE_DIR}/src/hero/BowState.cpp"
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DHero.cpp2840 set_state(std::make_shared<BowState>(*this)); in start_bow()