Home
last modified time | relevance | path

Searched refs:BrushBSP (Results 1 – 12 of 12) sorted by relevance

/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/
H A Dqbsp.c154 tree = BrushBSP (brushes, mins, maxs); in ProcessBlock_Thread()
315 tree = BrushBSP (list, mins, maxs); in ProcessSubModel()
H A Dqbsp.h305 tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs);
H A Dbrushbsp.c1252 tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs) in BrushBSP() function
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/
H A Dqbsp.c149 tree = BrushBSP( brushes, mins, maxs ); in ProcessBlock_Thread()
320 tree = BrushBSP( list, mins, maxs ); in ProcessSubModel()
H A Dqbsp.h305 tree_t *BrushBSP( bspbrush_t *brushlist, vec3_t mins, vec3_t maxs );
H A Dbrushbsp.c1274 tree_t *BrushBSP( bspbrush_t *brushlist, vec3_t mins, vec3_t maxs ){ in BrushBSP() function
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qbsp3/
H A Dqbsp3.c153 tree = BrushBSP (brushes, mins, maxs); in ProcessBlock_Thread()
293 tree = BrushBSP (list, mins, maxs); in ProcessSubModel()
H A Dqbsp.h278 tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs);
H A Dbrushbsp.c1253 tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs) in BrushBSP() function
/dports/games/gtkradiant/GPL/Q2Tools/bsp/qbsp3/
H A Dqbsp3.c153 tree = BrushBSP (brushes, mins, maxs); in ProcessBlock_Thread()
293 tree = BrushBSP (list, mins, maxs); in ProcessSubModel()
H A Dqbsp.h278 tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs);
H A Dbrushbsp.c1253 tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs) in BrushBSP() function