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Searched refs:BuildBoneList (Results 1 – 12 of 12) sorted by relevance

/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DArmaturePopulate.cpp74 BuildBoneList(out->mRootNode, out->mRootNode, out, bones); in Execute()
108 void ArmaturePopulate::BuildBoneList(aiNode *current_node, in BuildBoneList() function in Assimp::ArmaturePopulate
140 BuildBoneList(child, root_node, scene, bones); in BuildBoneList()
H A DArmaturePopulate.h98 static void BuildBoneList(aiNode *current_node, const aiNode *root_node,
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DArmaturePopulate.cpp75 BuildBoneList(out->mRootNode, out->mRootNode, out, bones); in Execute()
109 void ArmaturePopulate::BuildBoneList(aiNode *current_node, in BuildBoneList() function in Assimp::ArmaturePopulate
141 BuildBoneList(child, root_node, scene, bones); in BuildBoneList()
H A DArmaturePopulate.h98 static void BuildBoneList(aiNode *current_node, const aiNode *root_node,
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DArmaturePopulate.cpp74 BuildBoneList(out->mRootNode, out->mRootNode, out, bones); in Execute()
108 void ArmaturePopulate::BuildBoneList(aiNode *current_node, in BuildBoneList() function in Assimp::ArmaturePopulate
140 BuildBoneList(child, root_node, scene, bones); in BuildBoneList()
H A DArmaturePopulate.h98 static void BuildBoneList(aiNode *current_node, const aiNode *root_node,
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DArmaturePopulate.cpp74 BuildBoneList(out->mRootNode, out->mRootNode, out, bones); in Execute()
108 void ArmaturePopulate::BuildBoneList(aiNode *current_node, in BuildBoneList() function in Assimp::ArmaturePopulate
140 BuildBoneList(child, root_node, scene, bones); in BuildBoneList()
H A DArmaturePopulate.h98 static void BuildBoneList(aiNode *current_node, const aiNode *root_node,
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.h456 static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.h473 static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.h471 static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.h471 static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,