/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ArmaturePopulate.cpp | 74 BuildBoneList(out->mRootNode, out->mRootNode, out, bones); in Execute() 108 void ArmaturePopulate::BuildBoneList(aiNode *current_node, in BuildBoneList() function in Assimp::ArmaturePopulate 140 BuildBoneList(child, root_node, scene, bones); in BuildBoneList()
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H A D | ArmaturePopulate.h | 98 static void BuildBoneList(aiNode *current_node, const aiNode *root_node,
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ArmaturePopulate.cpp | 75 BuildBoneList(out->mRootNode, out->mRootNode, out, bones); in Execute() 109 void ArmaturePopulate::BuildBoneList(aiNode *current_node, in BuildBoneList() function in Assimp::ArmaturePopulate 141 BuildBoneList(child, root_node, scene, bones); in BuildBoneList()
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H A D | ArmaturePopulate.h | 98 static void BuildBoneList(aiNode *current_node, const aiNode *root_node,
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ArmaturePopulate.cpp | 74 BuildBoneList(out->mRootNode, out->mRootNode, out, bones); in Execute() 108 void ArmaturePopulate::BuildBoneList(aiNode *current_node, in BuildBoneList() function in Assimp::ArmaturePopulate 140 BuildBoneList(child, root_node, scene, bones); in BuildBoneList()
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H A D | ArmaturePopulate.h | 98 static void BuildBoneList(aiNode *current_node, const aiNode *root_node,
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ArmaturePopulate.cpp | 74 BuildBoneList(out->mRootNode, out->mRootNode, out, bones); in Execute() 108 void ArmaturePopulate::BuildBoneList(aiNode *current_node, in BuildBoneList() function in Assimp::ArmaturePopulate 140 BuildBoneList(child, root_node, scene, bones); in BuildBoneList()
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H A D | ArmaturePopulate.h | 98 static void BuildBoneList(aiNode *current_node, const aiNode *root_node,
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXConverter.h | 456 static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXConverter.h | 473 static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.h | 471 static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.h | 471 static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
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