Searched refs:BulletInfo (Results 1 – 10 of 10) sorted by relevance
82 bulletInfo BulletInfo[] = { variable159 bulletInfo *pBulletInfo = &BulletInfo[pBullet->nType]; in BulletHitsSprite()288 bulletInfo *pBulletInfo = &BulletInfo[nType]; in MoveBullet()453 short nDamage = BulletInfo[pBullet->nType].nDamage; in MoveBullet()508 if (BulletInfo[nType].nRadius) in MoveBullet()537 bulletInfo *pBulletInfo = &BulletInfo[nType]; in BuildBullet()813 BulletList[nBullet].nSeq = BulletInfo[BulletList[nBullet].nType].nSeq; in FuncBullet()
43 extern bulletInfo BulletInfo[];
257 short nDamage = BulletInfo[kWeaponGrenade].nDamage; in ExplodeGrenade()263 runlist_RadialDamageEnemy(nGrenadeSprite, nDamage, BulletInfo[kWeaponGrenade].nRadius); in ExplodeGrenade()
102 short nDamage = BulletInfo[kWeaponStaff].nDamage; in ExplodeSnakeSprite()112 runlist_RadialDamageEnemy(nSprite, nDamage, BulletInfo[kWeaponStaff].nRadius); in ExplodeSnakeSprite()
821 short nDamage = BulletInfo[kWeaponSword].nDamage; in MoveWeapons()941 short nDamage = BulletInfo[kWeaponMummified].nDamage; in MoveWeapons()946 … runlist_RadialDamageEnemy(nPlayerSprite, nDamage, BulletInfo[kWeaponMummified].nRadius); in MoveWeapons()
256 …ageEnemy(Ra[nPlayer].nTarget, PlayerList[Ra[nPlayer].nPlayer].nSprite, BulletInfo[kWeaponRing].nDa… in FuncRa()
25 public class BulletInfo : IProjectileInfo class108 readonly BulletInfo info;125 public Bullet(BulletInfo info, ProjectileArgs args) in Bullet()
34 var bullet = weaponInfo.Value.Projectile as BulletInfo; in Run()
8 struct BulletInfo struct21 BulletInfo bullet_table[] = argument273 const BulletInfo *info = &bullet_table[btype]; in SetupBullet()
20 struct BulletInfo struct33 BulletInfo bullet_table[] = { argument727 const BulletInfo *info = &bullet_table[btype]; in SetupBullet()