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Searched refs:BulletInfo (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dbullet.cpp82 bulletInfo BulletInfo[] = { variable
159 bulletInfo *pBulletInfo = &BulletInfo[pBullet->nType]; in BulletHitsSprite()
288 bulletInfo *pBulletInfo = &BulletInfo[nType]; in MoveBullet()
453 short nDamage = BulletInfo[pBullet->nType].nDamage; in MoveBullet()
508 if (BulletInfo[nType].nRadius) in MoveBullet()
537 bulletInfo *pBulletInfo = &BulletInfo[nType]; in BuildBullet()
813 BulletList[nBullet].nSeq = BulletInfo[BulletList[nBullet].nType].nSeq; in FuncBullet()
H A Dbullet.h43 extern bulletInfo BulletInfo[];
H A Dgrenade.cpp257 short nDamage = BulletInfo[kWeaponGrenade].nDamage; in ExplodeGrenade()
263 runlist_RadialDamageEnemy(nGrenadeSprite, nDamage, BulletInfo[kWeaponGrenade].nRadius); in ExplodeGrenade()
H A Dsnake.cpp102 short nDamage = BulletInfo[kWeaponStaff].nDamage; in ExplodeSnakeSprite()
112 runlist_RadialDamageEnemy(nSprite, nDamage, BulletInfo[kWeaponStaff].nRadius); in ExplodeSnakeSprite()
H A Dgun.cpp821 short nDamage = BulletInfo[kWeaponSword].nDamage; in MoveWeapons()
941 short nDamage = BulletInfo[kWeaponMummified].nDamage; in MoveWeapons()
946 … runlist_RadialDamageEnemy(nPlayerSprite, nDamage, BulletInfo[kWeaponMummified].nRadius); in MoveWeapons()
H A Dra.cpp256 …ageEnemy(Ra[nPlayer].nTarget, PlayerList[Ra[nPlayer].nPlayer].nSprite, BulletInfo[kWeaponRing].nDa… in FuncRa()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Projectiles/
H A DBullet.cs25 public class BulletInfo : IProjectileInfo class
108 readonly BulletInfo info;
125 public Bullet(BulletInfo info, ProjectileArgs args) in Bullet()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Lint/
H A DCheckAngle.cs34 var bullet = weaponInfo.Value.Projectile as BulletInfo; in Run()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dp_arms.cpp8 struct BulletInfo struct
21 BulletInfo bullet_table[] = argument
273 const BulletInfo *info = &bullet_table[btype]; in SetupBullet()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dp_arms.cpp20 struct BulletInfo struct
33 BulletInfo bullet_table[] = { argument
727 const BulletInfo *info = &bullet_table[btype]; in SetupBullet()