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Searched refs:Bullet_ShellTurret (Results 1 – 5 of 5) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/
H A DGunTurret.cpp41 bulletType = Bullet_ShellTurret; in init()
H A DRocketTurret.cpp83 … bulletList.push_back( new Bullet( objectID, &centerPoint, &targetCenterPoint, Bullet_ShellTurret, in attack()
H A DTurretBase.cpp50 bulletType = Bullet_ShellTurret; in init()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A Ddata.h30 Bullet_ShellTurret = 7, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DBullet.cpp199 case Bullet_ShellTurret: { in init()
407 …&& ((bulletID != Bullet_ShellTurret) || (currentGameMap->getTile(location)->getGroundObject()->get… in update()
482 case Bullet_ShellTurret: { in destroy()