Searched refs:Bullet_ShellTurret (Results 1 – 5 of 5) sorted by relevance
41 bulletType = Bullet_ShellTurret; in init()
83 … bulletList.push_back( new Bullet( objectID, ¢erPoint, &targetCenterPoint, Bullet_ShellTurret, in attack()
50 bulletType = Bullet_ShellTurret; in init()
30 Bullet_ShellTurret = 7, enumerator
199 case Bullet_ShellTurret: { in init()407 …&& ((bulletID != Bullet_ShellTurret) || (currentGameMap->getTile(location)->getGroundObject()->get… in update()482 case Bullet_ShellTurret: { in destroy()