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Searched refs:BurningImageNumber (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_hud.cpp92 int BurningImageNumber; variable
283BurningImageNumber = CL_LoadImageOnce("Common\\burn.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO_RESTO… in LoadCommonTextures()
H A Dd3d_render.cpp100 extern int BurningImageNumber;
7844 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[BurningImageNumber].D3DHandle; in D3D_PlayerOnFireOverlay()
/dports/games/avp/avp-20170505/src/
H A Dopengl.c37 extern int BurningImageNumber;
1694 TextureHandle = ImageHeaderArray[BurningImageNumber].D3DTexture; in D3D_PlayerOnFireOverlay()
H A Dkshape.c6992 extern int BurningImageNumber; in RenderExplosionSurface()
6994 fakeHeader.PolyColour = BurningImageNumber; in RenderExplosionSurface()