Searched refs:BurningImageNumber (Results 1 – 4 of 4) sorted by relevance
92 int BurningImageNumber; variable283 …BurningImageNumber = CL_LoadImageOnce("Common\\burn.RIM",LIO_D3DTEXTURE|LIO_RELATIVEPATH|LIO_RESTO… in LoadCommonTextures()
100 extern int BurningImageNumber;7844 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[BurningImageNumber].D3DHandle; in D3D_PlayerOnFireOverlay()
37 extern int BurningImageNumber;1694 TextureHandle = ImageHeaderArray[BurningImageNumber].D3DTexture; in D3D_PlayerOnFireOverlay()
6992 extern int BurningImageNumber; in RenderExplosionSurface()6994 fakeHeader.PolyColour = BurningImageNumber; in RenderExplosionSurface()