Searched refs:ButtonQuest (Results 1 – 4 of 4) sorted by relevance
323 } else if (button_action == ButtonQuest) { in GetButtonActionNameById()397 return ButtonQuest; in GetButtonActionIdByName()
1498 case ButtonQuest: in IsButtonAllowed()1596 case ButtonQuest: in IsButtonUsable()2473 case ButtonQuest: { DoClicked_Quest(button); break; } in DoClicked()
78 ButtonQuest, /// receive quest enumerator
2685 …if (UnitButtonTable[i]->Action != ButtonQuest || UnitButtonTable[i]->Value >= (int) this->Availabl… in AvailableQuestsChanged()