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Searched refs:C4PlayerControl (Results 1 – 6 of 6) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4PlayerControl.cpp895 const C4PlayerControl::CSync::ControlDownState *C4PlayerControl::CSync::GetControlDownState(int32_t… in GetControlDownState()
965 void C4PlayerControl::CSync::Clear() in Clear()
971 void C4PlayerControl::CSync::CompileFunc(StdCompiler *pComp) in CompileFunc()
977 bool C4PlayerControl::CSync::operator ==(const CSync &cmp) const in operator ==()
983 void C4PlayerControl::Init() in Init()
989 void C4PlayerControl::CompileFunc(StdCompiler *pComp) in CompileFunc()
1318 void C4PlayerControl::Execute() in Execute()
1355 C4PlayerControl::C4PlayerControl() : ControlDefs(Game.PlayerControlDefs) in C4PlayerControl() function in C4PlayerControl
1359 void C4PlayerControl::Clear() in Clear()
1391C4PlayerControl, C4KeyCodeEx>(*this, key, &C4PlayerControl::ProcessKeyDown, fHoldKey ? &C4PlayerCo… in AddKeyBinding()
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H A DC4Control.h203 …C4ControlPlayerControl(int32_t iPlr, C4PlayerControl::ControlState state, const C4KeyEventData &rE… in C4ControlPlayerControl()
206 …: iPlr(iPlr), state(C4PlayerControl::CONS_Down), ExtraData(iExtraData,0,0,0,0) { AddControl(iContr… in C4ControlPlayerControl()
220 int32_t state{C4PlayerControl::CONS_Down};
228C4PlayerControl::ControlState GetState() const { return static_cast<C4PlayerControl::ControlState>… in GetState()
H A DC4PlayerControl.h325 class C4PlayerControl
408 C4PlayerControl();
409 ~C4PlayerControl() { Clear(); } in ~C4PlayerControl()
H A DC4Control.cpp412 C4PlayerControl *pTargetCtrl = nullptr; in Execute()
/dports/games/openclonk/openclonk-release-8.1-src/src/player/
H A DC4Player.h129 C4PlayerControl Control;
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4GameScript.cpp2587 C4PlayerControl *pCheckCtrl = nullptr; in FnGetPlayerControlState()
2599 …const C4PlayerControl::CSync::ControlDownState *pControlState = pCheckCtrl->GetControlDownState(iC… in FnGetPlayerControlState()
2610 C4PlayerControl *plrctrl = nullptr; in FnSetPlayerControlEnabled()
2631 C4PlayerControl *plrctrl = nullptr; in FnGetPlayerControlEnabled()
3105 { "CONS_Down" ,C4V_Int, C4PlayerControl::CONS_Down },
3106 { "CONS_Up" ,C4V_Int, C4PlayerControl::CONS_Up },
3107 { "CONS_Moved" ,C4V_Int, C4PlayerControl::CONS_Moved },