Searched refs:C4PlayerControl (Results 1 – 6 of 6) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/control/ |
H A D | C4PlayerControl.cpp | 895 const C4PlayerControl::CSync::ControlDownState *C4PlayerControl::CSync::GetControlDownState(int32_t… in GetControlDownState() 965 void C4PlayerControl::CSync::Clear() in Clear() 971 void C4PlayerControl::CSync::CompileFunc(StdCompiler *pComp) in CompileFunc() 977 bool C4PlayerControl::CSync::operator ==(const CSync &cmp) const in operator ==() 983 void C4PlayerControl::Init() in Init() 989 void C4PlayerControl::CompileFunc(StdCompiler *pComp) in CompileFunc() 1318 void C4PlayerControl::Execute() in Execute() 1355 C4PlayerControl::C4PlayerControl() : ControlDefs(Game.PlayerControlDefs) in C4PlayerControl() function in C4PlayerControl 1359 void C4PlayerControl::Clear() in Clear() 1391 …C4PlayerControl, C4KeyCodeEx>(*this, key, &C4PlayerControl::ProcessKeyDown, fHoldKey ? &C4PlayerCo… in AddKeyBinding() [all …]
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H A D | C4Control.h | 203 …C4ControlPlayerControl(int32_t iPlr, C4PlayerControl::ControlState state, const C4KeyEventData &rE… in C4ControlPlayerControl() 206 …: iPlr(iPlr), state(C4PlayerControl::CONS_Down), ExtraData(iExtraData,0,0,0,0) { AddControl(iContr… in C4ControlPlayerControl() 220 int32_t state{C4PlayerControl::CONS_Down}; 228 …C4PlayerControl::ControlState GetState() const { return static_cast<C4PlayerControl::ControlState>… in GetState()
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H A D | C4PlayerControl.h | 325 class C4PlayerControl 408 C4PlayerControl(); 409 ~C4PlayerControl() { Clear(); } in ~C4PlayerControl()
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H A D | C4Control.cpp | 412 C4PlayerControl *pTargetCtrl = nullptr; in Execute()
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/dports/games/openclonk/openclonk-release-8.1-src/src/player/ |
H A D | C4Player.h | 129 C4PlayerControl Control;
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/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4GameScript.cpp | 2587 C4PlayerControl *pCheckCtrl = nullptr; in FnGetPlayerControlState() 2599 …const C4PlayerControl::CSync::ControlDownState *pControlState = pCheckCtrl->GetControlDownState(iC… in FnGetPlayerControlState() 2610 C4PlayerControl *plrctrl = nullptr; in FnSetPlayerControlEnabled() 2631 C4PlayerControl *plrctrl = nullptr; in FnGetPlayerControlEnabled() 3105 { "CONS_Down" ,C4V_Int, C4PlayerControl::CONS_Down }, 3106 { "CONS_Up" ,C4V_Int, C4PlayerControl::CONS_Up }, 3107 { "CONS_Moved" ,C4V_Int, C4PlayerControl::CONS_Moved },
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