Searched refs:C4PlayerControlRecentKeyList (Results 1 – 2 of 2) sorted by relevance
137 typedef std::list<C4PlayerControlRecentKey> C4PlayerControlRecentKeyList; typedef198 …bool IsComboMatched(const C4PlayerControlRecentKeyList &DownKeys, const C4PlayerControlRecentKeyLi…264 …rControlAssignmentPVec *pOutVec, const C4PlayerControlRecentKeyList &DownKeys, const C4PlayerContr…346 C4PlayerControlRecentKeyList RecentKeys; // keys pressed recently; for combinations347 C4PlayerControlRecentKeyList DownKeys; // keys currently held down
363 …ontrolAssignment::IsComboMatched(const C4PlayerControlRecentKeyList &DownKeys, const C4PlayerContr… in IsComboMatched()635 …rControlAssignmentPVec *pOutVec, const C4PlayerControlRecentKeyList &DownKeys, const C4PlayerContr… in GetAssignmentsByKey()1096 C4PlayerControlRecentKeyList::iterator i = find(DownKeys.begin(), DownKeys.end(), pressed_key); in ProcessKeyUp()1346 C4PlayerControlRecentKeyList::iterator irk; in Execute()