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Searched refs:C4PlayerType (Results 1 – 10 of 10) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/player/
H A DC4PlayerList.h39 int GetCount(C4PlayerType eType) const;
45 C4Player *GetByIndex(int iIndex, C4PlayerType eType) const;
H A DC4PlayerList.cpp160 C4Player* C4PlayerList::GetByIndex(int iIndex, C4PlayerType eType) const in GetByIndex()
184 int C4PlayerList::GetCount(C4PlayerType eType) const in GetCount()
H A DC4Player.h152 C4PlayerType GetType() const;
H A DC4Player.cpp1726 C4PlayerType C4Player::GetType() const in GetType()
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4PlayerInfo.h76 C4PlayerType eType{C4PT_User}; // user or script player
152 C4PlayerType GetType() const { return eType; } in GetType()
254 …C4PlayerInfo *GetPlayerInfo(int32_t iIndex, C4PlayerType eType) const; // get indexed player …
H A DC4Teams.h171 …bool IsJoin2TeamAllowed(int32_t idTeam, C4PlayerType plrType); // checks whether a team ID is vali…
H A DC4PlayerInfo.cpp203 StdEnumEntry<C4PlayerType> PlayerTypes[] = in CompileFunc()
576 C4PlayerInfo *C4ClientPlayerInfos::GetPlayerInfo(int32_t iIndex, C4PlayerType eType) const in GetPlayerInfo()
H A DC4Teams.cpp534 bool C4TeamList::IsJoin2TeamAllowed(int32_t idTeam, C4PlayerType plrType) in IsJoin2TeamAllowed()
/dports/games/openclonk/openclonk-release-8.1-src/src/config/
H A DC4Constants.h151 enum C4PlayerType enum
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4GameScript.cpp1085 return ::Players.GetCount((C4PlayerType) iType); in FnGetPlayerCount()
1092 pPlayer = ::Players.GetByIndex(iIndex, (C4PlayerType) iType); in FnGetPlayerByIndex()