Searched refs:C4PlayerType (Results 1 – 10 of 10) sorted by relevance
39 int GetCount(C4PlayerType eType) const;45 C4Player *GetByIndex(int iIndex, C4PlayerType eType) const;
160 C4Player* C4PlayerList::GetByIndex(int iIndex, C4PlayerType eType) const in GetByIndex()184 int C4PlayerList::GetCount(C4PlayerType eType) const in GetCount()
152 C4PlayerType GetType() const;
1726 C4PlayerType C4Player::GetType() const in GetType()
76 C4PlayerType eType{C4PT_User}; // user or script player152 C4PlayerType GetType() const { return eType; } in GetType()254 …C4PlayerInfo *GetPlayerInfo(int32_t iIndex, C4PlayerType eType) const; // get indexed player …
171 …bool IsJoin2TeamAllowed(int32_t idTeam, C4PlayerType plrType); // checks whether a team ID is vali…
203 StdEnumEntry<C4PlayerType> PlayerTypes[] = in CompileFunc()576 C4PlayerInfo *C4ClientPlayerInfos::GetPlayerInfo(int32_t iIndex, C4PlayerType eType) const in GetPlayerInfo()
534 bool C4TeamList::IsJoin2TeamAllowed(int32_t idTeam, C4PlayerType plrType) in IsJoin2TeamAllowed()
151 enum C4PlayerType enum
1085 return ::Players.GetCount((C4PlayerType) iType); in FnGetPlayerCount()1092 pPlayer = ::Players.GetByIndex(iIndex, (C4PlayerType) iType); in FnGetPlayerByIndex()