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Searched refs:C4TargetFacet (Results 1 – 25 of 90) sorted by relevance

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/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Viewport.h41 C4TargetFacet last_game_draw_cgo, last_gui_draw_cgo;
112 void DrawPlayerStartup(C4TargetFacet &cgo);
113 void Draw(C4TargetFacet &cgo, bool fDrawGame, bool fDrawOverlay);
114 void DrawOverlay(C4TargetFacet &cgo, const ZoomData &GameZoom);
115 void DrawMenu(C4TargetFacet &cgo);
116 void DrawPlayerInfo(C4TargetFacet &cgo);
H A DC4Viewport.cpp115 void C4Viewport::DrawOverlay(C4TargetFacet &cgo, const ZoomData &GameZoom) in DrawOverlay()
143 void C4Viewport::DrawMenu(C4TargetFacet &cgo0) in DrawMenu()
149 C4TargetFacet cgo; cgo.Set(cgo0); in DrawMenu()
200 void C4Viewport::Draw(C4TargetFacet &cgo0, bool fDrawGame, bool fDrawOverlay) in Draw()
206 C4TargetFacet cgo; cgo.Set(cgo0); in Draw()
324 C4TargetFacet gui_cgo; in Draw()
385 C4TargetFacet cgo; in Execute()
650 void C4Viewport::DrawPlayerInfo(C4TargetFacet &cgo) in DrawPlayerInfo()
709 void C4Viewport::DrawPlayerStartup(C4TargetFacet &cgo) in DrawPlayerStartup()
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4ScriptGuiWindow.h293 bool UpdateLayout(C4TargetFacet &cgo);
294 bool UpdateLayout(C4TargetFacet &cgo, float parentWidth, float parentHeight);
295 bool UpdateChildLayout(C4TargetFacet &cgo, float parentWidth, float parentHeight);
302 void Draw(C4TargetFacet &cgo) override {} in Draw()
304 bool DrawAll(C4TargetFacet &cgo, int32_t player);
306 bool Draw(C4TargetFacet &cgo, int32_t player, C4Rect *currentClippingRect);
314 …bool DrawChildren(C4TargetFacet &cgo, int32_t player, int32_t withMultipleFlag = -1, C4Rect *curre…
H A DC4Gui.h489 void DrawElement(C4TargetFacet &cgo) override; // output label
522 void DrawElement(C4TargetFacet &cgo) override; // output label
552 void DrawElement(C4TargetFacet &cgo) override; // output label
752 void Draw(C4TargetFacet &cgo) override; // draw all elements
853 void Draw(C4TargetFacet &cgo) override; // draw this window
1023 void DrawElement(C4TargetFacet &cgo) override; // draw frame
1109 void DrawElement(C4TargetFacet &cgo) override; // draw dlg bg
1671 void DrawElement(C4TargetFacet &cgo) override;
1843 void DrawElement(C4TargetFacet &cgo) override; // draw BG
1910 void DrawElement(C4TargetFacet &cgo) override; // draw btn
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H A DC4GuiLabels.cpp32 void Label::DrawElement(C4TargetFacet &cgo) in DrawElement()
136 void WoodenLabel::DrawElement(C4TargetFacet &cgo) in DrawElement()
211 void MultilineLabel::DrawElement(C4TargetFacet &cgo) in DrawElement()
287 void HorizontalLine::DrawElement(C4TargetFacet &cgo) in DrawElement()
300 void ProgressBar::DrawElement(C4TargetFacet &cgo) in DrawElement()
329 void Picture::DrawElement(C4TargetFacet &cgo) in DrawElement()
395 void OverlayPicture::DrawElement(C4TargetFacet &cgo) in DrawElement()
454 void PaintBox::DrawElement(C4TargetFacet &cgo) in DrawElement()
524 void TextWindow::DrawElement(C4TargetFacet &cgo) in DrawElement()
H A DC4GameMessage.h54 void Draw(C4TargetFacet &cgo, int32_t iPlayer);
93 void Draw(C4TargetFacet &gui_cgo, C4TargetFacet &cgo, int32_t iPlayer);
H A DC4GuiButton.cpp82 void Button::DrawElement(C4TargetFacet &cgo) in DrawElement()
209 void IconButton::DrawElement(C4TargetFacet &cgo) in DrawElement()
270 void ArrowButton::DrawElement(C4TargetFacet &cgo) in DrawElement()
313 void FacetButton::DrawElement(C4TargetFacet &cgo) in DrawElement()
H A DC4Gui.cpp291 …void Element::Draw3DFrame(C4TargetFacet &cgo, bool fUp, int32_t iIndent, BYTE byAlpha, bool fDrawT… in Draw3DFrame()
308 void Element::DrawBar(C4TargetFacet &cgo, DynBarFacet &rFacets) in DrawBar()
359 void Element::DrawVBar(C4TargetFacet &cgo, DynBarFacet &rFacets) in DrawVBar()
365 void Element::DrawHBarByVGfx(C4TargetFacet &cgo, DynBarFacet &rFacets) in DrawHBarByVGfx()
375 …void Element::DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iM… in DrawHVBar()
485 void CMouse::Draw(C4TargetFacet &cgo, TooltipShowState draw_tool_tips) in Draw()
508 C4TargetFacet cgoTip; cgoTip.Set(cgo.Surface, cgo.X, cgo.Y, cgo.Wdt, cgo.Hgt); in Draw()
733 C4TargetFacet cgo; in Render()
739 void Screen::RenderMouse(C4TargetFacet &cgo) in RenderMouse()
746 void Screen::Draw(C4TargetFacet &cgo, bool fDoBG) in Draw()
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H A DC4Scoreboard.cpp44 void Draw(C4TargetFacet &cgo) override;
45 void DrawElement(C4TargetFacet &cgo) override;
397 void C4ScoreboardDlg::Draw(C4TargetFacet &cgo) in Draw()
404 void C4ScoreboardDlg::DrawElement(C4TargetFacet &cgo) in DrawElement()
H A DC4Menu.h96 void DrawElement(C4TargetFacet &cgo) override; // draw menu item
252 void Draw(C4TargetFacet &cgo) override;
253 void DrawElement(C4TargetFacet &cgo) override; // draw menu
H A DC4StartupAboutDlg.h33 void DrawElement(C4TargetFacet &cgo) override;
H A DC4StartupNetDlg.h100 void DrawElement(C4TargetFacet &cgo) override;
159 void DrawElement(C4TargetFacet &cgo) override;
H A DC4GuiDialogs.cpp58 …bool FrameDecoration::SetFacetByAction(C4Def *pOfDef, C4TargetFacet &rfctTarget, const char *szFac… in SetFacetByAction()
121 void FrameDecoration::Draw(C4TargetFacet &cgo, C4Rect &rcBounds) in Draw()
229 C4TargetFacet cgo; in PerformUpdate()
435 void Dialog::Draw(C4TargetFacet &cgo0) in Draw()
437 C4TargetFacet cgo; cgo.Set(cgo0); in Draw()
504 void Dialog::DrawElement(C4TargetFacet &cgo) in DrawElement()
823 void FullscreenDialog::DrawElement(C4TargetFacet &cgo) in DrawElement()
836 void FullscreenDialog::DrawBackground(C4TargetFacet &cgo, C4Facet &rFromFct) in DrawBackground()
H A DC4GuiMenu.cpp36 void ContextMenu::Entry::DrawElement(C4TargetFacet &cgo) in DrawElement()
177 void ContextMenu::DrawElement(C4TargetFacet &cgo) in DrawElement()
460 void ContextMenu::Draw(C4TargetFacet &cgo) in Draw()
620 void ContextButton::DrawElement(C4TargetFacet &cgo) in DrawElement()
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Object.h192 void DrawSelectMark(C4TargetFacet &cgo) const;
214 void DrawLine(C4TargetFacet &cgo, int32_t at_player);
218 …void Draw(C4TargetFacet &cgo, int32_t iByPlayer = -1, DrawMode eDrawMode=ODM_Normal, float offX=0,…
219 …void DrawTopFace(C4TargetFacet &cgo, int32_t iByPlayer = -1, DrawMode eDrawMode=ODM_Normal, float …
220 void DrawActionFace(C4TargetFacet &cgo, float offX, float offY) const;
221 …void DrawFace(C4TargetFacet &cgo, float offX, float offY, int32_t iPhaseX=0, int32_t iPhaseY=0) co…
222 …void DrawFaceImpl(C4TargetFacet &cgo, bool action, float fx, float fy, float fwdt, float fhgt, flo…
308 void SetAudibilityAt(C4TargetFacet &cgo, int32_t iX, int32_t iY, int32_t player);
313 void DrawSolidMask(C4TargetFacet &cgo) const; // draw topface image only
319 …bool GetDrawPosition(const C4TargetFacet & cgo, float & resultx, float & resulty, float & resultzo…
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H A DC4ObjectList.h110 …void DrawIfCategory(C4TargetFacet &cgo, int iPlayer, uint32_t dwCat, bool fInvert); // draw all ob…
111 void Draw(C4TargetFacet &cgo, int iPlayer, int MinPlane, int MaxPlane); // draw all objects
112 void DrawSelectMark(C4TargetFacet &cgo) const;
/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/
H A DC4FacetEx.cpp27 void C4TargetFacet::Set(C4Surface * nsfc, float nx, float ny, float nwdt, float nhgt, float ntx, fl… in Set()
32 void C4TargetFacet::Set(C4Surface * nsfc, float nx, float ny, float nwdt, float nhgt, float ntx, fl… in Set()
39 void C4TargetFacet::Set(C4Surface * nsfc, const C4Rect & r, float ntx, float nty, float Zoom) in Set()
44 void C4TargetFacet::SetRect(C4TargetRect &rSrc) in SetRect()
H A DC4Facet.h159 class C4TargetFacet: public C4Facet
162 C4TargetFacet() { Default(); } in C4TargetFacet() function
163 ~C4TargetFacet() = default;
183 void Set(const C4TargetFacet &cpy) { *this = cpy; } in Set()
189 C4TargetFacet &operator = (const C4Facet& rhs)
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/fow/
H A DC4FoWDrawStrategy.h27 class C4TargetFacet; variable
156 C4FoWDrawWireframeStrategy(const C4FoWLight* light, const C4TargetFacet *screen);
174 const C4TargetFacet* screen;
H A DC4FoWRegion.h61 bool Render(const C4TargetFacet *pOnScreen = nullptr);
/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4ConsoleQtShapes.h47 virtual void Draw(class C4TargetFacet &cgo, float line_width) = 0;
92 void Draw(class C4TargetFacet &cgo, float line_width) override;
110 void Draw(class C4TargetFacet &cgo, float line_width) override;
128 void Draw(class C4TargetFacet &cgo, float line_width) override;
213 …void DrawEdge(class C4TargetFacet &cgo, const Vertex &v0, const Vertex &v2, uint32_t clr, float li…
218 void Draw(class C4TargetFacet &cgo, float line_width) override;
263 void Draw(class C4TargetFacet &cgo, float line_width) override;
314 void Draw(C4TargetFacet &cgo);
H A DC4EditCursor.h85 void Draw(C4TargetFacet &cgo);
128 …void DrawObject(C4TargetFacet &cgo, C4Object *cobj, uint32_t select_mark_color, bool highlight, bo…
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4TransferZone.h37 void Draw(C4TargetFacet &cgo, bool fHighlight=false);
54 void Draw(C4TargetFacet &cgo);
H A DC4LandscapeRender.h107 virtual void Draw(const C4TargetFacet &cgo, const class C4FoWRegion *Light, uint32_t clrMod) = 0;
156 void Draw(const C4TargetFacet &cgo, const C4FoWRegion *Light, uint32_t clrMod) override;
H A DC4Particles.h377 …void Draw(C4TargetFacet cgo, C4Object *obj, C4ShaderCall& call, int texUnit, const StdProjectionMa…
423 void Draw(C4TargetFacet cgo, C4Object *obj);
489 void DrawGlobalParticles(C4TargetFacet cgo) in DrawGlobalParticles()

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