/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4Viewport.h | 41 C4TargetFacet last_game_draw_cgo, last_gui_draw_cgo; 112 void DrawPlayerStartup(C4TargetFacet &cgo); 113 void Draw(C4TargetFacet &cgo, bool fDrawGame, bool fDrawOverlay); 114 void DrawOverlay(C4TargetFacet &cgo, const ZoomData &GameZoom); 115 void DrawMenu(C4TargetFacet &cgo); 116 void DrawPlayerInfo(C4TargetFacet &cgo);
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H A D | C4Viewport.cpp | 115 void C4Viewport::DrawOverlay(C4TargetFacet &cgo, const ZoomData &GameZoom) in DrawOverlay() 143 void C4Viewport::DrawMenu(C4TargetFacet &cgo0) in DrawMenu() 149 C4TargetFacet cgo; cgo.Set(cgo0); in DrawMenu() 200 void C4Viewport::Draw(C4TargetFacet &cgo0, bool fDrawGame, bool fDrawOverlay) in Draw() 206 C4TargetFacet cgo; cgo.Set(cgo0); in Draw() 324 C4TargetFacet gui_cgo; in Draw() 385 C4TargetFacet cgo; in Execute() 650 void C4Viewport::DrawPlayerInfo(C4TargetFacet &cgo) in DrawPlayerInfo() 709 void C4Viewport::DrawPlayerStartup(C4TargetFacet &cgo) in DrawPlayerStartup()
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/dports/games/openclonk/openclonk-release-8.1-src/src/gui/ |
H A D | C4ScriptGuiWindow.h | 293 bool UpdateLayout(C4TargetFacet &cgo); 294 bool UpdateLayout(C4TargetFacet &cgo, float parentWidth, float parentHeight); 295 bool UpdateChildLayout(C4TargetFacet &cgo, float parentWidth, float parentHeight); 302 void Draw(C4TargetFacet &cgo) override {} in Draw() 304 bool DrawAll(C4TargetFacet &cgo, int32_t player); 306 bool Draw(C4TargetFacet &cgo, int32_t player, C4Rect *currentClippingRect); 314 …bool DrawChildren(C4TargetFacet &cgo, int32_t player, int32_t withMultipleFlag = -1, C4Rect *curre…
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H A D | C4Gui.h | 489 void DrawElement(C4TargetFacet &cgo) override; // output label 522 void DrawElement(C4TargetFacet &cgo) override; // output label 552 void DrawElement(C4TargetFacet &cgo) override; // output label 752 void Draw(C4TargetFacet &cgo) override; // draw all elements 853 void Draw(C4TargetFacet &cgo) override; // draw this window 1023 void DrawElement(C4TargetFacet &cgo) override; // draw frame 1109 void DrawElement(C4TargetFacet &cgo) override; // draw dlg bg 1671 void DrawElement(C4TargetFacet &cgo) override; 1843 void DrawElement(C4TargetFacet &cgo) override; // draw BG 1910 void DrawElement(C4TargetFacet &cgo) override; // draw btn [all …]
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H A D | C4GuiLabels.cpp | 32 void Label::DrawElement(C4TargetFacet &cgo) in DrawElement() 136 void WoodenLabel::DrawElement(C4TargetFacet &cgo) in DrawElement() 211 void MultilineLabel::DrawElement(C4TargetFacet &cgo) in DrawElement() 287 void HorizontalLine::DrawElement(C4TargetFacet &cgo) in DrawElement() 300 void ProgressBar::DrawElement(C4TargetFacet &cgo) in DrawElement() 329 void Picture::DrawElement(C4TargetFacet &cgo) in DrawElement() 395 void OverlayPicture::DrawElement(C4TargetFacet &cgo) in DrawElement() 454 void PaintBox::DrawElement(C4TargetFacet &cgo) in DrawElement() 524 void TextWindow::DrawElement(C4TargetFacet &cgo) in DrawElement()
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H A D | C4GameMessage.h | 54 void Draw(C4TargetFacet &cgo, int32_t iPlayer); 93 void Draw(C4TargetFacet &gui_cgo, C4TargetFacet &cgo, int32_t iPlayer);
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H A D | C4GuiButton.cpp | 82 void Button::DrawElement(C4TargetFacet &cgo) in DrawElement() 209 void IconButton::DrawElement(C4TargetFacet &cgo) in DrawElement() 270 void ArrowButton::DrawElement(C4TargetFacet &cgo) in DrawElement() 313 void FacetButton::DrawElement(C4TargetFacet &cgo) in DrawElement()
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H A D | C4Gui.cpp | 291 …void Element::Draw3DFrame(C4TargetFacet &cgo, bool fUp, int32_t iIndent, BYTE byAlpha, bool fDrawT… in Draw3DFrame() 308 void Element::DrawBar(C4TargetFacet &cgo, DynBarFacet &rFacets) in DrawBar() 359 void Element::DrawVBar(C4TargetFacet &cgo, DynBarFacet &rFacets) in DrawVBar() 365 void Element::DrawHBarByVGfx(C4TargetFacet &cgo, DynBarFacet &rFacets) in DrawHBarByVGfx() 375 …void Element::DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iM… in DrawHVBar() 485 void CMouse::Draw(C4TargetFacet &cgo, TooltipShowState draw_tool_tips) in Draw() 508 C4TargetFacet cgoTip; cgoTip.Set(cgo.Surface, cgo.X, cgo.Y, cgo.Wdt, cgo.Hgt); in Draw() 733 C4TargetFacet cgo; in Render() 739 void Screen::RenderMouse(C4TargetFacet &cgo) in RenderMouse() 746 void Screen::Draw(C4TargetFacet &cgo, bool fDoBG) in Draw() [all …]
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H A D | C4Scoreboard.cpp | 44 void Draw(C4TargetFacet &cgo) override; 45 void DrawElement(C4TargetFacet &cgo) override; 397 void C4ScoreboardDlg::Draw(C4TargetFacet &cgo) in Draw() 404 void C4ScoreboardDlg::DrawElement(C4TargetFacet &cgo) in DrawElement()
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H A D | C4Menu.h | 96 void DrawElement(C4TargetFacet &cgo) override; // draw menu item 252 void Draw(C4TargetFacet &cgo) override; 253 void DrawElement(C4TargetFacet &cgo) override; // draw menu
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H A D | C4StartupAboutDlg.h | 33 void DrawElement(C4TargetFacet &cgo) override;
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H A D | C4StartupNetDlg.h | 100 void DrawElement(C4TargetFacet &cgo) override; 159 void DrawElement(C4TargetFacet &cgo) override;
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H A D | C4GuiDialogs.cpp | 58 …bool FrameDecoration::SetFacetByAction(C4Def *pOfDef, C4TargetFacet &rfctTarget, const char *szFac… in SetFacetByAction() 121 void FrameDecoration::Draw(C4TargetFacet &cgo, C4Rect &rcBounds) in Draw() 229 C4TargetFacet cgo; in PerformUpdate() 435 void Dialog::Draw(C4TargetFacet &cgo0) in Draw() 437 C4TargetFacet cgo; cgo.Set(cgo0); in Draw() 504 void Dialog::DrawElement(C4TargetFacet &cgo) in DrawElement() 823 void FullscreenDialog::DrawElement(C4TargetFacet &cgo) in DrawElement() 836 void FullscreenDialog::DrawBackground(C4TargetFacet &cgo, C4Facet &rFromFct) in DrawBackground()
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H A D | C4GuiMenu.cpp | 36 void ContextMenu::Entry::DrawElement(C4TargetFacet &cgo) in DrawElement() 177 void ContextMenu::DrawElement(C4TargetFacet &cgo) in DrawElement() 460 void ContextMenu::Draw(C4TargetFacet &cgo) in Draw() 620 void ContextButton::DrawElement(C4TargetFacet &cgo) in DrawElement()
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/dports/games/openclonk/openclonk-release-8.1-src/src/object/ |
H A D | C4Object.h | 192 void DrawSelectMark(C4TargetFacet &cgo) const; 214 void DrawLine(C4TargetFacet &cgo, int32_t at_player); 218 …void Draw(C4TargetFacet &cgo, int32_t iByPlayer = -1, DrawMode eDrawMode=ODM_Normal, float offX=0,… 219 …void DrawTopFace(C4TargetFacet &cgo, int32_t iByPlayer = -1, DrawMode eDrawMode=ODM_Normal, float … 220 void DrawActionFace(C4TargetFacet &cgo, float offX, float offY) const; 221 …void DrawFace(C4TargetFacet &cgo, float offX, float offY, int32_t iPhaseX=0, int32_t iPhaseY=0) co… 222 …void DrawFaceImpl(C4TargetFacet &cgo, bool action, float fx, float fy, float fwdt, float fhgt, flo… 308 void SetAudibilityAt(C4TargetFacet &cgo, int32_t iX, int32_t iY, int32_t player); 313 void DrawSolidMask(C4TargetFacet &cgo) const; // draw topface image only 319 …bool GetDrawPosition(const C4TargetFacet & cgo, float & resultx, float & resulty, float & resultzo… [all …]
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H A D | C4ObjectList.h | 110 …void DrawIfCategory(C4TargetFacet &cgo, int iPlayer, uint32_t dwCat, bool fInvert); // draw all ob… 111 void Draw(C4TargetFacet &cgo, int iPlayer, int MinPlane, int MaxPlane); // draw all objects 112 void DrawSelectMark(C4TargetFacet &cgo) const;
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/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/ |
H A D | C4FacetEx.cpp | 27 void C4TargetFacet::Set(C4Surface * nsfc, float nx, float ny, float nwdt, float nhgt, float ntx, fl… in Set() 32 void C4TargetFacet::Set(C4Surface * nsfc, float nx, float ny, float nwdt, float nhgt, float ntx, fl… in Set() 39 void C4TargetFacet::Set(C4Surface * nsfc, const C4Rect & r, float ntx, float nty, float Zoom) in Set() 44 void C4TargetFacet::SetRect(C4TargetRect &rSrc) in SetRect()
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H A D | C4Facet.h | 159 class C4TargetFacet: public C4Facet 162 C4TargetFacet() { Default(); } in C4TargetFacet() function 163 ~C4TargetFacet() = default; 183 void Set(const C4TargetFacet &cpy) { *this = cpy; } in Set() 189 C4TargetFacet &operator = (const C4Facet& rhs)
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/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/fow/ |
H A D | C4FoWDrawStrategy.h | 27 class C4TargetFacet; variable 156 C4FoWDrawWireframeStrategy(const C4FoWLight* light, const C4TargetFacet *screen); 174 const C4TargetFacet* screen;
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H A D | C4FoWRegion.h | 61 bool Render(const C4TargetFacet *pOnScreen = nullptr);
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/dports/games/openclonk/openclonk-release-8.1-src/src/editor/ |
H A D | C4ConsoleQtShapes.h | 47 virtual void Draw(class C4TargetFacet &cgo, float line_width) = 0; 92 void Draw(class C4TargetFacet &cgo, float line_width) override; 110 void Draw(class C4TargetFacet &cgo, float line_width) override; 128 void Draw(class C4TargetFacet &cgo, float line_width) override; 213 …void DrawEdge(class C4TargetFacet &cgo, const Vertex &v0, const Vertex &v2, uint32_t clr, float li… 218 void Draw(class C4TargetFacet &cgo, float line_width) override; 263 void Draw(class C4TargetFacet &cgo, float line_width) override; 314 void Draw(C4TargetFacet &cgo);
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H A D | C4EditCursor.h | 85 void Draw(C4TargetFacet &cgo); 128 …void DrawObject(C4TargetFacet &cgo, C4Object *cobj, uint32_t select_mark_color, bool highlight, bo…
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/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/ |
H A D | C4TransferZone.h | 37 void Draw(C4TargetFacet &cgo, bool fHighlight=false); 54 void Draw(C4TargetFacet &cgo);
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H A D | C4LandscapeRender.h | 107 virtual void Draw(const C4TargetFacet &cgo, const class C4FoWRegion *Light, uint32_t clrMod) = 0; 156 void Draw(const C4TargetFacet &cgo, const C4FoWRegion *Light, uint32_t clrMod) override;
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H A D | C4Particles.h | 377 …void Draw(C4TargetFacet cgo, C4Object *obj, C4ShaderCall& call, int texUnit, const StdProjectionMa… 423 void Draw(C4TargetFacet cgo, C4Object *obj); 489 void DrawGlobalParticles(C4TargetFacet cgo) in DrawGlobalParticles()
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