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Searched refs:CAD_OPEN_NO (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dcustom_logics.cpp297 CAD_OPEN_NO = Validate_prop_anim("opening"); in fn_set_custom_auto_door()
340 anim = (_animation_entry *)(((char *)index) + index->anims[CAD_OPEN_NO]); in Custom_auto_door()
377 anim = (_animation_entry *)(((char *)index) + index->anims[CAD_OPEN_NO]); in Custom_auto_door()
H A Dcustom_logics.h57 #define CAD_OPEN_NO L->list[3] macro