Searched refs:CANNON_BASED (Results 1 – 4 of 4) sorted by relevance
166 #define CANNON_BASED( pCF1, pCF2 ) (g_Fodder->mVersionCurrent->isCannonFodder1() ? pCF1 : pCF2 ) macro
102 g_Fodder->mSound->Music_Play(PLATFORM_BASED(16, CANNON_BASED(16, 20))); in cAbout()
16279 mSound->Music_Play(CANNON_BASED(16, 20)); in intro_Retail()16289 if (ShowImage_ForDuration("cftitle", CANNON_BASED(0x1F8 / 3, 0x280 / 3))) in intro_Retail()
152 const sSoundData *Tracks = CANNON_BASED(Tracks1, Tracks2); in Track_Load()