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Searched refs:CAP_SDL (Results 1 – 19 of 19) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dsysconfig.h128 #ifndef CAP_SDL
129 #define CAP_SDL (!ISMOBILE) macro
137 #define CAP_TIMEOFDAY (!CAP_SDL)
145 #define CAP_SDLGFX (CAP_SDL && !ISWEB)
149 #define CAP_GL (ISMOBILE || CAP_SDL)
197 #define CAP_VIDEO (CAP_SHOT && ISLINUX && CAP_SDL)
213 #define CAP_MODEL (!ISMOBWEB && !ISMINI && CAP_SDL)
262 #define CAP_SDLAUDIO (CAP_SDL && CAP_AUDIO)
284 #define CAP_SDLJOY (CAP_SDL && !ISWEB)
360 #if CAP_SDL
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H A Drenderbuffer.cpp52 #if CAP_SDL
66 #if CAP_SDL
82 #if CAP_SDL in renderbuffer()
146 #if CAP_SDL in renderbuffer()
152 #if CAP_SDL
184 #if CAP_SDL in enable()
202 #if CAP_SDL in use_as_texture()
226 #if CAP_SDL in ~renderbuffer()
239 #if CAP_SDL in clear()
254 #if CAP_SDL in resetbuffer()
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H A Dhistory.cpp11 #if CAP_SDL
172 #if CAP_SDL in progress()
403 #if CAP_SHOT && CAP_SDL
408 #if CAP_SDL
530 #if CAP_SHOT && CAP_SDL in open_filedialog_to_create_image()
572 #if CAP_SDL in history_menu()
616 #if CAP_SHOT && CAP_SDL in handleKeyC()
647 #if CAP_SDL in handleKeyC()
696 #if CAP_SDL && CAP_SHOT in renderAutoband()
734 #if CAP_SHOT && CAP_SDL
H A Dbasegraph.cpp141 #if CAP_SDL
1031 #elif CAP_SDL
1147 #if CAP_SDL in apply_screen_settings()
1190 #if CAP_SDL
1332 #if CAP_SDL
1370 #if CAP_SDL in init_graph()
1409 #if CAP_SDL in init_graph()
1479 #if CAP_SDL in quit_all()
H A Dmulti.cpp166 #if CAP_SDL in listkeys()
386 #if CAP_SDL in operator ()()
470 #if CAP_SDL in handleConfig()
714 #if CAP_SDL in handleInput()
H A Dcommandline.cpp161 #if CAP_SDL in readCommon()
H A Dnetgen.cpp212 #elif CAP_SDL in blackline()
230 #elif CAP_SDL in drawtriangle()
H A Drug.cpp1265 #define CAP_HOLDKEYS (CAP_SDL && !ISWEB)
1549 #if CAP_SDL in show()
1714 #if CAP_SDL in show()
H A Dcontrol.cpp651 #if !CAP_SDL
655 #if CAP_SDL
H A Dsky.cpp583 #if CAP_SDL in make_air()
H A Ddialogs.cpp108 #if CAP_MENUSCALING && CAP_SDL
118 #if !(CAP_MENUSCALING && CAP_SDL)
H A Dhprint.cpp256 #if !CAP_SDL && CAP_TIMEOFDAY
H A Dtour.cpp977 #if CAP_SDL in __anonf15635c71e02()
H A Dutil.cpp12 #if !CAP_SDL
H A Dhyper.h620 #if CAP_SDL
H A Ddrawing.cpp239 #if CAP_SDL && !ISMOBILE
2424 #if CAP_SDL in drawqueue()
2469 #if CAP_SDL in drawqueue()
H A Dgraph.cpp3109 #if CAP_SDL || CAP_GL in drawaura()
3116 #if CAP_SDL in drawaura()
5035 #if CAP_SDL in drawthemap()
5455 #if CAP_SDL in drawscreen()
5476 #if CAP_SDL in drawscreen()
5543 #if CAP_SDL in drawscreen()
H A Dscreenshot.cpp677 #if CAP_SDL
H A Dshmup.cpp866 #if CAP_SDL in movePlayer()