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Searched refs:CArrayGet (Results 1 – 25 of 81) sorted by relevance

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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dtriggers.c84 return CArrayGet(&t->actions, t->actions.size - 1); in TriggerAddAction()
96 return CArrayGet(&gWatches, gWatches.size - 1); in WatchNew()
108 return CArrayGet(&w->conditions, w->conditions.size - 1); in WatchAddCondition()
115 return CArrayGet(&w->actions, w->actions.size - 1); in WatchAddAction()
128 Condition *c = CArrayGet(&w->conditions, j); in ActivateWatch()
172 Trigger *tr = *(Trigger **)CArrayGet(mapTriggers, i); in ActionRun()
184 Trigger *tr = *(Trigger **)CArrayGet(mapTriggers, i); in ActionRun()
212 Condition *c = CArrayGet(conditions, i); in ConditionsMet()
281 ActionRun(CArrayGet(&w->actions, j), mapTriggers); in UpdateWatches()
H A Dc_array.c89 memcpy(CArrayGet(a, (int)a->size - 1), elem, a->elemSize); in CArrayPushBack()
99 CArrayGet(a, idx + 1), CArrayGet(a, idx), in CArrayInsert()
112 CArrayGet(a, idx), CArrayGet(a, idx + 1), in CArrayDelete()
134 void *CArrayGet(const CArray *a, const size_t idx) in CArrayGet() function
142 memcpy(CArrayGet(a, idx), elem, a->elemSize); in CArraySet()
159 const void *elem = CArrayGet(a, i); in CArrayRemoveIf()
206 void *je = CArrayGet(a, j); in CArrayShuffle()
H A Dmap_interior.c275 const BSPArea *area = CArrayGet(areas, idx); in BSPAreaTrySplit()
389 corridor = CArrayGet(areas, corridorI); in AddDoorsToClosestCorridors()
552 const BSPArea *root = CArrayGet(areas, 0); in FindAndMarkCriticalPath()
585 const BSPArea *a = CArrayGet(areas, i); in FindDeepestRoomFrom()
612 BSPArea *corridor = CArrayGet(areas, i); in MarkParentCorridors()
823 const BSPArea *a = CArrayGet(areas, *idx); in PlaceKeys()
890 *(int *)CArrayGet(dCriticalPath, i) <= in FindRoomsFurthestFromCriticalPath()
891 *(int *)CArrayGet(dCriticalPath, idx)) in FindRoomsFurthestFromCriticalPath()
898 const BSPArea *a = CArrayGet(areas, idx); in FindRoomsFurthestFromCriticalPath()
933 BSPArea *room = CArrayGet(areas, idx); in PlaceKey()
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H A Dthing.c147 ti = &((TActor *)CArrayGet(&gActors, tid->Id))->thing; in ThingIdGetThing()
150 ti = &((Particle *)CArrayGet(&gParticles, tid->Id))->thing; in ThingIdGetThing()
153 ti = &((TMobileObject *)CArrayGet( in ThingIdGetThing()
157 ti = &((TObject *)CArrayGet(&gObjs, tid->Id))->thing; in ThingIdGetThing()
160 ti = &((Pickup *)CArrayGet(&gPickups, tid->Id))->thing; in ThingIdGetThing()
H A Dmap_cave.c83 TileClass *tile = CArrayGet(&buf, _i); in CaveRep()
94 MapBuilderSetTile(mb, _v, CArrayGet(&buf, _i)); in CaveRep()
129 *(int *)CArrayGet(&fl, _i) = -1; in LinkDisconnectedAreas()
158 int *areaStart = CArrayGet(&areaStarts, tile); in LinkDisconnectedAreas()
170 const int *a1 = CArrayGet(&areaStarts, i); in LinkDisconnectedAreas()
171 const int *a2 = CArrayGet(&areaStarts, i + 1); in LinkDisconnectedAreas()
193 *(int *)CArrayGet(fl, idx) = elem; in MapFloodFill()
203 *(int *)CArrayGet(fl, next) = elem; in MapFloodFill()
210 *(int *)CArrayGet(fl, next) = elem; in MapFloodFill()
217 *(int *)CArrayGet(fl, next) = elem; in MapFloodFill()
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H A Dcharacter.c271 return CArrayGet(&store->OtherChars, idx); in CharacterStoreInsertOther()
302 return *(int *)CArrayGet(&store->prisonerIds, i); in CharacterStoreGetPrisonerId()
307 return *(int *)CArrayGet(&store->specialIds, i); in CharacterStoreGetSpecialId()
311 return *(int *)CArrayGet( in CharacterStoreGetRandomBaddieId()
316 return *(int *)CArrayGet( in CharacterStoreGetRandomSpecialId()
324 const Character *prisoner = CArrayGet( in CharacterIsPrisoner()
357 c->Class = CArrayGet(&gCharacterClasses.Classes, charClass); in CharacterShuffleAppearance()
361 c->Class = CArrayGet( in CharacterShuffleAppearance()
366 const char *hairStyleName = *(char **)CArrayGet( in CharacterShuffleAppearance()
H A Dmap_object.c175 return CArrayGet(&gMapObjects.Classes, i); in IndexMapObject()
177 return CArrayGet(&gMapObjects.CustomClasses, i - gMapObjects.Classes.size); in IndexMapObject()
198 const char **name = CArrayGet(&gMapObjects.Bloods, idx); in GetRandomBloodPool()
465 const MapObject *mo = CArrayGet(classes, i); in AddDestructibles()
501 const Ammo *a = CArrayGet(ammo, i); in LoadAmmoSpawners()
515 const WeaponClass *wc = CArrayGet(guns, i); in LoadGunSpawners()
553 MapObject *c = CArrayGet(classes, i); in MapObjectsClear()
597 ((TObject *)CArrayGet(&gObjs, tid->Id))->Class->DrawAbove) in MapObjectIsTileOK()
606 ((TObject *)CArrayGet(&gObjs, tid->Id))->Class->DrawBelow) in MapObjectIsTileOK()
621 const TObject *obj = CArrayGet(&gObjs, tid->Id); in MapObjectIsTileOK()
H A Dmap_static.c92 *(uint16_t *)CArrayGet(&mb->mission->u.Static.Access, idx); in MapStaticLoadTile()
113 const struct vec2i *pos = CArrayGet(&mop->Positions, j); in MapStaticLoadDynamic()
147 const Character *c = CArrayGet( in AddCharacter()
171 Objective *o = CArrayGet(&mb->mission->Objectives, op->Index); in AddObjective()
184 const Character *c = CArrayGet( in AddObjective()
203 const Character *c = CArrayGet( in AddObjective()
H A Dlos.c183 *((bool *)CArrayGet(&map->LOS.Explored, end.y * map->Size.x + end.x)))) in LOSCalcFrom()
202 *((bool *)CArrayGet(&map->LOS.LOS, pos.y * map->Size.x + pos.x)) = true; in SetLOSVisible()
206 *((bool *)CArrayGet(&map->LOS.Explored, pos.y * map->Size.x + pos.x)) = true; in SetLOSVisible()
214 TActor *a = CArrayGet(&gActors, ti->id); in SetLOSVisible()
287 return *((bool *)CArrayGet(&map->LOS.LOS, pos.y * map->Size.x + pos.x)); in LOSTileIsVisible()
H A Dai_coop.c149 const TMobileObject *mo = CArrayGet(&gMobObjs, tid->Id); in AICoopGetCmdNormal()
572 const int ammoAmount = *(int *)CArrayGet(&actor->ammo, ammoId); in FindObjectivesSortedByDistance()
575 ammoAmount > *(int *)CArrayGet(&closestPlayer->ammo, ammoId))) in FindObjectivesSortedByDistance()
609 CArrayGet(&gMission.missionData->Objectives, objective); in FindObjectivesSortedByDistance()
635 CArrayGet(&gMission.missionData->Objectives, objective); in FindObjectivesSortedByDistance()
653 CArrayGet(&gMission.missionData->Objectives, objective); in FindObjectivesSortedByDistance()
740 const int ammoAmount = *(int *)CArrayGet(&actor->ammo, ammoId); in OnClosestPickupGun()
743 ammoAmount > *(int *)CArrayGet(&closestPlayer->ammo, ammoId))) in OnClosestPickupGun()
860 const WeaponClass **wc = CArrayGet(weapons, idx); in AICoopSelectWeapons()
H A Dmap.c119 return CArrayGet(&map->Tiles, pos.y * map->Size.x + pos.x); in MapGetTile()
150 const Exit *e = CArrayGet(&map->exits, exit); in MapIsTileInExit()
268 const Exit *exit = CArrayGet(&map->exits, i); in MapShowExitArea()
304 const Exit *exit = CArrayGet(&m->exits, i); in MapGetExitPos()
322 *(uint16_t *)CArrayGet(&map->access, pos.y * map->Size.x + pos.x); in MapGetAccessLevel()
340 const Objective *o = CArrayGet(&m->Objectives, objective); in MapPlaceCollectible()
608 const Thing *ti = ThingIdGetThing(CArrayGet(tileThings, i)); in MapIsTileAreaClear()
613 const TObject *tobj = CArrayGet(&gObjs, ti->id); in MapIsTileAreaClear()
H A Dc_array.h51 void *CArrayGet(const CArray *a, const size_t index); // gets address
67 _type *_var = CArrayGet(&(_a), _ca_index);
H A Dautomap.c96 CArrayGet(&gMission.missionData->Objectives, objectiveIndex); in DisplayObjective()
267 const Objective *o = CArrayGet(&gMission.missionData->Objectives, obj); in DrawThing()
279 const Pickup *p = CArrayGet(&gPickups, t->id); in DrawThing()
283 ((const Pickup *)CArrayGet(&gPickups, t->id))->class->u.Keys; in DrawThing()
H A Dparticle.c114 ParticleClass *c = CArrayGet(classes, i); in ParticleClassesClear()
246 Particle *p = CArrayGet(particles, i); in ParticlesTerminate()
429 Particle *pSlot = CArrayGet(particles, i); in ParticleAdd()
443 p = CArrayGet(particles, i); in ParticleAdd()
491 Particle *p = CArrayGet(particles, id); in ParticleDestroy()
506 const Particle *p = CArrayGet(&gParticles, data->MobObjId); in DrawParticle()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/tests/
H A Dplayer_test.c28 PlayerData *p = CArrayGet(&gPlayerDatas, 0);
42 PlayerData *p = CArrayGet(&gPlayerDatas, 0);
57 PlayerData *p = CArrayGet(&gPlayerDatas, 0);
60 PlayerData *p2 = CArrayGet(&gPlayerDatas, 1);
H A Dc_array_test.c38 int *v = CArrayGet(&a, i);
75 int *v = CArrayGet(&a, i);
110 int *v = CArrayGet(&a, i);
H A Dautosave_test.c94 CampaignSave *cs2 = CArrayGet(&autosave2.Campaigns, 0);
163 SHOULD_INT_EQUAL(*(int *)CArrayGet(&cs2->MissionsCompleted, 0), 0);
164 SHOULD_INT_EQUAL(*(int *)CArrayGet(&cs2->MissionsCompleted, 1), 1);
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dnamegen.c72 char **str = CArrayGet(strings, i); in UnloadStrings()
83 char **prefix = CArrayGet(&g->prefixes, rand() % g->prefixes.size); in NameGenMake()
88 suffix = CArrayGet(&g->suffixes, suffixIndex); in NameGenMake()
92 suffix = CArrayGet( in NameGenMake()
H A Dprep.c298 const Joystick *joy = CArrayGet(&handlers->joysticks, j); in AssignPlayerInputDevices()
335 PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelection()
368 PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelectionOnExit()
418 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelectionUpdate()
440 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelectionUpdate()
483 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelectionDraw()
687 const bool *allowed = CArrayGet(&gData->allowed, i); in GameOptionsUpdate()
698 const bool *allowed = CArrayGet(&gData->allowed, i); in GameOptionsUpdate()
737 const WeaponClass **wc = CArrayGet(data->weapons, i); in MenuCreateAllowedWeapons()
740 MenuCreateOptionToggle((*wc)->name, CArrayGet(&data->allowed, i))); in MenuCreateAllowedWeapons()
H A Dpassword.c86 const Mission *m = CArrayGet(&co->Setting.Missions, i); in MenuCreateLevelSelect()
121 !*(bool *)CArrayGet(&levels, save->NextMission)) in MenuCreateStart()
193 PlayerData *p = CArrayGet(&gPlayerDatas, i); in LevelSelectionUpdate()
200 CArrayGet(&pData->save->Players, idx); in LevelSelectionUpdate()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/
H A Deditor_ui_objectives.c100 return &((Objective *)CArrayGet(&m->Objectives, i))->Description; in MissionGetObjectiveDescriptionSrc()
124 ((const Objective *)CArrayGet( in MissionGetObjectiveStr()
130 return CArrayGet(&m->Objectives, idx); in GetMissionObjective()
227 CArrayGet(&gMapObjects.Destructibles, 0); in MissionResetObjectiveIndex()
493 const Character *c = CArrayGet( in MissionDrawKillObjective()
511 const Objective *obj = CArrayGet(&m->Objectives, data->index); in MissionDrawCollectObjective()
531 const Objective *obj = CArrayGet(&m->Objectives, data->index); in MissionDrawDestroyObjective()
554 const Character *c = CArrayGet( in MissionDrawRescueObjective()
602 const Objective *obj = CArrayGet(&m->Objectives, data->index); in MissionCheckObjectiveIsKill()
613 const Objective *obj = CArrayGet(&m->Objectives, data->index); in MissionCheckObjectiveIsCollect()
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H A Deditor_ui.c377 const int charIndex = *(int *)CArrayGet(&store->baddieIds, data->index); in MissionDrawEnemy()
378 const Character *ch = CArrayGet(&store->OtherChars, charIndex); in MissionDrawEnemy()
398 const Character *ch = CArrayGet(&store->OtherChars, charIndex); in MissionDrawSpecialChar()
415 CArrayGet(&m->MapObjectDensities, data->index); in MissionDrawMapItem()
598 m->ExitStyle, *(char **)CArrayGet(&gPicManager.exitStyleNames, idx)); in MissionChangeExitStyle()
609 int enemy = *(int *)CArrayGet(enemies, data->index); in MissionChangeEnemy()
612 *(int *)CArrayGet(enemies, data->index) = enemy; in MissionChangeEnemy()
620 int c = *(int *)CArrayGet( in MissionChangeSpecialChar()
624 *(int *)CArrayGet( in MissionChangeSpecialChar()
1059 MapObjectDensity *mod = CArrayGet(&m->MapObjectDensities, data->Idx); in MissionSetMapItem()
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H A Dtile_brush.c107 const char *style = *(char **)CArrayGet(&pm->tileStyleNames, _ca_index); in TileBrush()
114 const char *style = *(char **)CArrayGet(&pm->wallStyleNames, _ca_index); in TileBrush()
121 const char *style = *(char **)CArrayGet(&pm->doorStyleNames, _ca_index); in TileBrush()
395 const GLuint *texid = CArrayGet(&tbData->texIdsTileClasses, tilesDrawn); in DrawTileType()
427 return *(const char **)CArrayGet(&gPicManager.tileStyleNames, idx); in IndexFloorStyleName()
431 return *(const char **)CArrayGet(&gPicManager.wallStyleNames, idx); in IndexWallStyleName()
435 return *(const char **)CArrayGet(&gPicManager.doorStyleNames, idx); in IndexDoorStyleName()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/
H A Ddraw_buffer.c100 Tile **bufTile = CArrayGet(&buffer->tiles, 0); in DrawBufferSetFromMap()
131 Tile **tile = CArrayGet(&buffer->tiles, tileIdx); in DrawBufferFix()
167 return CArrayGet(&b->tiles, 0); in DrawBufferGetFirstTile()
H A Ddraw.c312 CArrayGet(&gMission.missionData->Objectives, objective); in DrawObjectiveHighlights()
349 const Pickup *p = CArrayGet(&gPickups, ti->id); in DrawObjectiveHighlights()
394 const TActor *a = CArrayGet(&gActors, ti->id); in DrawChatters()
432 TActor *a = CArrayGet(&gActors, t->id); in DrawThing()
621 const TObject *obj = CArrayGet(&gObjs, ti->id); in DrawObjectNames()
629 const Character *c = CArrayGet( in DrawObjectNames()
641 const Pickup *p = CArrayGet(&gPickups, ti->id); in DrawObjectNames()
657 CArrayGet(&gMission.missionData->Objectives, objective); in DrawObjectiveName()

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