/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | triggers.c | 84 return CArrayGet(&t->actions, t->actions.size - 1); in TriggerAddAction() 96 return CArrayGet(&gWatches, gWatches.size - 1); in WatchNew() 108 return CArrayGet(&w->conditions, w->conditions.size - 1); in WatchAddCondition() 115 return CArrayGet(&w->actions, w->actions.size - 1); in WatchAddAction() 128 Condition *c = CArrayGet(&w->conditions, j); in ActivateWatch() 172 Trigger *tr = *(Trigger **)CArrayGet(mapTriggers, i); in ActionRun() 184 Trigger *tr = *(Trigger **)CArrayGet(mapTriggers, i); in ActionRun() 212 Condition *c = CArrayGet(conditions, i); in ConditionsMet() 281 ActionRun(CArrayGet(&w->actions, j), mapTriggers); in UpdateWatches()
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H A D | c_array.c | 89 memcpy(CArrayGet(a, (int)a->size - 1), elem, a->elemSize); in CArrayPushBack() 99 CArrayGet(a, idx + 1), CArrayGet(a, idx), in CArrayInsert() 112 CArrayGet(a, idx), CArrayGet(a, idx + 1), in CArrayDelete() 134 void *CArrayGet(const CArray *a, const size_t idx) in CArrayGet() function 142 memcpy(CArrayGet(a, idx), elem, a->elemSize); in CArraySet() 159 const void *elem = CArrayGet(a, i); in CArrayRemoveIf() 206 void *je = CArrayGet(a, j); in CArrayShuffle()
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H A D | map_interior.c | 275 const BSPArea *area = CArrayGet(areas, idx); in BSPAreaTrySplit() 389 corridor = CArrayGet(areas, corridorI); in AddDoorsToClosestCorridors() 552 const BSPArea *root = CArrayGet(areas, 0); in FindAndMarkCriticalPath() 585 const BSPArea *a = CArrayGet(areas, i); in FindDeepestRoomFrom() 612 BSPArea *corridor = CArrayGet(areas, i); in MarkParentCorridors() 823 const BSPArea *a = CArrayGet(areas, *idx); in PlaceKeys() 890 *(int *)CArrayGet(dCriticalPath, i) <= in FindRoomsFurthestFromCriticalPath() 891 *(int *)CArrayGet(dCriticalPath, idx)) in FindRoomsFurthestFromCriticalPath() 898 const BSPArea *a = CArrayGet(areas, idx); in FindRoomsFurthestFromCriticalPath() 933 BSPArea *room = CArrayGet(areas, idx); in PlaceKey() [all …]
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H A D | thing.c | 147 ti = &((TActor *)CArrayGet(&gActors, tid->Id))->thing; in ThingIdGetThing() 150 ti = &((Particle *)CArrayGet(&gParticles, tid->Id))->thing; in ThingIdGetThing() 153 ti = &((TMobileObject *)CArrayGet( in ThingIdGetThing() 157 ti = &((TObject *)CArrayGet(&gObjs, tid->Id))->thing; in ThingIdGetThing() 160 ti = &((Pickup *)CArrayGet(&gPickups, tid->Id))->thing; in ThingIdGetThing()
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H A D | map_cave.c | 83 TileClass *tile = CArrayGet(&buf, _i); in CaveRep() 94 MapBuilderSetTile(mb, _v, CArrayGet(&buf, _i)); in CaveRep() 129 *(int *)CArrayGet(&fl, _i) = -1; in LinkDisconnectedAreas() 158 int *areaStart = CArrayGet(&areaStarts, tile); in LinkDisconnectedAreas() 170 const int *a1 = CArrayGet(&areaStarts, i); in LinkDisconnectedAreas() 171 const int *a2 = CArrayGet(&areaStarts, i + 1); in LinkDisconnectedAreas() 193 *(int *)CArrayGet(fl, idx) = elem; in MapFloodFill() 203 *(int *)CArrayGet(fl, next) = elem; in MapFloodFill() 210 *(int *)CArrayGet(fl, next) = elem; in MapFloodFill() 217 *(int *)CArrayGet(fl, next) = elem; in MapFloodFill() [all …]
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H A D | character.c | 271 return CArrayGet(&store->OtherChars, idx); in CharacterStoreInsertOther() 302 return *(int *)CArrayGet(&store->prisonerIds, i); in CharacterStoreGetPrisonerId() 307 return *(int *)CArrayGet(&store->specialIds, i); in CharacterStoreGetSpecialId() 311 return *(int *)CArrayGet( in CharacterStoreGetRandomBaddieId() 316 return *(int *)CArrayGet( in CharacterStoreGetRandomSpecialId() 324 const Character *prisoner = CArrayGet( in CharacterIsPrisoner() 357 c->Class = CArrayGet(&gCharacterClasses.Classes, charClass); in CharacterShuffleAppearance() 361 c->Class = CArrayGet( in CharacterShuffleAppearance() 366 const char *hairStyleName = *(char **)CArrayGet( in CharacterShuffleAppearance()
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H A D | map_object.c | 175 return CArrayGet(&gMapObjects.Classes, i); in IndexMapObject() 177 return CArrayGet(&gMapObjects.CustomClasses, i - gMapObjects.Classes.size); in IndexMapObject() 198 const char **name = CArrayGet(&gMapObjects.Bloods, idx); in GetRandomBloodPool() 465 const MapObject *mo = CArrayGet(classes, i); in AddDestructibles() 501 const Ammo *a = CArrayGet(ammo, i); in LoadAmmoSpawners() 515 const WeaponClass *wc = CArrayGet(guns, i); in LoadGunSpawners() 553 MapObject *c = CArrayGet(classes, i); in MapObjectsClear() 597 ((TObject *)CArrayGet(&gObjs, tid->Id))->Class->DrawAbove) in MapObjectIsTileOK() 606 ((TObject *)CArrayGet(&gObjs, tid->Id))->Class->DrawBelow) in MapObjectIsTileOK() 621 const TObject *obj = CArrayGet(&gObjs, tid->Id); in MapObjectIsTileOK()
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H A D | map_static.c | 92 *(uint16_t *)CArrayGet(&mb->mission->u.Static.Access, idx); in MapStaticLoadTile() 113 const struct vec2i *pos = CArrayGet(&mop->Positions, j); in MapStaticLoadDynamic() 147 const Character *c = CArrayGet( in AddCharacter() 171 Objective *o = CArrayGet(&mb->mission->Objectives, op->Index); in AddObjective() 184 const Character *c = CArrayGet( in AddObjective() 203 const Character *c = CArrayGet( in AddObjective()
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H A D | los.c | 183 *((bool *)CArrayGet(&map->LOS.Explored, end.y * map->Size.x + end.x)))) in LOSCalcFrom() 202 *((bool *)CArrayGet(&map->LOS.LOS, pos.y * map->Size.x + pos.x)) = true; in SetLOSVisible() 206 *((bool *)CArrayGet(&map->LOS.Explored, pos.y * map->Size.x + pos.x)) = true; in SetLOSVisible() 214 TActor *a = CArrayGet(&gActors, ti->id); in SetLOSVisible() 287 return *((bool *)CArrayGet(&map->LOS.LOS, pos.y * map->Size.x + pos.x)); in LOSTileIsVisible()
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H A D | ai_coop.c | 149 const TMobileObject *mo = CArrayGet(&gMobObjs, tid->Id); in AICoopGetCmdNormal() 572 const int ammoAmount = *(int *)CArrayGet(&actor->ammo, ammoId); in FindObjectivesSortedByDistance() 575 ammoAmount > *(int *)CArrayGet(&closestPlayer->ammo, ammoId))) in FindObjectivesSortedByDistance() 609 CArrayGet(&gMission.missionData->Objectives, objective); in FindObjectivesSortedByDistance() 635 CArrayGet(&gMission.missionData->Objectives, objective); in FindObjectivesSortedByDistance() 653 CArrayGet(&gMission.missionData->Objectives, objective); in FindObjectivesSortedByDistance() 740 const int ammoAmount = *(int *)CArrayGet(&actor->ammo, ammoId); in OnClosestPickupGun() 743 ammoAmount > *(int *)CArrayGet(&closestPlayer->ammo, ammoId))) in OnClosestPickupGun() 860 const WeaponClass **wc = CArrayGet(weapons, idx); in AICoopSelectWeapons()
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H A D | map.c | 119 return CArrayGet(&map->Tiles, pos.y * map->Size.x + pos.x); in MapGetTile() 150 const Exit *e = CArrayGet(&map->exits, exit); in MapIsTileInExit() 268 const Exit *exit = CArrayGet(&map->exits, i); in MapShowExitArea() 304 const Exit *exit = CArrayGet(&m->exits, i); in MapGetExitPos() 322 *(uint16_t *)CArrayGet(&map->access, pos.y * map->Size.x + pos.x); in MapGetAccessLevel() 340 const Objective *o = CArrayGet(&m->Objectives, objective); in MapPlaceCollectible() 608 const Thing *ti = ThingIdGetThing(CArrayGet(tileThings, i)); in MapIsTileAreaClear() 613 const TObject *tobj = CArrayGet(&gObjs, ti->id); in MapIsTileAreaClear()
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H A D | c_array.h | 51 void *CArrayGet(const CArray *a, const size_t index); // gets address 67 _type *_var = CArrayGet(&(_a), _ca_index);
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H A D | automap.c | 96 CArrayGet(&gMission.missionData->Objectives, objectiveIndex); in DisplayObjective() 267 const Objective *o = CArrayGet(&gMission.missionData->Objectives, obj); in DrawThing() 279 const Pickup *p = CArrayGet(&gPickups, t->id); in DrawThing() 283 ((const Pickup *)CArrayGet(&gPickups, t->id))->class->u.Keys; in DrawThing()
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H A D | particle.c | 114 ParticleClass *c = CArrayGet(classes, i); in ParticleClassesClear() 246 Particle *p = CArrayGet(particles, i); in ParticlesTerminate() 429 Particle *pSlot = CArrayGet(particles, i); in ParticleAdd() 443 p = CArrayGet(particles, i); in ParticleAdd() 491 Particle *p = CArrayGet(particles, id); in ParticleDestroy() 506 const Particle *p = CArrayGet(&gParticles, data->MobObjId); in DrawParticle()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/tests/ |
H A D | player_test.c | 28 PlayerData *p = CArrayGet(&gPlayerDatas, 0); 42 PlayerData *p = CArrayGet(&gPlayerDatas, 0); 57 PlayerData *p = CArrayGet(&gPlayerDatas, 0); 60 PlayerData *p2 = CArrayGet(&gPlayerDatas, 1);
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H A D | c_array_test.c | 38 int *v = CArrayGet(&a, i); 75 int *v = CArrayGet(&a, i); 110 int *v = CArrayGet(&a, i);
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H A D | autosave_test.c | 94 CampaignSave *cs2 = CArrayGet(&autosave2.Campaigns, 0); 163 SHOULD_INT_EQUAL(*(int *)CArrayGet(&cs2->MissionsCompleted, 0), 0); 164 SHOULD_INT_EQUAL(*(int *)CArrayGet(&cs2->MissionsCompleted, 1), 1);
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/ |
H A D | namegen.c | 72 char **str = CArrayGet(strings, i); in UnloadStrings() 83 char **prefix = CArrayGet(&g->prefixes, rand() % g->prefixes.size); in NameGenMake() 88 suffix = CArrayGet(&g->suffixes, suffixIndex); in NameGenMake() 92 suffix = CArrayGet( in NameGenMake()
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H A D | prep.c | 298 const Joystick *joy = CArrayGet(&handlers->joysticks, j); in AssignPlayerInputDevices() 335 PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelection() 368 PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelectionOnExit() 418 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelectionUpdate() 440 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelectionUpdate() 483 const PlayerData *p = CArrayGet(&gPlayerDatas, i); in PlayerSelectionDraw() 687 const bool *allowed = CArrayGet(&gData->allowed, i); in GameOptionsUpdate() 698 const bool *allowed = CArrayGet(&gData->allowed, i); in GameOptionsUpdate() 737 const WeaponClass **wc = CArrayGet(data->weapons, i); in MenuCreateAllowedWeapons() 740 MenuCreateOptionToggle((*wc)->name, CArrayGet(&data->allowed, i))); in MenuCreateAllowedWeapons()
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H A D | password.c | 86 const Mission *m = CArrayGet(&co->Setting.Missions, i); in MenuCreateLevelSelect() 121 !*(bool *)CArrayGet(&levels, save->NextMission)) in MenuCreateStart() 193 PlayerData *p = CArrayGet(&gPlayerDatas, i); in LevelSelectionUpdate() 200 CArrayGet(&pData->save->Players, idx); in LevelSelectionUpdate()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/ |
H A D | editor_ui_objectives.c | 100 return &((Objective *)CArrayGet(&m->Objectives, i))->Description; in MissionGetObjectiveDescriptionSrc() 124 ((const Objective *)CArrayGet( in MissionGetObjectiveStr() 130 return CArrayGet(&m->Objectives, idx); in GetMissionObjective() 227 CArrayGet(&gMapObjects.Destructibles, 0); in MissionResetObjectiveIndex() 493 const Character *c = CArrayGet( in MissionDrawKillObjective() 511 const Objective *obj = CArrayGet(&m->Objectives, data->index); in MissionDrawCollectObjective() 531 const Objective *obj = CArrayGet(&m->Objectives, data->index); in MissionDrawDestroyObjective() 554 const Character *c = CArrayGet( in MissionDrawRescueObjective() 602 const Objective *obj = CArrayGet(&m->Objectives, data->index); in MissionCheckObjectiveIsKill() 613 const Objective *obj = CArrayGet(&m->Objectives, data->index); in MissionCheckObjectiveIsCollect() [all …]
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H A D | editor_ui.c | 377 const int charIndex = *(int *)CArrayGet(&store->baddieIds, data->index); in MissionDrawEnemy() 378 const Character *ch = CArrayGet(&store->OtherChars, charIndex); in MissionDrawEnemy() 398 const Character *ch = CArrayGet(&store->OtherChars, charIndex); in MissionDrawSpecialChar() 415 CArrayGet(&m->MapObjectDensities, data->index); in MissionDrawMapItem() 598 m->ExitStyle, *(char **)CArrayGet(&gPicManager.exitStyleNames, idx)); in MissionChangeExitStyle() 609 int enemy = *(int *)CArrayGet(enemies, data->index); in MissionChangeEnemy() 612 *(int *)CArrayGet(enemies, data->index) = enemy; in MissionChangeEnemy() 620 int c = *(int *)CArrayGet( in MissionChangeSpecialChar() 624 *(int *)CArrayGet( in MissionChangeSpecialChar() 1059 MapObjectDensity *mod = CArrayGet(&m->MapObjectDensities, data->Idx); in MissionSetMapItem() [all …]
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H A D | tile_brush.c | 107 const char *style = *(char **)CArrayGet(&pm->tileStyleNames, _ca_index); in TileBrush() 114 const char *style = *(char **)CArrayGet(&pm->wallStyleNames, _ca_index); in TileBrush() 121 const char *style = *(char **)CArrayGet(&pm->doorStyleNames, _ca_index); in TileBrush() 395 const GLuint *texid = CArrayGet(&tbData->texIdsTileClasses, tilesDrawn); in DrawTileType() 427 return *(const char **)CArrayGet(&gPicManager.tileStyleNames, idx); in IndexFloorStyleName() 431 return *(const char **)CArrayGet(&gPicManager.wallStyleNames, idx); in IndexWallStyleName() 435 return *(const char **)CArrayGet(&gPicManager.doorStyleNames, idx); in IndexDoorStyleName()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/ |
H A D | draw_buffer.c | 100 Tile **bufTile = CArrayGet(&buffer->tiles, 0); in DrawBufferSetFromMap() 131 Tile **tile = CArrayGet(&buffer->tiles, tileIdx); in DrawBufferFix() 167 return CArrayGet(&b->tiles, 0); in DrawBufferGetFirstTile()
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H A D | draw.c | 312 CArrayGet(&gMission.missionData->Objectives, objective); in DrawObjectiveHighlights() 349 const Pickup *p = CArrayGet(&gPickups, ti->id); in DrawObjectiveHighlights() 394 const TActor *a = CArrayGet(&gActors, ti->id); in DrawChatters() 432 TActor *a = CArrayGet(&gActors, t->id); in DrawThing() 621 const TObject *obj = CArrayGet(&gObjs, ti->id); in DrawObjectNames() 629 const Character *c = CArrayGet( in DrawObjectNames() 641 const Pickup *p = CArrayGet(&gPickups, ti->id); in DrawObjectNames() 657 CArrayGet(&gMission.missionData->Objectives, objective); in DrawObjectiveName()
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