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Searched refs:CCGame (Results 1 – 16 of 16) sorted by relevance

/dports/games/colorcode/ColorCode-0.8.5/
H A Dccgame.cpp24 CCGame::CCGame() in CCGame() function in CCGame
42 CCGame::CCGame(const QString &str) in CCGame() function in CCGame
97 bool CCGame::operator==(const CCGame &other) const in operator ==()
114 bool CCGame::operator!=(const CCGame &other) const in operator !=()
134 uint CCGame::GetTime() const in GetTime()
139 int CCGame::GetScore() const in GetScore()
159 QString CCGame::GetCmbStr() const in GetCmbStr()
164 void CCGame::Anonymize() in Anonymize()
170 QString CCGame::ToString() const in ToString()
189 bool CCGame::HasSameSettings(const CCGame &g) const in HasSameSettings()
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H A Dgameslistmodel.h53 static bool SortListScore(CCGame a, CCGame b);
54 static bool SortListTime(CCGame a, CCGame b);
69 virtual void InsertRow(CCGame g);
75 const CCGame* GetGameAt(const int row) const;
85 void SaveListGameSignal(CCGame* g);
86 void NewGameInputSignal(CCGame* g);
91 virtual void DoSort(QList<CCGame> &list) = 0;
98 QList<CCGame> mGamesList;
H A Dgametablesdialog.h27 class CCGame; variable
60 void InsertHighScoreSlot(CCGame* g);
61 void InsertPrevGameSlot(CCGame* g);
62 void InsertSavedGameSlot(CCGame* g);
63 void NewGameInputSlot(CCGame* g);
71 void NewGameInputSignal(CCGame* g);
82 void SetGameProperties(const CCGame* g);
85 CCGame* mLastGameProperties;
H A Dccgame.h26 class CCGame
29 CCGame();
30 CCGame(const QString &str);
31CCGame(const QString &unm, const uint t, const int sc, const uint gameno, const int gcnt, const in…
33 bool operator==(const CCGame &other) const;
34 bool operator!=(const CCGame &other) const;
60 bool HasSameSettings(const CCGame &g) const;
H A Dgametablesdialog.cpp85 …onnect(GetPrevGamesModel(), SIGNAL(NewGameInputSignal(CCGame*)), this, SLOT(NewGameInputSlot(CCGam… in Init()
108 …nnect(GetSavedGamesModel(), SIGNAL(NewGameInputSignal(CCGame*)), this, SLOT(NewGameInputSlot(CCGam… in Init()
129 …nnect(GetHighScoresModel(), SIGNAL(NewGameInputSignal(CCGame*)), this, SLOT(NewGameInputSlot(CCGam… in Init()
133 …nect(GetPrevGamesModel(), SIGNAL(SaveListGameSignal(CCGame*)), this, SLOT(InsertSavedGameSlot(CCGa… in Init()
134 …ect(GetHighScoresModel(), SIGNAL(SaveListGameSignal(CCGame*)), this, SLOT(InsertSavedGameSlot(CCGa… in Init()
333 CCGame game = *g; in InsertHighScoreSlot()
345 CCGame game = *g; in InsertPrevGameSlot()
352 CCGame game = *g; in InsertSavedGameSlot()
402CCGame* g = new CCGame("", 0, 0, gameno, 0, 0, 0, ColorCode::MODE_HVM, props[1], props[2], props[3… in PlayInputSlot()
413CCGame* g = new CCGame("", 0, 0, txt.toUInt(), 0, 0, 0, ColorCode::MODE_HVM, props[1], props[2], p… in GameNoInpChangedSlot()
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H A Dgameslistmodel.cpp38 bool GamesListModel::SortListScore(CCGame a, CCGame b) in SortListScore()
47 bool GamesListModel::SortListTime(CCGame a, CCGame b) in SortListTime()
101 void GamesListModel::InsertRow(CCGame g) in InsertRow()
161 const CCGame* eg; in GetEditValue()
188 CCGame* g; in ReadList()
192 g = new CCGame(games.at(i)); in ReadList()
274 CCGame g = mGamesList.at(index.row()); in setData()
295 CCGame g = mGamesList.at(index.row()); in setData()
299 CCGame* gc = new CCGame(g.ToString()); in setData()
304 CCGame* gc = new CCGame(g.ToString()); in setData()
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H A Dcolorcode.h52 class CCGame; variable
126 void NewHighScoreSignal(CCGame* g);
136 void NewGameInputSlot(CCGame* g);
220 CCGame* mGameInput;
221 CCGame* mFinishedGameInput;
232 CCGame* GetCurrentGameInput() const;
263 CCGame* GetRandGameInput();
H A Dhighscoresmodel.h39 virtual void InsertRow(CCGame g);
45 virtual void DoSort(QList<CCGame> &list);
H A Dhighscoresmodel.cpp44 void HighScoresModel::InsertRow(CCGame g) in InsertRow()
97 void HighScoresModel::DoSort(QList<CCGame> &list) in DoSort()
H A Dsettings.cpp296 CCGame* Settings::GetCurSettingsGame() const in GetCurSettingsGame()
298 CCGame* g = new CCGame(); in GetCurSettingsGame()
H A Dprevgamesmodel.h43 virtual void DoSort(QList<CCGame> &list);
H A Dsavedgamesmodel.h43 virtual void DoSort(QList<CCGame> &list);
H A Dprevgamesmodel.cpp62 void PrevGamesModel::DoSort(QList<CCGame> &list) in DoSort()
H A Dsavedgamesmodel.cpp66 void SavedGamesModel::DoSort(QList<CCGame> &list) in DoSort()
H A Dcolorcode.cpp135 …connect(this, SIGNAL(NewHighScoreSignal(CCGame*)), mGameTablesDialog, SLOT(InsertHighScoreSlot(CCG… in Init()
136 …connect(mGameTablesDialog, SIGNAL(NewGameInputSignal(CCGame*)), this, SLOT(NewGameInputSlot(CCGame in Init()
1238 CCGame* g = GetCurrentGameInput(); in UpdateGameNoDisplay()
1251 CCGame* ColorCode::GetCurrentGameInput() const in GetCurrentGameInput()
1945 void ColorCode::NewGameInputSlot(CCGame* g) in NewGameInputSlot()
1983 CCGame* ColorCode::GetRandGameInput() in GetRandGameInput()
1986 CCGame* g = mSettings->GetCurSettingsGame(); in GetRandGameInput()
2238 CCGame* g = new CCGame(mGameInput->ToString()); in ResolveGame()
2261 mFinishedGameInput = new CCGame(mGameInput->ToString()); in ResolveGame()
2489 CCGame* g = GetCurrentGameInput(); in SavePrevGameSlot()
H A Dsettings.h59 CCGame* GetCurSettingsGame() const;