/dports/games/colorcode/ColorCode-0.8.5/ |
H A D | ccgame.cpp | 24 CCGame::CCGame() in CCGame() function in CCGame 42 CCGame::CCGame(const QString &str) in CCGame() function in CCGame 97 bool CCGame::operator==(const CCGame &other) const in operator ==() 114 bool CCGame::operator!=(const CCGame &other) const in operator !=() 134 uint CCGame::GetTime() const in GetTime() 139 int CCGame::GetScore() const in GetScore() 159 QString CCGame::GetCmbStr() const in GetCmbStr() 164 void CCGame::Anonymize() in Anonymize() 170 QString CCGame::ToString() const in ToString() 189 bool CCGame::HasSameSettings(const CCGame &g) const in HasSameSettings() [all …]
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H A D | gameslistmodel.h | 53 static bool SortListScore(CCGame a, CCGame b); 54 static bool SortListTime(CCGame a, CCGame b); 69 virtual void InsertRow(CCGame g); 75 const CCGame* GetGameAt(const int row) const; 85 void SaveListGameSignal(CCGame* g); 86 void NewGameInputSignal(CCGame* g); 91 virtual void DoSort(QList<CCGame> &list) = 0; 98 QList<CCGame> mGamesList;
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H A D | gametablesdialog.h | 27 class CCGame; variable 60 void InsertHighScoreSlot(CCGame* g); 61 void InsertPrevGameSlot(CCGame* g); 62 void InsertSavedGameSlot(CCGame* g); 63 void NewGameInputSlot(CCGame* g); 71 void NewGameInputSignal(CCGame* g); 82 void SetGameProperties(const CCGame* g); 85 CCGame* mLastGameProperties;
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H A D | ccgame.h | 26 class CCGame 29 CCGame(); 30 CCGame(const QString &str); 31 …CCGame(const QString &unm, const uint t, const int sc, const uint gameno, const int gcnt, const in… 33 bool operator==(const CCGame &other) const; 34 bool operator!=(const CCGame &other) const; 60 bool HasSameSettings(const CCGame &g) const;
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H A D | gametablesdialog.cpp | 85 …onnect(GetPrevGamesModel(), SIGNAL(NewGameInputSignal(CCGame*)), this, SLOT(NewGameInputSlot(CCGam… in Init() 108 …nnect(GetSavedGamesModel(), SIGNAL(NewGameInputSignal(CCGame*)), this, SLOT(NewGameInputSlot(CCGam… in Init() 129 …nnect(GetHighScoresModel(), SIGNAL(NewGameInputSignal(CCGame*)), this, SLOT(NewGameInputSlot(CCGam… in Init() 133 …nect(GetPrevGamesModel(), SIGNAL(SaveListGameSignal(CCGame*)), this, SLOT(InsertSavedGameSlot(CCGa… in Init() 134 …ect(GetHighScoresModel(), SIGNAL(SaveListGameSignal(CCGame*)), this, SLOT(InsertSavedGameSlot(CCGa… in Init() 333 CCGame game = *g; in InsertHighScoreSlot() 345 CCGame game = *g; in InsertPrevGameSlot() 352 CCGame game = *g; in InsertSavedGameSlot() 402 …CCGame* g = new CCGame("", 0, 0, gameno, 0, 0, 0, ColorCode::MODE_HVM, props[1], props[2], props[3… in PlayInputSlot() 413 …CCGame* g = new CCGame("", 0, 0, txt.toUInt(), 0, 0, 0, ColorCode::MODE_HVM, props[1], props[2], p… in GameNoInpChangedSlot() [all …]
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H A D | gameslistmodel.cpp | 38 bool GamesListModel::SortListScore(CCGame a, CCGame b) in SortListScore() 47 bool GamesListModel::SortListTime(CCGame a, CCGame b) in SortListTime() 101 void GamesListModel::InsertRow(CCGame g) in InsertRow() 161 const CCGame* eg; in GetEditValue() 188 CCGame* g; in ReadList() 192 g = new CCGame(games.at(i)); in ReadList() 274 CCGame g = mGamesList.at(index.row()); in setData() 295 CCGame g = mGamesList.at(index.row()); in setData() 299 CCGame* gc = new CCGame(g.ToString()); in setData() 304 CCGame* gc = new CCGame(g.ToString()); in setData() [all …]
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H A D | colorcode.h | 52 class CCGame; variable 126 void NewHighScoreSignal(CCGame* g); 136 void NewGameInputSlot(CCGame* g); 220 CCGame* mGameInput; 221 CCGame* mFinishedGameInput; 232 CCGame* GetCurrentGameInput() const; 263 CCGame* GetRandGameInput();
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H A D | highscoresmodel.h | 39 virtual void InsertRow(CCGame g); 45 virtual void DoSort(QList<CCGame> &list);
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H A D | highscoresmodel.cpp | 44 void HighScoresModel::InsertRow(CCGame g) in InsertRow() 97 void HighScoresModel::DoSort(QList<CCGame> &list) in DoSort()
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H A D | settings.cpp | 296 CCGame* Settings::GetCurSettingsGame() const in GetCurSettingsGame() 298 CCGame* g = new CCGame(); in GetCurSettingsGame()
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H A D | prevgamesmodel.h | 43 virtual void DoSort(QList<CCGame> &list);
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H A D | savedgamesmodel.h | 43 virtual void DoSort(QList<CCGame> &list);
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H A D | prevgamesmodel.cpp | 62 void PrevGamesModel::DoSort(QList<CCGame> &list) in DoSort()
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H A D | savedgamesmodel.cpp | 66 void SavedGamesModel::DoSort(QList<CCGame> &list) in DoSort()
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H A D | colorcode.cpp | 135 …connect(this, SIGNAL(NewHighScoreSignal(CCGame*)), mGameTablesDialog, SLOT(InsertHighScoreSlot(CCG… in Init() 136 …connect(mGameTablesDialog, SIGNAL(NewGameInputSignal(CCGame*)), this, SLOT(NewGameInputSlot(CCGame… in Init() 1238 CCGame* g = GetCurrentGameInput(); in UpdateGameNoDisplay() 1251 CCGame* ColorCode::GetCurrentGameInput() const in GetCurrentGameInput() 1945 void ColorCode::NewGameInputSlot(CCGame* g) in NewGameInputSlot() 1983 CCGame* ColorCode::GetRandGameInput() in GetRandGameInput() 1986 CCGame* g = mSettings->GetCurSettingsGame(); in GetRandGameInput() 2238 CCGame* g = new CCGame(mGameInput->ToString()); in ResolveGame() 2261 mFinishedGameInput = new CCGame(mGameInput->ToString()); in ResolveGame() 2489 CCGame* g = GetCurrentGameInput(); in SavePrevGameSlot()
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H A D | settings.h | 59 CCGame* GetCurSettingsGame() const;
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