Home
last modified time | relevance | path

Searched refs:CDAudio_CloseDoor (Results 1 – 25 of 26) sorted by relevance

12

/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dcd_common.c61 CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
260 CDAudio_CloseDoor(); in CD_f()
/dports/games/egl/egl-0.3.1_9/unix/
H A Dunix_snd_cd.c43 static void CDAudio_CloseDoor (void) in CDAudio_CloseDoor() function
/dports/games/tenebrae/tenebrae_0/
H A Dcd_linux.c62 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
263 CDAudio_CloseDoor(); in CD_f()
H A Dcd_win.c53 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
297 CDAudio_CloseDoor(); in CD_f()
/dports/games/r1q2/r1q2-8012_5/linux/
H A Dcd_linux.c51 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
252 CDAudio_CloseDoor(); in CD_f()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dcd_linux.c75 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
286 CDAudio_CloseDoor(); in CD_f()
H A Dcd_bsd.c82 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
303 CDAudio_CloseDoor(); in CD_f()
H A Dcd_win.c68 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
334 CDAudio_CloseDoor(); in CD_f()
/dports/games/q2p/Q2P-0.2-2006-12-31/unix/
H A Dcd_linux.c71 CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
321 CDAudio_CloseDoor(); in CD_f()
H A Dcd_freebsd.c74 CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
337 CDAudio_CloseDoor(); in CD_f()
/dports/games/qudos/QuDos-0.40.1-src/src/unix/
H A Dcd_linux.c69 CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
319 CDAudio_CloseDoor(); in CD_f()
H A Dcd_freebsd.c73 CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
336 CDAudio_CloseDoor(); in CD_f()
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/
H A Dcd_win.c59 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
311 CDAudio_CloseDoor(); in CD_f()
/dports/games/q2pro/q2pro/source/
H A Dcd_linux.c78 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
357 CDAudio_CloseDoor();
H A Dcd_win.c58 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
313 CDAudio_CloseDoor(); in CD_f()
/dports/games/r1q2/r1q2-8012_5/win32/
H A Dcd_win.c59 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
311 CDAudio_CloseDoor(); in CD_f()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcd_shared.c79 static void CDAudio_CloseDoor (void) in CDAudio_CloseDoor() function
424 CDAudio_CloseDoor(); in CD_f()
/dports/games/egl/egl-0.3.1_9/win32/
H A Dwin_snd_cd.c68 static void CDAudio_CloseDoor (void) in CDAudio_CloseDoor() function
335 CDAudio_CloseDoor (); in CD_f()
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dcd_linux.c78 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
483 CDAudio_CloseDoor();
/dports/games/quake2lnx/quake2-r0.16.2/src/win32/
H A Dcd_win.c58 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
402 CDAudio_CloseDoor();
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dcd_linux.c78 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
483 CDAudio_CloseDoor();
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcd_linux.c72 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
464 CDAudio_CloseDoor();
/dports/games/quake2-source/quake2-r0.16.2/src/win32/
H A Dcd_win.c58 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
402 CDAudio_CloseDoor();
/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/
H A Dcd_unix.c77 static void CDAudio_CloseDoor(void) in CDAudio_CloseDoor() function
484 CDAudio_CloseDoor(); in CD_f()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcd_shared.c122 static void CDAudio_CloseDoor (void) in CDAudio_CloseDoor() function
484 CDAudio_CloseDoor(); in CD_f()

12