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Searched refs:CD_INDRIVE (Results 1 – 25 of 56) sorted by relevance

123

/dports/emulators/dosbox/dosbox-0.74-3/src/dos/
H A Dcdrom.cpp74 if (CD_INDRIVE(SDL_CDStatus(cd))) { in GetAudioTracks()
79 return CD_INDRIVE(SDL_CDStatus(cd)); in GetAudioTracks()
83 if (CD_INDRIVE(SDL_CDStatus(cd))) { in GetAudioTrackInfo()
87 return CD_INDRIVE(SDL_CDStatus(cd)); in GetAudioTrackInfo()
91 if (CD_INDRIVE(SDL_CDStatus(cd))) { in GetAudioSub()
98 return CD_INDRIVE(SDL_CDStatus(cd)); in GetAudioSub()
102 if (CD_INDRIVE(SDL_CDStatus(cd))) { in GetAudioStatus()
106 return CD_INDRIVE(SDL_CDStatus(cd)); in GetAudioStatus()
/dports/games/libretro-dosbox/dosbox-libretro-aa71b67/src/dos/
H A Dcdrom.cpp74 if (CD_INDRIVE(SDL_CDStatus(cd))) { in GetAudioTracks()
79 return CD_INDRIVE(SDL_CDStatus(cd)); in GetAudioTracks()
83 if (CD_INDRIVE(SDL_CDStatus(cd))) { in GetAudioTrackInfo()
87 return CD_INDRIVE(SDL_CDStatus(cd)); in GetAudioTrackInfo()
91 if (CD_INDRIVE(SDL_CDStatus(cd))) { in GetAudioSub()
98 return CD_INDRIVE(SDL_CDStatus(cd)); in GetAudioSub()
102 if (CD_INDRIVE(SDL_CDStatus(cd))) { in GetAudioStatus()
106 return CD_INDRIVE(SDL_CDStatus(cd)); in GetAudioStatus()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/arch/sdl/
H A Drbaudio.cpp35 static_assert(!CD_INDRIVE(S), #S)
37 static_assert(CD_INDRIVE(S), #S)
38 #undef CD_INDRIVE
39 #define CD_INDRIVE(s) (static_cast<int>(s) > 0) macro
89 if (s_cd && CD_INDRIVE(SDL_CDStatus(s_cd))) in RBAInit()
126 if (CD_INDRIVE(SDL_CDStatus(s_cd)) ) { in RBAPlayTrack()
253 if (CD_INDRIVE(SDL_CDStatus(s_cd))) in RBAPlayTracks()
/dports/audio/etcd/etcd-1.0.1/
H A Dtcd.c61 } else if (CD_INDRIVE(state.cdrom->status)) { in handle_play()
74 if (!CD_INDRIVE(state.cdrom->status)) in handle_next_track()
92 if (!CD_INDRIVE(state.cdrom->status)) in handle_prev_track()
137 if (CD_INDRIVE(state.cdrom->status)) { in handle_editor()
144 if (CD_INDRIVE(state.cdrom->status)) { in handle_stop()
230 if (CD_INDRIVE(state.cdrom->status)) in detect_disc_change()
/dports/audio/tcd/tcd-2.2.0/src/
H A Dtcd.c73 } else if (CD_INDRIVE(state.cdrom->status)) { in handle_play()
86 if (!CD_INDRIVE(state.cdrom->status)) in handle_next_track()
104 if (!CD_INDRIVE(state.cdrom->status)) in handle_prev_track()
149 if (CD_INDRIVE(state.cdrom->status)) { in handle_editor()
156 if (CD_INDRIVE(state.cdrom->status)) { in handle_stop()
242 if (CD_INDRIVE(state.cdrom->status)) in detect_disc_change()
/dports/emulators/aranym/aranym-1.1.0/src/natfeat/
H A Dnfcdrom_sdl.cpp213 if CD_INDRIVE(status) { in cd_ioctl()
235 if CD_INDRIVE(status) { in cd_ioctl()
308 if CD_INDRIVE(status) { in cd_ioctl()
382 if (CD_INDRIVE(SDL_CDStatus(drive_handles[drive]))<=0) { in cd_startaudio()
440 if (CD_INDRIVE(SDL_CDStatus(drive_handles[drive]))<=0) { in cd_setsongtime()
473 if (CD_INDRIVE(SDL_CDStatus(drive_handles[drive]))<=0) { in cd_gettoc()
523 if (CD_INDRIVE(SDL_CDStatus(drive_handles[drive]))<=0) { in cd_discinfo()
/dports/games/freedink-engine/freedink-108.4/src/
H A Dbgm.c49 #define CD_INDRIVE(i) 0 macro
101 if (CD_INDRIVE(SDL_CDStatus(cdrom))) in PlayCD()
348 if (CD_INDRIVE(SDL_CDStatus(cdrom))) in bgm_init()
/dports/games/avp/avp-20170505/src/
H A Dcdplayer.c112 if (CD_INDRIVE(SDL_CDStatus(cdrom))) { in CDDA_Play()
149 if (CD_INDRIVE(SDL_CDStatus(cdrom))) in CDDA_Stop()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcd_sdl.c67 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) return; in CDAudio_Play()
137 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) in CDAudio_RandomPlay()
260 if(!CD_INDRIVE(SDL_CDStatus(cd_id))) in CDAudio_Init()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcd_sdl.c148 if( CD_INDRIVE( SDL_CDStatus( cd ) ) ) in CDAudio_SysStartup()
196 if( !CD_INDRIVE( SDL_CDStatus( cd ) ) ) in CDAudio_SDL_CDDrive_f()
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dcd_sdl.c67 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) return; in CDAudio_Play()
137 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) in CDAudio_RandomPlay()
277 if(!CD_INDRIVE(SDL_CDStatus(cd_id))) in CDAudio_Init()
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/
H A Dcd_sdl.c67 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) return; in CDAudio_Play()
137 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) in CDAudio_RandomPlay()
277 if(!CD_INDRIVE(SDL_CDStatus(cd_id))) in CDAudio_Init()
/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/
H A Dcd_sdl.c67 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) return; in CDAudio_Play()
137 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) in CDAudio_RandomPlay()
277 if(!CD_INDRIVE(SDL_CDStatus(cd_id))) in CDAudio_Init()
/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/
H A Dcd_sdl.c67 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) return; in CDAudio_Play()
137 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) in CDAudio_RandomPlay()
277 if(!CD_INDRIVE(SDL_CDStatus(cd_id))) in CDAudio_Init()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/sdl/
H A Di_cdmus.c115 if (!CD_INDRIVE(cdStatus)) in CDAudio_GetAudioDiskInfo()
257 if ( !(CD_INDRIVE(cdrom->status)) ) { in command_CD_f()
491 if ( !(CD_INDRIVE(cdrom->status)) ) in I_PlayCD()
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dcd_sdl.c67 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) return; in CDAudio_Play()
137 if(!CD_INDRIVE(cd_stat) ||(!cd_id->numtracks)) in CDAudio_RandomPlay()
277 if(!CD_INDRIVE(SDL_CDStatus(cd_id))) in CDAudio_Init()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcd_sdl.c152 if( CD_INDRIVE( SDL_CDStatus( cd ) ) ) in CDAudio_SysStartup()
200 if( !CD_INDRIVE( SDL_CDStatus( cd ) ) ) in CDAudio_SDL_CDDrive_f()
/dports/games/darkplaces/darkplaces/
H A Dcd_sdl.c152 if( CD_INDRIVE( SDL_CDStatus( cd ) ) ) in CDAudio_SysStartup()
200 if( !CD_INDRIVE( SDL_CDStatus( cd ) ) ) in CDAudio_SDL_CDDrive_f()
/dports/games/d2x/d2x-0.2.5/arch/sdl/
H A Drbaudio.c79 if (CD_INDRIVE(SDL_CDStatus(s_cd)) ) { in RBAPlayTrack()
142 if (CD_INDRIVE(SDL_CDStatus(s_cd)) ) { in RBAPlayTracks()
/dports/games/tenebrae/tenebrae_0/
H A Dcd_sdl.c36 if(!CD_INDRIVE(cd_stat=SDL_CDStatus(cd_id)) ||(!cd_id->numtracks)) return; in CDAudio_Play()
132 if(!CD_INDRIVE(SDL_CDStatus(cd_id))) in CDAudio_Init()
/dports/games/quakeforge/quakeforge-0.7.2/libs/audio/
H A Dcd_sdl.c119 if (!CD_INDRIVE (cd_stat) || (!cd_id->numtracks)) in I_CDAudio_Play()
270 if (!CD_INDRIVE (SDL_CDStatus (cd_id))) { in I_CDAudio_Init()
/dports/audio/ripperx/ripperX-2.7.3/src/
H A Dmain_window_handler.h14 #define CD_INDRIVE 107 macro
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_cdrom.h63 #define CD_INDRIVE(status) ((int)status > 0) macro
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_cdrom.h59 #define CD_INDRIVE(status) ((int)(status) > 0) macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_cdrom.h59 #define CD_INDRIVE(status) ((int)(status) > 0) macro

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