Searched refs:CExplosionGeneratorHandler (Results 1 – 6 of 6) sorted by relevance
52 class CExplosionGeneratorHandler60 CExplosionGeneratorHandler();61 ~CExplosionGeneratorHandler();110 IExplosionGenerator(): generatorID(CExplosionGeneratorHandler::EXPGEN_ID_INVALID) {} in IExplosionGenerator()113 virtual bool Load(CExplosionGeneratorHandler* handler, const std::string& tag) = 0;114 virtual bool Reload(CExplosionGeneratorHandler* handler, const std::string& tag) { return true; } in Reload()142 bool Load(CExplosionGeneratorHandler* handler, const std::string& tag) { return false; } in Load()231 bool Load(CExplosionGeneratorHandler* handler, const std::string& tag);232 bool Reload(CExplosionGeneratorHandler* handler, const std::string& tag);276 extern CExplosionGeneratorHandler* explGenHandler;
83 CExplosionGeneratorHandler* explGenHandler = NULL;183 CExplosionGeneratorHandler::CExplosionGeneratorHandler() in CExplosionGeneratorHandler() function in CExplosionGeneratorHandler196 CExplosionGeneratorHandler::~CExplosionGeneratorHandler() in ~CExplosionGeneratorHandler()215 void CExplosionGeneratorHandler::ParseExplosionTables() { in ParseExplosionTables()243 void CExplosionGeneratorHandler::ReloadGenerators(const std::string& tag) { in ReloadGenerators()288 unsigned int CExplosionGeneratorHandler::LoadGeneratorID(const std::string& tag) in LoadGeneratorID()303 IExplosionGenerator* CExplosionGeneratorHandler::LoadGenerator(const string& tag) in LoadGenerator()357 IExplosionGenerator* CExplosionGeneratorHandler::GetGenerator(unsigned int expGenID) in GetGenerator()367 bool CExplosionGeneratorHandler::GenExplosion( in GenExplosion()902 bool CCustomExplosionGenerator::Load(CExplosionGeneratorHandler* handler, const string& tag) in Load()[all …]
261 ptrailExplosionGeneratorID = CExplosionGeneratorHandler::EXPGEN_ID_INVALID; in WeaponDef()262 impactExplosionGeneratorID = CExplosionGeneratorHandler::EXPGEN_ID_STANDARD; in WeaponDef()263 bounceExplosionGeneratorID = CExplosionGeneratorHandler::EXPGEN_ID_INVALID; in WeaponDef()276 , ptrailExplosionGeneratorID(CExplosionGeneratorHandler::EXPGEN_ID_INVALID) in WeaponDef()277 , impactExplosionGeneratorID(CExplosionGeneratorHandler::EXPGEN_ID_STANDARD) in WeaponDef()278 , bounceExplosionGeneratorID(CExplosionGeneratorHandler::EXPGEN_ID_INVALID) in WeaponDef()
237 … = (weaponDef != NULL)? weaponDef->impactExplosionGeneratorID: CExplosionGeneratorHandler::EXPGEN_… in Explosion()
639 explGenHandler = new CExplosionGeneratorHandler(); in PreLoadSimulation()
2862 unsigned int cegID = CExplosionGeneratorHandler::EXPGEN_ID_INVALID; in SetProjectileCEG()3672 unsigned int cegID = CExplosionGeneratorHandler::EXPGEN_ID_INVALID; in SpawnCEG()