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Searched refs:CGAME (Results 1 – 25 of 34) sorted by relevance

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/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_webapi.cpp33 #define CGAME "test" macro
93 CU_ASSERT_TRUE_FATAL(WEB_CGameUpload(CGAME, CATEGORY, FILENAME)); in testFileManagement()
94 CU_ASSERT_TRUE_FATAL(WEB_CGameDownloadFromUser(CGAME, CATEGORY, FILE, web_userid->integer)); in testFileManagement()
95 const int countAfterUpload = WEB_CGameListForUser(CGAME, CATEGORY, web_userid->integer); in testFileManagement()
98 CU_ASSERT_TRUE(WEB_CGameDelete(CGAME, CATEGORY, FILE)); in testFileManagement()
99 const int countAfterDelete = WEB_CGameListForUser(CGAME, CATEGORY, web_userid->integer); in testFileManagement()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_vehicleLoad.cpp53 #ifndef CGAME
71 #elif defined CGAME
287 #elif defined CGAME in BG_ParseVehWeaponParm()
296 #elif defined CGAME in BG_ParseVehWeaponParm()
303 #elif defined CGAME in BG_ParseVehWeaponParm()
428 #elif defined CGAME in VEH_LoadVehWeapon()
972 #elif defined CGAME in BG_ParseVehicleParm()
981 #elif defined CGAME in BG_ParseVehicleParm()
988 #elif defined CGAME in BG_ParseVehicleParm()
1355 #elif defined CGAME in VEH_LoadVehicle()
[all …]
H A DFighterNPC.cpp363 #elif defined CGAME in FighterSuspended()
368 #ifdef CGAME
395 #elif defined CGAME//MP CGAME in ProcessMoveCommands()
426 #elif defined CGAME//MP CGAME-side in ProcessMoveCommands()
536 #elif defined CGAME//MP CGAME-side in ProcessMoveCommands()
1200 #elif defined CGAME//MP CGAME in ProcessOrientCommands()
1584 #elif defined CGAME//MP CGAME in AnimateVehicle()
1631 #elif defined CGAME//MP CGAME-side in AnimateVehicle()
H A DSpeederNPC.cpp348 #elif defined CGAME//MP CGAME in ProcessMoveCommands()
806 #elif defined CGAME//MP CGAME in AnimateRiders()
H A DAnimalNPC.cpp211 #elif defined CGAME//MP CGAME in ProcessMoveCommands()
H A Dg_vehicles.cpp1684 #elif CGAME//MP CGAME in Update()
/dports/games/xkoules/koules1.4/
H A Dnet.h30 #define CGAME 10 macro
H A Dserver.c381 PUTHEAD (CGAME); in sstart()
/dports/games/egl/egl-0.3.1_9/
H A Degl.sln2 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CGAME", "cgame\cgame.vcproj", "{6142F5B2-6C8D-…
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_shared.h73 #ifdef CGAME
H A Dui_shared.c77 #ifdef CGAME
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_shared.h73 #ifdef CGAME
H A Dui_shared.c77 #ifdef CGAME
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_shared.h75 #ifdef CGAME
H A Dui_shared.c80 #ifdef CGAME
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_shared.h73 #ifdef CGAME
H A Dui_shared.c77 #ifdef CGAME
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.h73 #ifdef CGAME
H A Dui_shared.c77 #ifdef CGAME
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.h73 #ifdef CGAME
H A Dui_shared.c77 #ifdef CGAME
/dports/games/evq3/evq3/code/ui/
H A Dui_shared.h73 #ifdef CGAME
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_shared.h80 #ifdef CGAME
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_shared.h83 #ifdef CGAME
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicleLoad.c226 #elif CGAME in BG_ParseVehWeaponParm()

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