Searched refs:CGFX_PlayBoltedEffectID (Results 1 – 1 of 1) sorted by relevance
443 static qboolean CGFX_PlayBoltedEffectID( int id, vec3_t org, void *ghoul2, const int boltNum, const… in CGFX_PlayBoltedEffectID() function1389 …return CGFX_PlayBoltedEffectID( args[1], (float *)VMA(2), (void *)args[3], args[4], args[5], args[… in CL_CgameSystemCalls()1840 cgi.FX_PlayBoltedEffectID = CGFX_PlayBoltedEffectID; in CL_BindCGame()