Home
last modified time | relevance | path

Searched refs:CGOChangeShadersTo (Results 1 – 5 of 5) sorted by relevance

/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/
H A DSceneRender.cpp564 CGOChangeShadersTo(cgo, frommode, tomode); in AppendCopyWithChangedShader()
1037CGOChangeShadersTo(I->offscreenOIT_CGO_copy, GL_DEFAULT_SHADER_WITH_SETTINGS, GL_OIT_COPY_SHADER);
1044 CGOChangeShadersTo(I->offscreenOIT_CGO, GL_DEFAULT_SHADER_WITH_SETTINGS, GL_OIT_SHADER);
H A DCGO.h1044 void CGOChangeShadersTo(CGO *I, int frommode, int tomode);
H A DOrtho.cpp1371 CGOChangeShadersTo(I->bgCGO, GL_DEFAULT_SHADER_WITH_SETTINGS, GL_BACKGROUND_SHADER); in bg_grad()
H A DCGO.cpp9254 void CGOChangeShadersTo(CGO *I, int frommode, int tomode){ in CGOChangeShadersTo() function
/dports/science/py-pymol/pymol-open-source-2.4.0/layer2/
H A DRepSurface.cpp1413 CGOChangeShadersTo(simple, GL_DEFAULT_SHADER, GL_SURFACE_SHADER); in RepSurfaceCGOGenerate()