Searched refs:CGOChangeShadersTo (Results 1 – 5 of 5) sorted by relevance
/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/ |
H A D | SceneRender.cpp | 564 CGOChangeShadersTo(cgo, frommode, tomode); in AppendCopyWithChangedShader() 1037 … CGOChangeShadersTo(I->offscreenOIT_CGO_copy, GL_DEFAULT_SHADER_WITH_SETTINGS, GL_OIT_COPY_SHADER); 1044 CGOChangeShadersTo(I->offscreenOIT_CGO, GL_DEFAULT_SHADER_WITH_SETTINGS, GL_OIT_SHADER);
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H A D | CGO.h | 1044 void CGOChangeShadersTo(CGO *I, int frommode, int tomode);
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H A D | Ortho.cpp | 1371 CGOChangeShadersTo(I->bgCGO, GL_DEFAULT_SHADER_WITH_SETTINGS, GL_BACKGROUND_SHADER); in bg_grad()
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H A D | CGO.cpp | 9254 void CGOChangeShadersTo(CGO *I, int frommode, int tomode){ in CGOChangeShadersTo() function
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer2/ |
H A D | RepSurface.cpp | 1413 CGOChangeShadersTo(simple, GL_DEFAULT_SHADER, GL_SURFACE_SHADER); in RepSurfaceCGOGenerate()
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