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Searched refs:CGOVertexv (Results 1 – 18 of 18) sorted by relevance

/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/
H A DExtrude.cpp547 CGOVertexv(cgo, v);
551 CGOVertexv(cgo, v);
555 CGOVertexv(cgo, v);
573 CGOVertexv(cgo, v);
664 CGOVertexv(cgo, v0);
665 CGOVertexv(cgo, v1);
670 CGOVertexv(cgo, v0);
671 CGOVertexv(cgo, v1);
1325 CGOVertexv(cgo, v); in ExtrudeCGOSurfaceVariableTube()
1327 CGOVertexv(cgo, I->tv); in ExtrudeCGOSurfaceVariableTube()
[all …]
H A DCGO.cpp5046 CGOVertexv(cgo, screenMin); in CGOExpandDrawTextures()
8197 ok &= CGOVertexv(I, vv); in CGOSimpleEllipsoid()
8255 CGOVertexv(I, vertex); in CGORoundNub()
8373 ok &= CGOVertexv(I, v + 3); in CGOSimpleCylinder()
8382 ok &= CGOVertexv(I, v + 6); in CGOSimpleCylinder()
8628 CGOVertexv(I, v + 3); in CGOSimpleCone()
8632 CGOVertexv(I, v + 6); in CGOSimpleCone()
8655 ok &= CGOVertexv(I, v + 3); in CGOSimpleCone()
8669 ok &= CGOVertexv(I, v + 3); in CGOSimpleCone()
8708 ok &= CGOVertexv(I, v + 3); in CGOSimpleCone()
[all …]
H A DCGO.h907 int CGOVertexv(CGO * I, const float *v);
/dports/science/py-pymol/pymol-open-source-2.4.0/layer2/
H A DRepSurface.cpp349 ok &= CGOVertexv(I->shaderCGO, v); in RepSurfaceCGOGenerate()
389 ok &= CGOVertexv(I->shaderCGO, v + idx * 3); in RepSurfaceCGOGenerate()
397 ok &= CGOVertexv(I->shaderCGO, v + idx * 3); in RepSurfaceCGOGenerate()
405 ok &= CGOVertexv(I->shaderCGO, v + idx * 3); in RepSurfaceCGOGenerate()
413 ok &= CGOVertexv(I->shaderCGO, v + idx * 3); in RepSurfaceCGOGenerate()
425 ok &= CGOVertexv(I->shaderCGO, v + idx * 3); in RepSurfaceCGOGenerate()
430 ok &= CGOVertexv(I->shaderCGO, v + idx * 3); in RepSurfaceCGOGenerate()
675 ok &= CGOVertexv(I->shaderCGO, *(tb++)); in RepSurfaceCGOGenerate()
685 ok &= CGOVertexv(I->shaderCGO, *(tb++)); in RepSurfaceCGOGenerate()
695 ok &= CGOVertexv(I->shaderCGO, *(tb++)); in RepSurfaceCGOGenerate()
[all …]
H A DVFont.cpp100 CGOVertexv(cgo, pen); in VFontWriteToCGO()
113 CGOVertexv(cgo, pen); in VFontWriteToCGO()
H A DRepCartoon.cpp1284 CGOVertexv(cgo, ct); in do_ring()
1289 CGOVertexv(cgo, v0t); in do_ring()
1295 CGOVertexv(cgo, v1t); in do_ring()
1320 CGOVertexv(cgo, cb); in do_ring()
1505 CGOVertexv(cgo, t0); in GenerateRepCartoonDrawDebugLineAlongPath()
1528 ok &= CGOVertexv(cgo, v); in GenerateRepCartoonDrawDebugNormals()
1531 ok &= CGOVertexv(cgo, t0); in GenerateRepCartoonDrawDebugNormals()
1559 ok &= CGOVertexv(cgo, v1); in GenerateRepCartoonDrawDebugOrient()
1563 ok &= CGOVertexv(cgo, t0); in GenerateRepCartoonDrawDebugOrient()
1567 ok &= CGOVertexv(cgo, t0); in GenerateRepCartoonDrawDebugOrient()
[all …]
H A DObjectMap.cpp1689 CGOVertexv(shaderCGO, corner + 3 * 0); in ObjectMapCGOGenerate()
1690 CGOVertexv(shaderCGO, corner + 3 * 1); in ObjectMapCGOGenerate()
1692 CGOVertexv(shaderCGO, corner + 3 * 0); in ObjectMapCGOGenerate()
1693 CGOVertexv(shaderCGO, corner + 3 * 2); in ObjectMapCGOGenerate()
1695 CGOVertexv(shaderCGO, corner + 3 * 2); in ObjectMapCGOGenerate()
1696 CGOVertexv(shaderCGO, corner + 3 * 3); in ObjectMapCGOGenerate()
1698 CGOVertexv(shaderCGO, corner + 3 * 1); in ObjectMapCGOGenerate()
1699 CGOVertexv(shaderCGO, corner + 3 * 3); in ObjectMapCGOGenerate()
1701 CGOVertexv(shaderCGO, corner + 3 * 0); in ObjectMapCGOGenerate()
1702 CGOVertexv(shaderCGO, corner + 3 * 4); in ObjectMapCGOGenerate()
[all …]
H A DRepDistDash.cpp104 ok &= CGOVertexv(I->shaderCGO, v); in RepDistDashCGOGenerate()
107 ok &= CGOVertexv(I->shaderCGO, v); in RepDistDashCGOGenerate()
H A DRepAngle.cpp102 ok &= CGOVertexv(I->shaderCGO, v); in RepAngleCGOGenerate()
105 ok &= CGOVertexv(I->shaderCGO, v); in RepAngleCGOGenerate()
H A DObjectSurface.cpp707 CGOVertexv(ms->shaderCGO.get(), v); in ObjectSurfaceRenderUnOptimizedTransparency()
734 CGOVertexv(ms->shaderCGO.get(), v); in ObjectSurfaceRenderOpaque()
747 CGOVertexv(ms->shaderCGO.get(), v); in ObjectSurfaceRenderOpaque()
761 CGOVertexv(ms->shaderCGO.get(), v); in ObjectSurfaceRenderOpaque()
H A DRepDihedral.cpp110 ok &= CGOVertexv(I->shaderCGO, v); in RepDihedralCGOGenerate()
113 ok &= CGOVertexv(I->shaderCGO, v); in RepDihedralCGOGenerate()
H A DRepMesh.cpp140 ok &= CGOVertexv(I->shaderCGO, v); in RepMeshCGOGenerate()
179 ok &= CGOVertexv(I->shaderCGO, v); in RepMeshCGOGenerate()
209 ok &= CGOVertexv(I->shaderCGO, v); in RepMeshCGOGenerate()
227 ok &= CGOVertexv(I->shaderCGO, v); in RepMeshCGOGenerate()
H A DRepDot.cpp98 ok &= CGOVertexv(cgo, v); in RepDotCGOGenerate()
H A DObjectSlice.cpp848 CGOVertexv(cgo, &points[3*vertices[(i)%n_points]]);
1200 CGOVertexv(oss->shaderCGO.get(), point + 3 * offset); in render()
H A DObjectMesh.cpp1004 ok &= CGOVertexv(shaderCGO, v); in ObjectMeshRenderImpl()
H A DObjectMolecule.cpp2834 CGOVertexv(SELINDICATORVAR, v_tmp); in ObjectMoleculeRenderSele()
2839 CGOVertexv(SELINDICATORVAR, v); in ObjectMoleculeRenderSele()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer3/
H A DEditor.cpp1204 CGOVertexv(shaderCGO, v); in draw_bond()
1209 CGOVertexv(shaderCGO, v); in draw_bond()
1220 CGOVertexv(shaderCGO, v); in draw_bond()
1224 CGOVertexv(shaderCGO, v); in draw_bond()
1236 CGOVertexv(shaderCGO, v); in draw_bond()
1409 CGOVertexv(shaderCGO, v); in draw_globe()
1416 CGOVertexv(shaderCGO, v); in draw_globe()
1434 CGOVertexv(shaderCGO, v); in draw_globe()
1441 CGOVertexv(shaderCGO, v); in draw_globe()
1459 CGOVertexv(shaderCGO, v); in draw_globe()
[all …]
H A DPlugIOManager.cpp825 CGOVertexv(cgo, g_current->data + i); in PlugIOManagerLoadGraphics()
833 CGOVertexv(cgo, g->data + 0); in PlugIOManagerLoadGraphics()
834 CGOVertexv(cgo, g->data + 3); in PlugIOManagerLoadGraphics()