Home
last modified time | relevance | path

Searched refs:CG_BloodTrail (Results 1 – 7 of 7) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_localents.c121 void CG_BloodTrail( localEntity_t *le ) { in CG_BloodTrail() function
292 CG_BloodTrail( le ); in CG_AddFragment()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_localents.c121 void CG_BloodTrail( localEntity_t *le ) { in CG_BloodTrail() function
292 CG_BloodTrail( le ); in CG_AddFragment()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_localents.c121 void CG_BloodTrail( localEntity_t *le ) { in CG_BloodTrail() function
292 CG_BloodTrail( le ); in CG_AddFragment()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_localents.c121 void CG_BloodTrail( localEntity_t *le ) { in CG_BloodTrail() function
292 CG_BloodTrail( le ); in CG_AddFragment()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_localents.c122 void CG_BloodTrail( localEntity_t *le ) { in CG_BloodTrail() function
315 CG_BloodTrail( le ); in CG_AddFragment()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_localents.c150 void CG_BloodTrail( localEntity_t *le ) { in CG_BloodTrail() function
542 CG_BloodTrail( le ); in CG_AddFragment()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_localents.c150 void CG_BloodTrail( localEntity_t *le ) { in CG_BloodTrail() function
614 CG_BloodTrail( le ); in CG_AddFragment()