/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 365 CG_BubbleTrail( lastPos, origin, 8 ); in CG_RocketTrail() 433 CG_BubbleTrail( lastPos, origin, 8 ); in CG_NailTrail() 2010 CG_BubbleTrail( start, tr.endpos, 32 ); in CG_ShotgunPellet() 2016 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_ShotgunPellet() 2021 CG_BubbleTrail( tr.endpos, trace.endpos, 32 ); in CG_ShotgunPellet() 2250 CG_BubbleTrail( start, end, 32 ); in CG_Bullet() 2255 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_Bullet() 2260 CG_BubbleTrail( trace.endpos, end, 32 ); in CG_Bullet()
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H A D | cg_effects.c | 36 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing ) { in CG_BubbleTrail() function
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H A D | cg_local.h | 1399 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing );
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 365 CG_BubbleTrail( lastPos, origin, 8 ); in CG_RocketTrail() 433 CG_BubbleTrail( lastPos, origin, 8 ); in CG_NailTrail() 2010 CG_BubbleTrail( start, tr.endpos, 32 ); in CG_ShotgunPellet() 2016 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_ShotgunPellet() 2021 CG_BubbleTrail( tr.endpos, trace.endpos, 32 ); in CG_ShotgunPellet() 2250 CG_BubbleTrail( start, end, 32 ); in CG_Bullet() 2255 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_Bullet() 2260 CG_BubbleTrail( trace.endpos, end, 32 ); in CG_Bullet()
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H A D | cg_effects.c | 36 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing ) { in CG_BubbleTrail() function
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H A D | cg_local.h | 1399 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing );
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_weapons.c | 365 CG_BubbleTrail( lastPos, origin, 8 ); in CG_RocketTrail() 433 CG_BubbleTrail( lastPos, origin, 8 ); in CG_NailTrail() 2010 CG_BubbleTrail( start, tr.endpos, 32 ); in CG_ShotgunPellet() 2016 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_ShotgunPellet() 2021 CG_BubbleTrail( tr.endpos, trace.endpos, 32 ); in CG_ShotgunPellet() 2250 CG_BubbleTrail( start, end, 32 ); in CG_Bullet() 2255 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_Bullet() 2260 CG_BubbleTrail( trace.endpos, end, 32 ); in CG_Bullet()
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H A D | cg_effects.c | 36 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing ) { in CG_BubbleTrail() function
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H A D | cg_local.h | 1399 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing );
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_weapons.c | 365 CG_BubbleTrail( lastPos, origin, 8 ); in CG_RocketTrail() 433 CG_BubbleTrail( lastPos, origin, 8 ); in CG_NailTrail() 2010 CG_BubbleTrail( start, tr.endpos, 32 ); in CG_ShotgunPellet() 2016 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_ShotgunPellet() 2021 CG_BubbleTrail( tr.endpos, trace.endpos, 32 ); in CG_ShotgunPellet() 2250 CG_BubbleTrail( start, end, 32 ); in CG_Bullet() 2255 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_Bullet() 2260 CG_BubbleTrail( trace.endpos, end, 32 ); in CG_Bullet()
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H A D | cg_effects.c | 36 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing ) { in CG_BubbleTrail() function
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H A D | cg_local.h | 1399 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing );
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_parttrail.c | 284 void CG_BubbleTrail (vec3_t start, vec3_t end) in CG_BubbleTrail() function 876 CG_BubbleTrail (start, end); in CG_RailTrail() 1067 CG_BubbleTrail (start, end); in CG_RocketTrail()
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H A D | cg_effects.h | 495 void CG_BubbleTrail (vec3_t start, vec3_t end);
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H A D | cg_tempents.c | 980 CG_BubbleTrail (pos, pos2); in CG_ParseTempEnt()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_weapons.c | 406 CG_BubbleTrail( lastPos, origin, 1, 8 ); in CG_SpearTrail() 549 CG_BubbleTrail( lastPos, origin, 3, 8 ); in CG_RocketTrail() 705 CG_BubbleTrail( lastPos, origin, 2, 8 ); in CG_GrenadeTrail() 5683 CG_BubbleTrail( start, tr.endpos, 1, 32 ); in CG_VenomPellet() 5689 CG_BubbleTrail( start, trace.endpos, 1, 32 ); in CG_VenomPellet() 5694 CG_BubbleTrail( tr.endpos, trace.endpos, 1, 32 ); in CG_VenomPellet() 6031 CG_BubbleTrail( start, end, .5, 8 ); in CG_Bullet() 6036 CG_BubbleTrail( start, trace.endpos, .5, 8 ); in CG_Bullet() 6043 CG_BubbleTrail( end, trace.endpos, .5, 8 ); in CG_Bullet()
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H A D | cg_effects.c | 42 void CG_BubbleTrail( vec3_t start, vec3_t end, float size, float spacing ) { in CG_BubbleTrail() function
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H A D | cg_local.h | 2141 void CG_BubbleTrail( vec3_t start, vec3_t end, float size, float spacing );
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_weapons.c | 383 CG_BubbleTrail( lastPos, origin, 1, 8 ); in CG_SpearTrail() 514 CG_BubbleTrail( lastPos, origin, 3, 8 ); in CG_RocketTrail() 648 CG_BubbleTrail( lastPos, origin, 2, 8 ); in CG_GrenadeTrail() 5969 CG_BubbleTrail( start, end, .5, 8 ); in CG_Bullet() 5974 CG_BubbleTrail( start, trace.endpos, .5, 8 ); in CG_Bullet() 5981 CG_BubbleTrail( end, trace.endpos, .5, 8 ); in CG_Bullet()
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H A D | cg_effects.c | 42 void CG_BubbleTrail( vec3_t start, vec3_t end, float size, float spacing ) { in CG_BubbleTrail() function
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H A D | cg_local.h | 2141 void CG_BubbleTrail( vec3_t start, vec3_t end, float size, float spacing );
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 36 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing ) { in CG_BubbleTrail() function
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H A D | cg_local.h | 1912 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing );
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/dports/games/ioquake3-server/ioquake3-1.36/ |
H A D | ChangeLog | 1315 * code/cgame/cg_effects.c (CG_BubbleTrail): early out (above).
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/dports/games/ioquake3/ioquake3-1.36/ |
H A D | ChangeLog | 1315 * code/cgame/cg_effects.c (CG_BubbleTrail): early out (above).
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