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Searched refs:CG_BubbleTrail (Results 1 – 25 of 28) sorted by relevance

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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c365 CG_BubbleTrail( lastPos, origin, 8 ); in CG_RocketTrail()
433 CG_BubbleTrail( lastPos, origin, 8 ); in CG_NailTrail()
2010 CG_BubbleTrail( start, tr.endpos, 32 ); in CG_ShotgunPellet()
2016 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_ShotgunPellet()
2021 CG_BubbleTrail( tr.endpos, trace.endpos, 32 ); in CG_ShotgunPellet()
2250 CG_BubbleTrail( start, end, 32 ); in CG_Bullet()
2255 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_Bullet()
2260 CG_BubbleTrail( trace.endpos, end, 32 ); in CG_Bullet()
H A Dcg_effects.c36 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing ) { in CG_BubbleTrail() function
H A Dcg_local.h1399 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing );
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c365 CG_BubbleTrail( lastPos, origin, 8 ); in CG_RocketTrail()
433 CG_BubbleTrail( lastPos, origin, 8 ); in CG_NailTrail()
2010 CG_BubbleTrail( start, tr.endpos, 32 ); in CG_ShotgunPellet()
2016 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_ShotgunPellet()
2021 CG_BubbleTrail( tr.endpos, trace.endpos, 32 ); in CG_ShotgunPellet()
2250 CG_BubbleTrail( start, end, 32 ); in CG_Bullet()
2255 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_Bullet()
2260 CG_BubbleTrail( trace.endpos, end, 32 ); in CG_Bullet()
H A Dcg_effects.c36 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing ) { in CG_BubbleTrail() function
H A Dcg_local.h1399 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing );
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_weapons.c365 CG_BubbleTrail( lastPos, origin, 8 ); in CG_RocketTrail()
433 CG_BubbleTrail( lastPos, origin, 8 ); in CG_NailTrail()
2010 CG_BubbleTrail( start, tr.endpos, 32 ); in CG_ShotgunPellet()
2016 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_ShotgunPellet()
2021 CG_BubbleTrail( tr.endpos, trace.endpos, 32 ); in CG_ShotgunPellet()
2250 CG_BubbleTrail( start, end, 32 ); in CG_Bullet()
2255 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_Bullet()
2260 CG_BubbleTrail( trace.endpos, end, 32 ); in CG_Bullet()
H A Dcg_effects.c36 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing ) { in CG_BubbleTrail() function
H A Dcg_local.h1399 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing );
/dports/games/evq3/evq3/code/cgame/
H A Dcg_weapons.c365 CG_BubbleTrail( lastPos, origin, 8 ); in CG_RocketTrail()
433 CG_BubbleTrail( lastPos, origin, 8 ); in CG_NailTrail()
2010 CG_BubbleTrail( start, tr.endpos, 32 ); in CG_ShotgunPellet()
2016 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_ShotgunPellet()
2021 CG_BubbleTrail( tr.endpos, trace.endpos, 32 ); in CG_ShotgunPellet()
2250 CG_BubbleTrail( start, end, 32 ); in CG_Bullet()
2255 CG_BubbleTrail( start, trace.endpos, 32 ); in CG_Bullet()
2260 CG_BubbleTrail( trace.endpos, end, 32 ); in CG_Bullet()
H A Dcg_effects.c36 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing ) { in CG_BubbleTrail() function
H A Dcg_local.h1399 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing );
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_parttrail.c284 void CG_BubbleTrail (vec3_t start, vec3_t end) in CG_BubbleTrail() function
876 CG_BubbleTrail (start, end); in CG_RailTrail()
1067 CG_BubbleTrail (start, end); in CG_RocketTrail()
H A Dcg_effects.h495 void CG_BubbleTrail (vec3_t start, vec3_t end);
H A Dcg_tempents.c980 CG_BubbleTrail (pos, pos2); in CG_ParseTempEnt()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_weapons.c406 CG_BubbleTrail( lastPos, origin, 1, 8 ); in CG_SpearTrail()
549 CG_BubbleTrail( lastPos, origin, 3, 8 ); in CG_RocketTrail()
705 CG_BubbleTrail( lastPos, origin, 2, 8 ); in CG_GrenadeTrail()
5683 CG_BubbleTrail( start, tr.endpos, 1, 32 ); in CG_VenomPellet()
5689 CG_BubbleTrail( start, trace.endpos, 1, 32 ); in CG_VenomPellet()
5694 CG_BubbleTrail( tr.endpos, trace.endpos, 1, 32 ); in CG_VenomPellet()
6031 CG_BubbleTrail( start, end, .5, 8 ); in CG_Bullet()
6036 CG_BubbleTrail( start, trace.endpos, .5, 8 ); in CG_Bullet()
6043 CG_BubbleTrail( end, trace.endpos, .5, 8 ); in CG_Bullet()
H A Dcg_effects.c42 void CG_BubbleTrail( vec3_t start, vec3_t end, float size, float spacing ) { in CG_BubbleTrail() function
H A Dcg_local.h2141 void CG_BubbleTrail( vec3_t start, vec3_t end, float size, float spacing );
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_weapons.c383 CG_BubbleTrail( lastPos, origin, 1, 8 ); in CG_SpearTrail()
514 CG_BubbleTrail( lastPos, origin, 3, 8 ); in CG_RocketTrail()
648 CG_BubbleTrail( lastPos, origin, 2, 8 ); in CG_GrenadeTrail()
5969 CG_BubbleTrail( start, end, .5, 8 ); in CG_Bullet()
5974 CG_BubbleTrail( start, trace.endpos, .5, 8 ); in CG_Bullet()
5981 CG_BubbleTrail( end, trace.endpos, .5, 8 ); in CG_Bullet()
H A Dcg_effects.c42 void CG_BubbleTrail( vec3_t start, vec3_t end, float size, float spacing ) { in CG_BubbleTrail() function
H A Dcg_local.h2141 void CG_BubbleTrail( vec3_t start, vec3_t end, float size, float spacing );
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c36 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing ) { in CG_BubbleTrail() function
H A Dcg_local.h1912 void CG_BubbleTrail( vec3_t start, vec3_t end, float spacing );
/dports/games/ioquake3-server/ioquake3-1.36/
H A DChangeLog1315 * code/cgame/cg_effects.c (CG_BubbleTrail): early out (above).
/dports/games/ioquake3/ioquake3-1.36/
H A DChangeLog1315 * code/cgame/cg_effects.c (CG_BubbleTrail): early out (above).

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