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Searched refs:CG_Chunks (Results 1 – 8 of 8) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_breakable.cpp34 extern void CG_Chunks( int owner, vec3_t origin, const vec3_t normal, const vec3_t mins, const vec3…
177 CG_Chunks( self->s.number, org, dir, self->mins, self->maxs, 300, numChunks, chunkType, 0, scale ); in funcBBrushDieGo()
253CG_Chunks( self->s.number, org, dir, self->mins, self->maxs, 300, Q_irand( 1, 3 ), self->material,… in funcBBrushPain()
497CG_Chunks( self->s.number, dis, dir, self->absmin, self->absmax, 300, numChunks, self->material, s… in misc_model_breakable_die()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_breakable.cpp30 extern void CG_Chunks( int owner, vec3_t origin, const vec3_t normal, const vec3_t mins, const vec3…
178CG_Chunks( self->s.number, org, dir, self->absmin, self->absmax, 300, numChunks, chunkType, 0, sca… in funcBBrushDieGo()
253CG_Chunks( self->s.number, org, dir, self->absmin, self->absmax, 300, Q_irand( 1, 3 ), self->mater… in funcBBrushPain()
534CG_Chunks( self->s.number, dis, dir, self->absmin, self->absmax, 300, numChunks, self->material, s… in misc_model_breakable_die()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_effects.cpp402 void CG_Chunks( int owner, vec3_t origin, const vec3_t normal, const vec3_t mins, const vec3_t maxs… in CG_Chunks() function
H A Dcg_local.h821 void CG_Chunks( int owner, vec3_t origin, const vec3_t normal, const vec3_t min, const vec3_t maxs,
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_effects.cpp401 void CG_Chunks( int owner, vec3_t origin, const vec3_t normal, const vec3_t mins, const vec3_t maxs, in CG_Chunks() function
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c801 void CG_Chunks( int owner, vec3_t origin, const vec3_t normal, const vec3_t mins, const vec3_t maxs, in CG_Chunks() function
H A Dcg_local.h1916 void CG_Chunks( int owner, vec3_t origin, const vec3_t normal, const vec3_t mins, const vec3_t maxs,
H A Dcg_event.c3302 CG_Chunks(es->owner, es->origin, es->angles, es->origin2, es->angles2, es->speed, in CG_EntityEvent()