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Searched refs:CG_ExplosionEffects (Results 1 – 5 of 5) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxSystem.cpp30 extern void CG_ExplosionEffects( vec3_t origin, float intensity, int radius, int time );
158 CG_ExplosionEffects( origin, intensity, radius, time ); in CameraShake()
H A Dcg_effects.cpp156 void CG_ExplosionEffects( vec3_t origin, float intensity, int radius, int time ) in CG_ExplosionEffects() function
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxSystem.cpp34 extern void CG_ExplosionEffects( vec3_t origin, float intensity, int radius, int time );
173 CG_ExplosionEffects( origin, intensity, radius, time ); in CameraShake()
H A Dcg_effects.cpp155 void CG_ExplosionEffects( vec3_t origin, float intensity, int radius, int time ) in CG_ExplosionEffects() function
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c657 void CG_ExplosionEffects( vec3_t origin, float intensity, int radius, int time ) in CG_ExplosionEffects() function
1209 CG_ExplosionEffects( origin, shake_speed, 350, 750 ); in CG_SurfaceExplosion()