Searched refs:CG_ExplosionEffects (Results 1 – 5 of 5) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FxSystem.cpp | 30 extern void CG_ExplosionEffects( vec3_t origin, float intensity, int radius, int time ); 158 CG_ExplosionEffects( origin, intensity, radius, time ); in CameraShake()
|
H A D | cg_effects.cpp | 156 void CG_ExplosionEffects( vec3_t origin, float intensity, int radius, int time ) in CG_ExplosionEffects() function
|
/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FxSystem.cpp | 34 extern void CG_ExplosionEffects( vec3_t origin, float intensity, int radius, int time ); 173 CG_ExplosionEffects( origin, intensity, radius, time ); in CameraShake()
|
H A D | cg_effects.cpp | 155 void CG_ExplosionEffects( vec3_t origin, float intensity, int radius, int time ) in CG_ExplosionEffects() function
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 657 void CG_ExplosionEffects( vec3_t origin, float intensity, int radius, int time ) in CG_ExplosionEffects() function 1209 CG_ExplosionEffects( origin, shake_speed, 350, 750 ); in CG_SurfaceExplosion()
|