/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 576 CG_LaunchGib( origin, velocity, cgs.media.gibSkull ); in CG_GibPlayer() 578 CG_LaunchGib( origin, velocity, cgs.media.gibBrain ); in CG_GibPlayer() 590 CG_LaunchGib( origin, velocity, cgs.media.gibAbdomen ); in CG_GibPlayer() 596 CG_LaunchGib( origin, velocity, cgs.media.gibArm ); in CG_GibPlayer() 602 CG_LaunchGib( origin, velocity, cgs.media.gibChest ); in CG_GibPlayer() 608 CG_LaunchGib( origin, velocity, cgs.media.gibFist ); in CG_GibPlayer() 614 CG_LaunchGib( origin, velocity, cgs.media.gibFoot ); in CG_GibPlayer() 620 CG_LaunchGib( origin, velocity, cgs.media.gibForearm ); in CG_GibPlayer() 626 CG_LaunchGib( origin, velocity, cgs.media.gibIntestine ); in CG_GibPlayer() 632 CG_LaunchGib( origin, velocity, cgs.media.gibLeg ); in CG_GibPlayer() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 576 CG_LaunchGib( origin, velocity, cgs.media.gibSkull ); in CG_GibPlayer() 578 CG_LaunchGib( origin, velocity, cgs.media.gibBrain ); in CG_GibPlayer() 590 CG_LaunchGib( origin, velocity, cgs.media.gibAbdomen ); in CG_GibPlayer() 596 CG_LaunchGib( origin, velocity, cgs.media.gibArm ); in CG_GibPlayer() 602 CG_LaunchGib( origin, velocity, cgs.media.gibChest ); in CG_GibPlayer() 608 CG_LaunchGib( origin, velocity, cgs.media.gibFist ); in CG_GibPlayer() 614 CG_LaunchGib( origin, velocity, cgs.media.gibFoot ); in CG_GibPlayer() 620 CG_LaunchGib( origin, velocity, cgs.media.gibForearm ); in CG_GibPlayer() 626 CG_LaunchGib( origin, velocity, cgs.media.gibIntestine ); in CG_GibPlayer() 632 CG_LaunchGib( origin, velocity, cgs.media.gibLeg ); in CG_GibPlayer() [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_effects.c | 576 CG_LaunchGib( origin, velocity, cgs.media.gibSkull ); in CG_GibPlayer() 578 CG_LaunchGib( origin, velocity, cgs.media.gibBrain ); in CG_GibPlayer() 590 CG_LaunchGib( origin, velocity, cgs.media.gibAbdomen ); in CG_GibPlayer() 596 CG_LaunchGib( origin, velocity, cgs.media.gibArm ); in CG_GibPlayer() 602 CG_LaunchGib( origin, velocity, cgs.media.gibChest ); in CG_GibPlayer() 608 CG_LaunchGib( origin, velocity, cgs.media.gibFist ); in CG_GibPlayer() 614 CG_LaunchGib( origin, velocity, cgs.media.gibFoot ); in CG_GibPlayer() 620 CG_LaunchGib( origin, velocity, cgs.media.gibForearm ); in CG_GibPlayer() 626 CG_LaunchGib( origin, velocity, cgs.media.gibIntestine ); in CG_GibPlayer() 632 CG_LaunchGib( origin, velocity, cgs.media.gibLeg ); in CG_GibPlayer() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_effects.c | 576 CG_LaunchGib( origin, velocity, cgs.media.gibSkull ); in CG_GibPlayer() 578 CG_LaunchGib( origin, velocity, cgs.media.gibBrain ); in CG_GibPlayer() 590 CG_LaunchGib( origin, velocity, cgs.media.gibAbdomen ); in CG_GibPlayer() 596 CG_LaunchGib( origin, velocity, cgs.media.gibArm ); in CG_GibPlayer() 602 CG_LaunchGib( origin, velocity, cgs.media.gibChest ); in CG_GibPlayer() 608 CG_LaunchGib( origin, velocity, cgs.media.gibFist ); in CG_GibPlayer() 614 CG_LaunchGib( origin, velocity, cgs.media.gibFoot ); in CG_GibPlayer() 620 CG_LaunchGib( origin, velocity, cgs.media.gibForearm ); in CG_GibPlayer() 626 CG_LaunchGib( origin, velocity, cgs.media.gibIntestine ); in CG_GibPlayer() 632 CG_LaunchGib( origin, velocity, cgs.media.gibLeg ); in CG_GibPlayer() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_effects.c | 587 CG_LaunchGib( NULL, origin, vec3_origin, velocity, cgs.media.gibSkull, 1.0, 0 ); in CG_GibHead() 593 CG_LaunchGib( NULL, origin, vec3_origin, velocity, cgs.media.gibBrain, 1.0, 0 ); in CG_GibHead() 763 CG_LaunchGib( cent, origin, angles, velocity, ci->gibModels[gibIndex], 1.0, 0 ); in CG_GibPlayer() 848 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibSkull, 1.0, 0 ); in CG_GibPlayer() 850 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibBrain, 1.0, 0 ); in CG_GibPlayer() 862 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibAbdomen, 1.0, 0 ); in CG_GibPlayer() 868 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibArm, 1.0, 0 ); in CG_GibPlayer() 874 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibChest, 1.0, 0 ); in CG_GibPlayer() 880 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibFist, 1.0, 0 ); in CG_GibPlayer() 886 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibFoot, 1.0, 0 ); in CG_GibPlayer() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_effects.c | 418 void CG_LaunchGib( centity_t *cent, vec3_t origin, vec3_t angles, vec3_t velocity, qhandle_t hModel… in CG_LaunchGib() function 594 CG_LaunchGib( NULL, origin, vec3_origin, velocity, cgs.media.gibSkull, 1.0, 0 ); in CG_GibHead() 600 CG_LaunchGib( NULL, origin, vec3_origin, velocity, cgs.media.gibBrain, 1.0, 0 ); in CG_GibHead() 752 CG_LaunchGib( cent, origin, angles, velocity, ci->gibModels[gibIndex], 1.0, 0 ); in CG_GibPlayer()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 1230 void CG_LaunchGib( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchGib() function
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