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Searched refs:CG_LaunchGib (Results 1 – 7 of 7) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_effects.c576 CG_LaunchGib( origin, velocity, cgs.media.gibSkull ); in CG_GibPlayer()
578 CG_LaunchGib( origin, velocity, cgs.media.gibBrain ); in CG_GibPlayer()
590 CG_LaunchGib( origin, velocity, cgs.media.gibAbdomen ); in CG_GibPlayer()
596 CG_LaunchGib( origin, velocity, cgs.media.gibArm ); in CG_GibPlayer()
602 CG_LaunchGib( origin, velocity, cgs.media.gibChest ); in CG_GibPlayer()
608 CG_LaunchGib( origin, velocity, cgs.media.gibFist ); in CG_GibPlayer()
614 CG_LaunchGib( origin, velocity, cgs.media.gibFoot ); in CG_GibPlayer()
620 CG_LaunchGib( origin, velocity, cgs.media.gibForearm ); in CG_GibPlayer()
626 CG_LaunchGib( origin, velocity, cgs.media.gibIntestine ); in CG_GibPlayer()
632 CG_LaunchGib( origin, velocity, cgs.media.gibLeg ); in CG_GibPlayer()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_effects.c576 CG_LaunchGib( origin, velocity, cgs.media.gibSkull ); in CG_GibPlayer()
578 CG_LaunchGib( origin, velocity, cgs.media.gibBrain ); in CG_GibPlayer()
590 CG_LaunchGib( origin, velocity, cgs.media.gibAbdomen ); in CG_GibPlayer()
596 CG_LaunchGib( origin, velocity, cgs.media.gibArm ); in CG_GibPlayer()
602 CG_LaunchGib( origin, velocity, cgs.media.gibChest ); in CG_GibPlayer()
608 CG_LaunchGib( origin, velocity, cgs.media.gibFist ); in CG_GibPlayer()
614 CG_LaunchGib( origin, velocity, cgs.media.gibFoot ); in CG_GibPlayer()
620 CG_LaunchGib( origin, velocity, cgs.media.gibForearm ); in CG_GibPlayer()
626 CG_LaunchGib( origin, velocity, cgs.media.gibIntestine ); in CG_GibPlayer()
632 CG_LaunchGib( origin, velocity, cgs.media.gibLeg ); in CG_GibPlayer()
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/dports/games/evq3/evq3/code/cgame/
H A Dcg_effects.c576 CG_LaunchGib( origin, velocity, cgs.media.gibSkull ); in CG_GibPlayer()
578 CG_LaunchGib( origin, velocity, cgs.media.gibBrain ); in CG_GibPlayer()
590 CG_LaunchGib( origin, velocity, cgs.media.gibAbdomen ); in CG_GibPlayer()
596 CG_LaunchGib( origin, velocity, cgs.media.gibArm ); in CG_GibPlayer()
602 CG_LaunchGib( origin, velocity, cgs.media.gibChest ); in CG_GibPlayer()
608 CG_LaunchGib( origin, velocity, cgs.media.gibFist ); in CG_GibPlayer()
614 CG_LaunchGib( origin, velocity, cgs.media.gibFoot ); in CG_GibPlayer()
620 CG_LaunchGib( origin, velocity, cgs.media.gibForearm ); in CG_GibPlayer()
626 CG_LaunchGib( origin, velocity, cgs.media.gibIntestine ); in CG_GibPlayer()
632 CG_LaunchGib( origin, velocity, cgs.media.gibLeg ); in CG_GibPlayer()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_effects.c576 CG_LaunchGib( origin, velocity, cgs.media.gibSkull ); in CG_GibPlayer()
578 CG_LaunchGib( origin, velocity, cgs.media.gibBrain ); in CG_GibPlayer()
590 CG_LaunchGib( origin, velocity, cgs.media.gibAbdomen ); in CG_GibPlayer()
596 CG_LaunchGib( origin, velocity, cgs.media.gibArm ); in CG_GibPlayer()
602 CG_LaunchGib( origin, velocity, cgs.media.gibChest ); in CG_GibPlayer()
608 CG_LaunchGib( origin, velocity, cgs.media.gibFist ); in CG_GibPlayer()
614 CG_LaunchGib( origin, velocity, cgs.media.gibFoot ); in CG_GibPlayer()
620 CG_LaunchGib( origin, velocity, cgs.media.gibForearm ); in CG_GibPlayer()
626 CG_LaunchGib( origin, velocity, cgs.media.gibIntestine ); in CG_GibPlayer()
632 CG_LaunchGib( origin, velocity, cgs.media.gibLeg ); in CG_GibPlayer()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_effects.c587 CG_LaunchGib( NULL, origin, vec3_origin, velocity, cgs.media.gibSkull, 1.0, 0 ); in CG_GibHead()
593 CG_LaunchGib( NULL, origin, vec3_origin, velocity, cgs.media.gibBrain, 1.0, 0 ); in CG_GibHead()
763 CG_LaunchGib( cent, origin, angles, velocity, ci->gibModels[gibIndex], 1.0, 0 ); in CG_GibPlayer()
848 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibSkull, 1.0, 0 ); in CG_GibPlayer()
850 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibBrain, 1.0, 0 ); in CG_GibPlayer()
862 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibAbdomen, 1.0, 0 ); in CG_GibPlayer()
868 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibArm, 1.0, 0 ); in CG_GibPlayer()
874 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibChest, 1.0, 0 ); in CG_GibPlayer()
880 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibFist, 1.0, 0 ); in CG_GibPlayer()
886 CG_LaunchGib( cent, origin, vec3_origin, velocity, cgs.media.gibFoot, 1.0, 0 ); in CG_GibPlayer()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_effects.c418 void CG_LaunchGib( centity_t *cent, vec3_t origin, vec3_t angles, vec3_t velocity, qhandle_t hModel… in CG_LaunchGib() function
594 CG_LaunchGib( NULL, origin, vec3_origin, velocity, cgs.media.gibSkull, 1.0, 0 ); in CG_GibHead()
600 CG_LaunchGib( NULL, origin, vec3_origin, velocity, cgs.media.gibBrain, 1.0, 0 ); in CG_GibHead()
752 CG_LaunchGib( cent, origin, angles, velocity, ci->gibModels[gibIndex], 1.0, 0 ); in CG_GibPlayer()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c1230 void CG_LaunchGib( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { in CG_LaunchGib() function