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Searched refs:CG_LoadingString (Results 1 – 25 of 26) sorted by relevance

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/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_media.c129 CG_LoadingString ("Loading map fx..."); in CG_MapMediaInit()
133 CG_LoadingString ("Locations..."); in CG_MapMediaInit()
139 CG_LoadingString ("Loading models..."); in CG_MapMediaInit()
175 CG_LoadingString ("Loading images..."); in CG_MapMediaInit()
187 CG_LoadingString ("Loading clientinfo..."); in CG_MapMediaInit()
211 CG_LoadingString ("Loading sky env..."); in CG_MapMediaInit()
225 CG_LoadingString ("Loading model media..."); in CG_ModelMediaInit()
285 CG_LoadingString ("Loading image media..."); in CG_PicMediaInit()
339 CG_LoadingString ("Loading effect media..."); in CG_FXMediaInit()
877 CG_LoadingString (0); in CG_MapInit()
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H A Dcg_loadscreen.c173 void CG_LoadingString (char *str) in CG_LoadingString() function
H A Dcg_local.h535 void CG_LoadingString (char *str);
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_info.c68 void CG_LoadingString( const char *s ) { in CG_LoadingString() function
88 CG_LoadingString( item->pickup_name ); in CG_LoadingItem()
137 CG_LoadingString( personality ); in CG_LoadingClient()
H A Dcg_main.c821 CG_LoadingString( cgs.mapname );
826 CG_LoadingString( "game media" );
1902 CG_LoadingString( "collision map" );
1912 CG_LoadingString( "sounds" );
1916 CG_LoadingString( "graphics" );
1920 CG_LoadingString( "clients" );
1943 CG_LoadingString( "" );
H A Dcg_local.h1428 void CG_LoadingString( const char *s );
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_info.c68 void CG_LoadingString( const char *s ) { in CG_LoadingString() function
88 CG_LoadingString( item->pickup_name ); in CG_LoadingItem()
137 CG_LoadingString( personality ); in CG_LoadingClient()
H A Dcg_main.c821 CG_LoadingString( cgs.mapname );
826 CG_LoadingString( "game media" );
1902 CG_LoadingString( "collision map" );
1912 CG_LoadingString( "sounds" );
1916 CG_LoadingString( "graphics" );
1920 CG_LoadingString( "clients" );
1943 CG_LoadingString( "" );
H A Dcg_local.h1428 void CG_LoadingString( const char *s );
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_info.c68 void CG_LoadingString( const char *s ) { in CG_LoadingString() function
88 CG_LoadingString( item->pickup_name ); in CG_LoadingItem()
137 CG_LoadingString( personality ); in CG_LoadingClient()
H A Dcg_main.c821 CG_LoadingString( cgs.mapname );
826 CG_LoadingString( "game media" );
1902 CG_LoadingString( "collision map" );
1912 CG_LoadingString( "sounds" );
1916 CG_LoadingString( "graphics" );
1920 CG_LoadingString( "clients" );
1943 CG_LoadingString( "" );
H A Dcg_local.h1428 void CG_LoadingString( const char *s );
/dports/games/evq3/evq3/code/cgame/
H A Dcg_info.c68 void CG_LoadingString( const char *s ) { in CG_LoadingString() function
88 CG_LoadingString( item->pickup_name ); in CG_LoadingItem()
137 CG_LoadingString( personality ); in CG_LoadingClient()
H A Dcg_main.c821 CG_LoadingString( cgs.mapname );
826 CG_LoadingString( "game media" );
1902 CG_LoadingString( "collision map" );
1912 CG_LoadingString( "sounds" );
1916 CG_LoadingString( "graphics" );
1920 CG_LoadingString( "clients" );
1943 CG_LoadingString( "" );
H A Dcg_local.h1428 void CG_LoadingString( const char *s );
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_info.c40 void CG_LoadingString( const char *s ) { in CG_LoadingString() function
69 CG_LoadingString( item->pickup_name ); in CG_LoadingItem()
115 CG_LoadingString( personality ); in CG_LoadingClient()
H A Dcg_main.c1062 CG_LoadingString( cgs.mapname ); in CG_RegisterGraphics()
1066 CG_LoadingString( "entities" ); in CG_RegisterGraphics()
1071 CG_LoadingString( "game media" ); in CG_RegisterGraphics()
1073 CG_LoadingString( " - textures" ); in CG_RegisterGraphics()
1235 CG_LoadingString( " - models" ); in CG_RegisterGraphics()
1390 CG_LoadingString( " - weapons" ); in CG_RegisterGraphics()
1408 CG_LoadingString( " - items" ); in CG_RegisterGraphics()
2314 CG_LoadingString( "sounds" ); in CG_Init()
2318 CG_LoadingString( "graphics" ); in CG_Init()
2326 CG_LoadingString( "clients" ); in CG_Init()
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H A Dcg_local.h2191 void CG_LoadingString( const char *s );
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_main.cpp692 CG_LoadingString( "general sounds" ); in CG_RegisterSounds()
810 CG_LoadingString( "item sounds" ); in CG_RegisterSounds()
836 CG_LoadingString( soundName ); in CG_RegisterSounds()
1327 CG_LoadingString( "effects" ); in CG_RegisterGraphics()
1336 CG_LoadingString( cgs.mapname ); in CG_RegisterGraphics()
1549 CG_LoadingString("map brushes"); in CG_RegisterGraphics()
1574 CG_LoadingString("map models"); in CG_RegisterGraphics()
1592 CG_LoadingString("skins"); in CG_RegisterGraphics()
1684 CG_LoadingString( "static models" ); in CG_RegisterGraphics()
1878 CG_LoadingString( "collision map" ); in CG_GameStateReceived()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c1108 CG_LoadingString( cgs.mapname ); in CG_RegisterGraphics()
1113 CG_LoadingString( "game media" ); in CG_RegisterGraphics()
1115 CG_LoadingString( " - textures" ); in CG_RegisterGraphics()
1258 CG_LoadingString( " - models" ); in CG_RegisterGraphics()
1423 CG_LoadingString( " - weapons" ); in CG_RegisterGraphics()
1435 CG_LoadingString( " - items" ); in CG_RegisterGraphics()
2363 CG_LoadingString( "sounds" ); in CG_Init()
2367 CG_LoadingString( "graphics" ); in CG_Init()
2371 CG_LoadingString( "flamechunks" ); in CG_Init()
2375 CG_LoadingString( "clients" ); in CG_Init()
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H A Dcg_info.c41 void CG_LoadingString( const char *s ) { in CG_LoadingString() function
70 CG_LoadingString( cgs.itemPrintNames[item - bg_itemlist] ); in CG_LoadingItem()
116 CG_LoadingString( personality ); in CG_LoadingClient()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_main.cpp622 void CG_LoadingString( const char *s ) { in CG_LoadingString() function
630 CG_LoadingString( "ambient sound sets" ); in CG_AS_Register()
660 CG_LoadingString( "general sounds" ); in CG_RegisterSounds()
730 CG_LoadingString( "item sounds" ); in CG_RegisterSounds()
756 CG_LoadingString( soundName ); in CG_RegisterSounds()
1208 CG_LoadingString( "effects" ); in CG_RegisterGraphics()
1217 CG_LoadingString( cgs.mapname ); in CG_RegisterGraphics()
1371 CG_LoadingString("map brushes"); in CG_RegisterGraphics()
1389 CG_LoadingString("map models"); in CG_RegisterGraphics()
1407 CG_LoadingString("skins"); in CG_RegisterGraphics()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_info.c42 void CG_LoadingString( const char *s ) { in CG_LoadingString() function
66 CG_LoadingString( CG_GetStringEdString("SP_INGAME",Q_strupr(upperKey)) ); in CG_LoadingItem()
118 CG_LoadingString( personality ); in CG_LoadingClient()
H A Dcg_main.c1107 CG_LoadingString( cgs.mapname ); in CG_RegisterGraphics()
2618 CG_LoadingString( "" ); in CG_Init()
H A Dcg_local.h1938 void CG_LoadingString( const char *s );

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