/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_media.c | 129 CG_LoadingString ("Loading map fx..."); in CG_MapMediaInit() 133 CG_LoadingString ("Locations..."); in CG_MapMediaInit() 139 CG_LoadingString ("Loading models..."); in CG_MapMediaInit() 175 CG_LoadingString ("Loading images..."); in CG_MapMediaInit() 187 CG_LoadingString ("Loading clientinfo..."); in CG_MapMediaInit() 211 CG_LoadingString ("Loading sky env..."); in CG_MapMediaInit() 225 CG_LoadingString ("Loading model media..."); in CG_ModelMediaInit() 285 CG_LoadingString ("Loading image media..."); in CG_PicMediaInit() 339 CG_LoadingString ("Loading effect media..."); in CG_FXMediaInit() 877 CG_LoadingString (0); in CG_MapInit() [all …]
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H A D | cg_loadscreen.c | 173 void CG_LoadingString (char *str) in CG_LoadingString() function
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H A D | cg_local.h | 535 void CG_LoadingString (char *str);
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_info.c | 68 void CG_LoadingString( const char *s ) { in CG_LoadingString() function 88 CG_LoadingString( item->pickup_name ); in CG_LoadingItem() 137 CG_LoadingString( personality ); in CG_LoadingClient()
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H A D | cg_main.c | 821 CG_LoadingString( cgs.mapname ); 826 CG_LoadingString( "game media" ); 1902 CG_LoadingString( "collision map" ); 1912 CG_LoadingString( "sounds" ); 1916 CG_LoadingString( "graphics" ); 1920 CG_LoadingString( "clients" ); 1943 CG_LoadingString( "" );
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H A D | cg_local.h | 1428 void CG_LoadingString( const char *s );
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_info.c | 68 void CG_LoadingString( const char *s ) { in CG_LoadingString() function 88 CG_LoadingString( item->pickup_name ); in CG_LoadingItem() 137 CG_LoadingString( personality ); in CG_LoadingClient()
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H A D | cg_main.c | 821 CG_LoadingString( cgs.mapname ); 826 CG_LoadingString( "game media" ); 1902 CG_LoadingString( "collision map" ); 1912 CG_LoadingString( "sounds" ); 1916 CG_LoadingString( "graphics" ); 1920 CG_LoadingString( "clients" ); 1943 CG_LoadingString( "" );
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H A D | cg_local.h | 1428 void CG_LoadingString( const char *s );
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_info.c | 68 void CG_LoadingString( const char *s ) { in CG_LoadingString() function 88 CG_LoadingString( item->pickup_name ); in CG_LoadingItem() 137 CG_LoadingString( personality ); in CG_LoadingClient()
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H A D | cg_main.c | 821 CG_LoadingString( cgs.mapname ); 826 CG_LoadingString( "game media" ); 1902 CG_LoadingString( "collision map" ); 1912 CG_LoadingString( "sounds" ); 1916 CG_LoadingString( "graphics" ); 1920 CG_LoadingString( "clients" ); 1943 CG_LoadingString( "" );
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H A D | cg_local.h | 1428 void CG_LoadingString( const char *s );
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_info.c | 68 void CG_LoadingString( const char *s ) { in CG_LoadingString() function 88 CG_LoadingString( item->pickup_name ); in CG_LoadingItem() 137 CG_LoadingString( personality ); in CG_LoadingClient()
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H A D | cg_main.c | 821 CG_LoadingString( cgs.mapname ); 826 CG_LoadingString( "game media" ); 1902 CG_LoadingString( "collision map" ); 1912 CG_LoadingString( "sounds" ); 1916 CG_LoadingString( "graphics" ); 1920 CG_LoadingString( "clients" ); 1943 CG_LoadingString( "" );
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H A D | cg_local.h | 1428 void CG_LoadingString( const char *s );
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_info.c | 40 void CG_LoadingString( const char *s ) { in CG_LoadingString() function 69 CG_LoadingString( item->pickup_name ); in CG_LoadingItem() 115 CG_LoadingString( personality ); in CG_LoadingClient()
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H A D | cg_main.c | 1062 CG_LoadingString( cgs.mapname ); in CG_RegisterGraphics() 1066 CG_LoadingString( "entities" ); in CG_RegisterGraphics() 1071 CG_LoadingString( "game media" ); in CG_RegisterGraphics() 1073 CG_LoadingString( " - textures" ); in CG_RegisterGraphics() 1235 CG_LoadingString( " - models" ); in CG_RegisterGraphics() 1390 CG_LoadingString( " - weapons" ); in CG_RegisterGraphics() 1408 CG_LoadingString( " - items" ); in CG_RegisterGraphics() 2314 CG_LoadingString( "sounds" ); in CG_Init() 2318 CG_LoadingString( "graphics" ); in CG_Init() 2326 CG_LoadingString( "clients" ); in CG_Init() [all …]
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H A D | cg_local.h | 2191 void CG_LoadingString( const char *s );
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_main.cpp | 692 CG_LoadingString( "general sounds" ); in CG_RegisterSounds() 810 CG_LoadingString( "item sounds" ); in CG_RegisterSounds() 836 CG_LoadingString( soundName ); in CG_RegisterSounds() 1327 CG_LoadingString( "effects" ); in CG_RegisterGraphics() 1336 CG_LoadingString( cgs.mapname ); in CG_RegisterGraphics() 1549 CG_LoadingString("map brushes"); in CG_RegisterGraphics() 1574 CG_LoadingString("map models"); in CG_RegisterGraphics() 1592 CG_LoadingString("skins"); in CG_RegisterGraphics() 1684 CG_LoadingString( "static models" ); in CG_RegisterGraphics() 1878 CG_LoadingString( "collision map" ); in CG_GameStateReceived() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_main.c | 1108 CG_LoadingString( cgs.mapname ); in CG_RegisterGraphics() 1113 CG_LoadingString( "game media" ); in CG_RegisterGraphics() 1115 CG_LoadingString( " - textures" ); in CG_RegisterGraphics() 1258 CG_LoadingString( " - models" ); in CG_RegisterGraphics() 1423 CG_LoadingString( " - weapons" ); in CG_RegisterGraphics() 1435 CG_LoadingString( " - items" ); in CG_RegisterGraphics() 2363 CG_LoadingString( "sounds" ); in CG_Init() 2367 CG_LoadingString( "graphics" ); in CG_Init() 2371 CG_LoadingString( "flamechunks" ); in CG_Init() 2375 CG_LoadingString( "clients" ); in CG_Init() [all …]
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H A D | cg_info.c | 41 void CG_LoadingString( const char *s ) { in CG_LoadingString() function 70 CG_LoadingString( cgs.itemPrintNames[item - bg_itemlist] ); in CG_LoadingItem() 116 CG_LoadingString( personality ); in CG_LoadingClient()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_main.cpp | 622 void CG_LoadingString( const char *s ) { in CG_LoadingString() function 630 CG_LoadingString( "ambient sound sets" ); in CG_AS_Register() 660 CG_LoadingString( "general sounds" ); in CG_RegisterSounds() 730 CG_LoadingString( "item sounds" ); in CG_RegisterSounds() 756 CG_LoadingString( soundName ); in CG_RegisterSounds() 1208 CG_LoadingString( "effects" ); in CG_RegisterGraphics() 1217 CG_LoadingString( cgs.mapname ); in CG_RegisterGraphics() 1371 CG_LoadingString("map brushes"); in CG_RegisterGraphics() 1389 CG_LoadingString("map models"); in CG_RegisterGraphics() 1407 CG_LoadingString("skins"); in CG_RegisterGraphics() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_info.c | 42 void CG_LoadingString( const char *s ) { in CG_LoadingString() function 66 CG_LoadingString( CG_GetStringEdString("SP_INGAME",Q_strupr(upperKey)) ); in CG_LoadingItem() 118 CG_LoadingString( personality ); in CG_LoadingClient()
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H A D | cg_main.c | 1107 CG_LoadingString( cgs.mapname ); in CG_RegisterGraphics() 2618 CG_LoadingString( "" ); in CG_Init()
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H A D | cg_local.h | 1938 void CG_LoadingString( const char *s );
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