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Searched refs:CG_MakeExplosion (Results 1 – 20 of 20) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c1050 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
1198 …le = CG_MakeExplosion( origin, direction, cgs.media.explosionModel, 6, cgs.media.surfaceExplosionS… in CG_SurfaceExplosion()
1205 …le = CG_MakeExplosion( new_org, direction, cgs.media.explosionModel, 6, cgs.media.surfaceExplosion… in CG_SurfaceExplosion()
H A Dcg_local.h1920 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_effects.c274 le = CG_MakeExplosion( origin, vec3_origin, in CG_ObeliskExplode()
433 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
H A Dcg_local.h1416 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
H A Dcg_weapons.c1931 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_effects.c274 le = CG_MakeExplosion( origin, vec3_origin, in CG_ObeliskExplode()
433 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
H A Dcg_local.h1416 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
H A Dcg_weapons.c1931 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_effects.c274 le = CG_MakeExplosion( origin, vec3_origin, in CG_ObeliskExplode()
433 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
H A Dcg_local.h1416 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
H A Dcg_weapons.c1931 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_effects.c274 le = CG_MakeExplosion( origin, vec3_origin, in CG_ObeliskExplode()
433 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
H A Dcg_local.h1416 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
H A Dcg_weapons.c1931 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_effects.c232 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
H A Dcg_local.h2149 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
H A Dcg_weapons.c5529 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall()
5610 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWallSmall()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_effects.c216 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
H A Dcg_local.h2149 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
H A Dcg_weapons.c5544 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall()
5625 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWallSmall()