/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 1050 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function 1198 …le = CG_MakeExplosion( origin, direction, cgs.media.explosionModel, 6, cgs.media.surfaceExplosionS… in CG_SurfaceExplosion() 1205 …le = CG_MakeExplosion( new_org, direction, cgs.media.explosionModel, 6, cgs.media.surfaceExplosion… in CG_SurfaceExplosion()
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H A D | cg_local.h | 1920 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 274 le = CG_MakeExplosion( origin, vec3_origin, in CG_ObeliskExplode() 433 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
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H A D | cg_local.h | 1416 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
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H A D | cg_weapons.c | 1931 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 274 le = CG_MakeExplosion( origin, vec3_origin, in CG_ObeliskExplode() 433 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
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H A D | cg_local.h | 1416 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
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H A D | cg_weapons.c | 1931 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_effects.c | 274 le = CG_MakeExplosion( origin, vec3_origin, in CG_ObeliskExplode() 433 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
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H A D | cg_local.h | 1416 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
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H A D | cg_weapons.c | 1931 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_effects.c | 274 le = CG_MakeExplosion( origin, vec3_origin, in CG_ObeliskExplode() 433 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
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H A D | cg_local.h | 1416 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
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H A D | cg_weapons.c | 1931 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_effects.c | 232 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
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H A D | cg_local.h | 2149 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
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H A D | cg_weapons.c | 5529 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall() 5610 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWallSmall()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_effects.c | 216 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, in CG_MakeExplosion() function
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H A D | cg_local.h | 2149 localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
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H A D | cg_weapons.c | 5544 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWall() 5625 le = CG_MakeExplosion( origin, dir, in CG_MissileHitWallSmall()
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