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Searched refs:CG_PLAYER_HASFLAG2D (Results 1 – 19 of 19) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/ui/
H A Dmenudef.h206 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/ui/
H A Dmenudef.h206 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/openarena/openarena-engine-source-0.8.8/ui/
H A Dmenudef.h206 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/ui/
H A Dmenudef.h206 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/evq3/evq3/ui/
H A Dmenudef.h206 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/ioquake3-server/ioquake3-1.36/ui/
H A Dmenudef.h206 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/iortcw/iortcw-1.51c/SP/main/ui/
H A Dmenudef.h234 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/ui/
H A Dmenudef.h227 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/openjk/OpenJK-07675e2/ui/
H A Dmenudef.h241 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dmenudef.h257 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/iortcw/iortcw-1.51c/MP/MAIN/UI/
H A Dmenudef.h230 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/iortcw/iortcw-1.51c/MP/MAIN/ui_mp/
H A Dmenudef.h231 #define CG_PLAYER_HASFLAG2D 64 macro
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_newDraw.c695 case CG_PLAYER_HASFLAG2D: in CG_OwnerDraw()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_newdraw.c1648 case CG_PLAYER_HASFLAG2D: in CG_OwnerDraw()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_newdraw.c1648 case CG_PLAYER_HASFLAG2D: in CG_OwnerDraw()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_newdraw.c1648 case CG_PLAYER_HASFLAG2D: in CG_OwnerDraw()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_newdraw.c1648 case CG_PLAYER_HASFLAG2D: in CG_OwnerDraw()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_newdraw.c2508 case CG_PLAYER_HASFLAG2D: in CG_OwnerDraw()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_newdraw.c2409 case CG_PLAYER_HASFLAG2D: in CG_OwnerDraw()