/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 203 …smoke = CG_SmokePuff( origin, up, 32, 1, 1, 1, 0.33f, 700, cg.time, 0, 0, cgs.media.smokePuffShade… in CG_NailgunEjectBrass() 373 smoke = CG_SmokePuff( lastPos, up, in CG_RocketTrail() 441 smoke = CG_SmokePuff( lastPos, up, in CG_NailTrail() 2095 …CG_SmokePuff( v, up, 32, 1, 1, 1, 0.33f, 900, cg.time, 0, LEF_PUFF_DONT_SCALE, cgs.media.shotgunSm… in CG_ShotgunFire()
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H A D | cg_localents.c | 135 blood = CG_SmokePuff( newOrigin, vec3_origin, in CG_BloodTrail()
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H A D | cg_players.c | 1511 smoke = CG_SmokePuff( origin, vec3_origin, in CG_HasteTrail() 1557 …CG_SmokePuff( origin, up, 16, 1, 1, 1, 0.66f, 1500, cg.time, cg.time + 400, LEF_PUFF_DONT_SCALE, c… in CG_BreathPuffs() 1600 dust = CG_SmokePuff( end, vel, in CG_DustTrail()
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H A D | cg_effects.c | 99 localEntity_t *CG_SmokePuff( const vec3_t p, const vec3_t vel, in CG_SmokePuff() function
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H A D | cg_event.c | 606 smoke = CG_SmokePuff( cent->lerpOrigin, up, in CG_EntityEvent()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 203 …smoke = CG_SmokePuff( origin, up, 32, 1, 1, 1, 0.33f, 700, cg.time, 0, 0, cgs.media.smokePuffShade… in CG_NailgunEjectBrass() 373 smoke = CG_SmokePuff( lastPos, up, in CG_RocketTrail() 441 smoke = CG_SmokePuff( lastPos, up, in CG_NailTrail() 2095 …CG_SmokePuff( v, up, 32, 1, 1, 1, 0.33f, 900, cg.time, 0, LEF_PUFF_DONT_SCALE, cgs.media.shotgunSm… in CG_ShotgunFire()
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H A D | cg_localents.c | 135 blood = CG_SmokePuff( newOrigin, vec3_origin, in CG_BloodTrail()
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H A D | cg_players.c | 1511 smoke = CG_SmokePuff( origin, vec3_origin, in CG_HasteTrail() 1557 …CG_SmokePuff( origin, up, 16, 1, 1, 1, 0.66f, 1500, cg.time, cg.time + 400, LEF_PUFF_DONT_SCALE, c… in CG_BreathPuffs() 1600 dust = CG_SmokePuff( end, vel, in CG_DustTrail()
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H A D | cg_effects.c | 99 localEntity_t *CG_SmokePuff( const vec3_t p, const vec3_t vel, in CG_SmokePuff() function
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H A D | cg_event.c | 606 smoke = CG_SmokePuff( cent->lerpOrigin, up, in CG_EntityEvent()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_weapons.c | 203 …smoke = CG_SmokePuff( origin, up, 32, 1, 1, 1, 0.33f, 700, cg.time, 0, 0, cgs.media.smokePuffShade… in CG_NailgunEjectBrass() 373 smoke = CG_SmokePuff( lastPos, up, in CG_RocketTrail() 441 smoke = CG_SmokePuff( lastPos, up, in CG_NailTrail() 2095 …CG_SmokePuff( v, up, 32, 1, 1, 1, 0.33f, 900, cg.time, 0, LEF_PUFF_DONT_SCALE, cgs.media.shotgunSm… in CG_ShotgunFire()
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H A D | cg_localents.c | 135 blood = CG_SmokePuff( newOrigin, vec3_origin, in CG_BloodTrail()
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H A D | cg_players.c | 1511 smoke = CG_SmokePuff( origin, vec3_origin, in CG_HasteTrail() 1557 …CG_SmokePuff( origin, up, 16, 1, 1, 1, 0.66f, 1500, cg.time, cg.time + 400, LEF_PUFF_DONT_SCALE, c… in CG_BreathPuffs() 1600 dust = CG_SmokePuff( end, vel, in CG_DustTrail()
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H A D | cg_effects.c | 99 localEntity_t *CG_SmokePuff( const vec3_t p, const vec3_t vel, in CG_SmokePuff() function
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H A D | cg_event.c | 606 smoke = CG_SmokePuff( cent->lerpOrigin, up, in CG_EntityEvent()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_weapons.c | 203 …smoke = CG_SmokePuff( origin, up, 32, 1, 1, 1, 0.33f, 700, cg.time, 0, 0, cgs.media.smokePuffShade… in CG_NailgunEjectBrass() 373 smoke = CG_SmokePuff( lastPos, up, in CG_RocketTrail() 441 smoke = CG_SmokePuff( lastPos, up, in CG_NailTrail() 2095 …CG_SmokePuff( v, up, 32, 1, 1, 1, 0.33f, 900, cg.time, 0, LEF_PUFF_DONT_SCALE, cgs.media.shotgunSm… in CG_ShotgunFire()
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H A D | cg_localents.c | 135 blood = CG_SmokePuff( newOrigin, vec3_origin, in CG_BloodTrail()
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H A D | cg_players.c | 1511 smoke = CG_SmokePuff( origin, vec3_origin, in CG_HasteTrail() 1557 …CG_SmokePuff( origin, up, 16, 1, 1, 1, 0.66f, 1500, cg.time, cg.time + 400, LEF_PUFF_DONT_SCALE, c… in CG_BreathPuffs() 1600 dust = CG_SmokePuff( end, vel, in CG_DustTrail()
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H A D | cg_effects.c | 99 localEntity_t *CG_SmokePuff( const vec3_t p, const vec3_t vel, in CG_SmokePuff() function
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H A D | cg_event.c | 606 smoke = CG_SmokePuff( cent->lerpOrigin, up, in CG_EntityEvent()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_localents.c | 136 blood = CG_SmokePuff( newOrigin, vec3_origin, in CG_BloodTrail()
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H A D | cg_effects.c | 99 localEntity_t *CG_SmokePuff( const vec3_t p, const vec3_t vel, in CG_SmokePuff() function
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_ents.c | 332 CG_SmokePuff( cent->lerpOrigin, dir, 15 + ( random() * 10 ), in CG_EntityEffects() 351 CG_SmokePuff( cent->lerpOrigin, dir, 40 + random() * 70, //40+(rnd*40), in CG_EntityEffects()
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H A D | cg_weapons.c | 481 CG_SmokePuff( origin, dir, in CG_PyroSmokeTrail() 490 CG_SmokePuff( origin, dir, in CG_PyroSmokeTrail() 5775 …CG_SmokePuff( v, up, 24, 1, 1, 1, 0.33, 1200, cg.time, 0, 0, cgs.media.shotgunSmokePuffShader ); … in CG_VenomFire() 6100 CG_SmokePuff( origin, tmpv, in CG_Bullet() 6121 CG_SmokePuff( origin, tmpv, in CG_Bullet()
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H A D | cg_players.c | 1926 smoke = CG_SmokePuff( origin, vec3_origin, in CG_HasteTrail() 1992 …CG_SmokePuff( morg, forward, 4, 1, 1, 1, 0.5f, 2000, cg.time, cg.time + 400, 0, cgs.media.shotgunS… in CG_BreathPuffs()
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