/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_main.c | 180 CG_TestLine(start, vert, duration, 0x00000ff, 1); in CG_DebugBoxLines() 186 CG_TestLine(start, vert, duration, 0x00000ff, 1); in CG_DebugBoxLines() 192 CG_TestLine(start, vert, duration, 0x00000ff, 1); in CG_DebugBoxLines() 198 CG_TestLine(start, vert, duration, 0x00000ff, 1); in CG_DebugBoxLines() 204 CG_TestLine(start, end, duration, 0x00000ff, 1); in CG_DebugBoxLines() 207 CG_TestLine(start, end, duration, 0x00000ff, 1); in CG_DebugBoxLines() 210 CG_TestLine(start, end, duration, 0x00000ff, 1); in CG_DebugBoxLines() 211 CG_TestLine(start, maxs, duration, 0x00000ff, 1); in CG_DebugBoxLines() 216 CG_TestLine(start, end, duration, 0x00000ff, 1); in CG_DebugBoxLines() 219 CG_TestLine(start, end, duration, 0x00000ff, 1); in CG_DebugBoxLines() [all …]
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H A D | cg_effects.c | 184 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius) { in CG_TestLine() function
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H A D | cg_local.h | 1926 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius);
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H A D | cg_event.c | 3435 CG_TestLine(es->origin, es->origin2, es->time2, es->weapon, 1); in CG_EntityEvent()
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H A D | cg_players.c | 3479 CG_TestLine(bOrg, uOrg, 50, 0x0000ff, 1); in CG_TempTestFunction() 3905 CG_TestLine(borg, vorg, 50, 0x0000ff, 1); in CG_RagDoll()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_ents.cpp | 1370 CG_TestLine( point1, point2, time, color, 1 ); in CG_CubeOutline() 1371 CG_TestLine( point2, point3, time, color, 1 ); in CG_CubeOutline() 1372 CG_TestLine( point1, point4, time, color, 1 ); in CG_CubeOutline() 1373 CG_TestLine( point4, point3, time, color, 1 ); in CG_CubeOutline() 1378 CG_TestLine( point1, point2, time, color, 1 ); in CG_CubeOutline() 1379 CG_TestLine( point2, point3, time, color, 1 ); in CG_CubeOutline() 1380 CG_TestLine( point1, point4, time, color, 1 ); in CG_CubeOutline() 1381 CG_TestLine( point4, point1, time, color, 1 ); in CG_CubeOutline()
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H A D | cg_effects.cpp | 582 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius ) in CG_TestLine() function
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H A D | cg_event.cpp | 1035 CG_TestLine(position, es->origin2, es->time, (unsigned int)(es->time2), es->weapon); in CG_EntityEvent()
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H A D | cg_local.h | 858 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius);
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_ents.cpp | 1523 CG_TestLine( point1, point2, time, color, 1 ); in CG_CubeOutline() 1524 CG_TestLine( point2, point3, time, color, 1 ); in CG_CubeOutline() 1525 CG_TestLine( point1, point4, time, color, 1 ); in CG_CubeOutline() 1526 CG_TestLine( point4, point3, time, color, 1 ); in CG_CubeOutline() 1531 CG_TestLine( point1, point2, time, color, 1 ); in CG_CubeOutline() 1532 CG_TestLine( point2, point3, time, color, 1 ); in CG_CubeOutline() 1533 CG_TestLine( point1, point4, time, color, 1 ); in CG_CubeOutline() 1534 CG_TestLine( point4, point1, time, color, 1 ); in CG_CubeOutline()
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H A D | cg_effects.cpp | 614 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius ) in CG_TestLine() function
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H A D | cg_event.cpp | 1093 CG_TestLine(position, es->origin2, es->time, (unsigned int)(es->time2), es->weapon); in CG_EntityEvent()
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H A D | cg_local.h | 868 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius);
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_utils.cpp | 1432 extern void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius); 1444 CG_TestLine( A, B, duration, color, 1 ); in G_DebugLine()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_utils.cpp | 1948 extern void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius); 1960 CG_TestLine( A, B, duration, color, 1 ); in G_DebugLine()
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H A D | g_main.cpp | 1350 CG_TestLine(p1, p2, 50, color, 1); in DebugLine()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_pmove.c | 10858 CG_TestLine(pm->ps->origin, blah, 1, 0x0000ff, 1); in PmoveSingle() 10861 CG_TestLine(pm->ps->origin, blah, 1, 0xff0000, 1); in PmoveSingle()
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