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Searched refs:CG_TestLine (Results 1 – 17 of 17) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_main.c180 CG_TestLine(start, vert, duration, 0x00000ff, 1); in CG_DebugBoxLines()
186 CG_TestLine(start, vert, duration, 0x00000ff, 1); in CG_DebugBoxLines()
192 CG_TestLine(start, vert, duration, 0x00000ff, 1); in CG_DebugBoxLines()
198 CG_TestLine(start, vert, duration, 0x00000ff, 1); in CG_DebugBoxLines()
204 CG_TestLine(start, end, duration, 0x00000ff, 1); in CG_DebugBoxLines()
207 CG_TestLine(start, end, duration, 0x00000ff, 1); in CG_DebugBoxLines()
210 CG_TestLine(start, end, duration, 0x00000ff, 1); in CG_DebugBoxLines()
211 CG_TestLine(start, maxs, duration, 0x00000ff, 1); in CG_DebugBoxLines()
216 CG_TestLine(start, end, duration, 0x00000ff, 1); in CG_DebugBoxLines()
219 CG_TestLine(start, end, duration, 0x00000ff, 1); in CG_DebugBoxLines()
[all …]
H A Dcg_effects.c184 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius) { in CG_TestLine() function
H A Dcg_local.h1926 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius);
H A Dcg_event.c3435 CG_TestLine(es->origin, es->origin2, es->time2, es->weapon, 1); in CG_EntityEvent()
H A Dcg_players.c3479 CG_TestLine(bOrg, uOrg, 50, 0x0000ff, 1); in CG_TempTestFunction()
3905 CG_TestLine(borg, vorg, 50, 0x0000ff, 1); in CG_RagDoll()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_ents.cpp1370 CG_TestLine( point1, point2, time, color, 1 ); in CG_CubeOutline()
1371 CG_TestLine( point2, point3, time, color, 1 ); in CG_CubeOutline()
1372 CG_TestLine( point1, point4, time, color, 1 ); in CG_CubeOutline()
1373 CG_TestLine( point4, point3, time, color, 1 ); in CG_CubeOutline()
1378 CG_TestLine( point1, point2, time, color, 1 ); in CG_CubeOutline()
1379 CG_TestLine( point2, point3, time, color, 1 ); in CG_CubeOutline()
1380 CG_TestLine( point1, point4, time, color, 1 ); in CG_CubeOutline()
1381 CG_TestLine( point4, point1, time, color, 1 ); in CG_CubeOutline()
H A Dcg_effects.cpp582 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius ) in CG_TestLine() function
H A Dcg_event.cpp1035 CG_TestLine(position, es->origin2, es->time, (unsigned int)(es->time2), es->weapon); in CG_EntityEvent()
H A Dcg_local.h858 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius);
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_ents.cpp1523 CG_TestLine( point1, point2, time, color, 1 ); in CG_CubeOutline()
1524 CG_TestLine( point2, point3, time, color, 1 ); in CG_CubeOutline()
1525 CG_TestLine( point1, point4, time, color, 1 ); in CG_CubeOutline()
1526 CG_TestLine( point4, point3, time, color, 1 ); in CG_CubeOutline()
1531 CG_TestLine( point1, point2, time, color, 1 ); in CG_CubeOutline()
1532 CG_TestLine( point2, point3, time, color, 1 ); in CG_CubeOutline()
1533 CG_TestLine( point1, point4, time, color, 1 ); in CG_CubeOutline()
1534 CG_TestLine( point4, point1, time, color, 1 ); in CG_CubeOutline()
H A Dcg_effects.cpp614 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius ) in CG_TestLine() function
H A Dcg_event.cpp1093 CG_TestLine(position, es->origin2, es->time, (unsigned int)(es->time2), es->weapon); in CG_EntityEvent()
H A Dcg_local.h868 void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius);
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_utils.cpp1432 extern void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius);
1444 CG_TestLine( A, B, duration, color, 1 ); in G_DebugLine()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_utils.cpp1948 extern void CG_TestLine( vec3_t start, vec3_t end, int time, unsigned int color, int radius);
1960 CG_TestLine( A, B, duration, color, 1 ); in G_DebugLine()
H A Dg_main.cpp1350 CG_TestLine(p1, p2, 50, color, 1); in DebugLine()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_pmove.c10858 CG_TestLine(pm->ps->origin, blah, 1, 0x0000ff, 1); in PmoveSingle()
10861 CG_TestLine(pm->ps->origin, blah, 1, 0xff0000, 1); in PmoveSingle()