/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_event.c | 631 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_YES); in CG_EntityEvent() 635 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_NO); in CG_EntityEvent() 639 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_FOLLOWME); in CG_EntityEvent() 643 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONGETFLAG); in CG_EntityEvent() 647 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONDEFENSE); in CG_EntityEvent() 651 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONPATROL); in CG_EntityEvent()
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H A D | cg_servercmds.c | 892 void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) { in CG_VoiceChatLocal() function 960 CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd ); in CG_VoiceChat()
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H A D | cg_local.h | 1453 void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd );
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_event.c | 631 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_YES); in CG_EntityEvent() 635 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_NO); in CG_EntityEvent() 639 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_FOLLOWME); in CG_EntityEvent() 643 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONGETFLAG); in CG_EntityEvent() 647 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONDEFENSE); in CG_EntityEvent() 651 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONPATROL); in CG_EntityEvent()
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H A D | cg_servercmds.c | 892 void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) { in CG_VoiceChatLocal() function 960 CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd ); in CG_VoiceChat()
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H A D | cg_local.h | 1453 void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd );
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_event.c | 631 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_YES); in CG_EntityEvent() 635 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_NO); in CG_EntityEvent() 639 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_FOLLOWME); in CG_EntityEvent() 643 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONGETFLAG); in CG_EntityEvent() 647 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONDEFENSE); in CG_EntityEvent() 651 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONPATROL); in CG_EntityEvent()
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H A D | cg_servercmds.c | 881 void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) { in CG_VoiceChatLocal() function 949 CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd ); in CG_VoiceChat()
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H A D | cg_local.h | 1453 void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd );
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_event.c | 631 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_YES); in CG_EntityEvent() 635 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_NO); in CG_EntityEvent() 639 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_FOLLOWME); in CG_EntityEvent() 643 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONGETFLAG); in CG_EntityEvent() 647 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONDEFENSE); in CG_EntityEvent() 651 CG_VoiceChatLocal(SAY_TEAM, qfalse, es->number, COLOR_CYAN, VOICECHAT_ONPATROL); in CG_EntityEvent()
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H A D | cg_servercmds.c | 881 void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) { in CG_VoiceChatLocal() function 949 CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd ); in CG_VoiceChat()
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H A D | cg_local.h | 1453 void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd );
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_servercmds.c | 1232 void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd, ve… in CG_VoiceChatLocal() function 1320 CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd, origin ); in CG_VoiceChat()
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