/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/ |
H A D | game_view.cpp | 33 CGameView::CGameView() : _gameManager(nullptr), _surface(nullptr) { in CGameView() function in Titanic::CGameView 36 CGameView::~CGameView() { in ~CGameView() 41 void CGameView::setGameManager(CGameManager *gameManager) { in setGameManager() 45 void CGameView::postLoad() { in postLoad() 50 void CGameView::deleteView(int roomNumber, int nodeNumber, int viewNumber) { in deleteView() 56 void CGameView::createSurface(const CResourceKey &key) { in createSurface() 68 void CGameView::drawView() { in drawView() 85 CGameView(), _gameWindow(gameWindow) { in CSTGameView()
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H A D | game_view.h | 37 class CGameView { 43 CGameView(); 44 virtual ~CGameView(); 76 class CSTGameView: public CGameView {
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H A D | game_manager.h | 38 class CGameView; variable 78 CGameView *_gameView; 87 CGameManager(CProjectItem *project, CGameView *gameView, Audio::Mixer *mixer);
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H A D | main_game_window.h | 38 class CGameView; variable 91 CGameView *_gameView;
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H A D | game_manager.cpp | 36 CGameManager::CGameManager(CProjectItem *project, CGameView *gameView, Audio::Mixer *mixer): in CGameManager()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/ |
H A D | game_view.cpp | 33 CGameView::CGameView() : _gameManager(nullptr), _surface(nullptr) { in CGameView() function in Titanic::CGameView 36 CGameView::~CGameView() { in ~CGameView() 41 void CGameView::setGameManager(CGameManager *gameManager) { in setGameManager() 45 void CGameView::postLoad() { in postLoad() 50 void CGameView::deleteView(int roomNumber, int nodeNumber, int viewNumber) { in deleteView() 56 void CGameView::createSurface(const CResourceKey &key) { in createSurface() 68 void CGameView::drawView() { in drawView() 85 CGameView(), _gameWindow(gameWindow) { in CSTGameView()
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H A D | game_view.h | 37 class CGameView { 43 CGameView(); 44 virtual ~CGameView(); 76 class CSTGameView: public CGameView {
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H A D | game_manager.h | 38 class CGameView; variable 78 CGameView *_gameView; 87 CGameManager(CProjectItem *project, CGameView *gameView, Audio::Mixer *mixer);
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H A D | main_game_window.h | 38 class CGameView; variable 91 CGameView *_gameView;
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H A D | game_manager.cpp | 36 CGameManager::CGameManager(CProjectItem *project, CGameView *gameView, Audio::Mixer *mixer): in CGameManager()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | GameView.cpp | 355 CGameView::CGameView(CGame *pGame): in CGameView() function in CGameView 373 CGameView::~CGameView() in ~CGameView() 391 CCamera* CGameView::GetCamera() in GetCamera() 411 int CGameView::Initialize() in Initialize() 462 void CGameView::RegisterInit() in RegisterInit() 473 void CGameView::BeginFrame() in BeginFrame() 487 void CGameView::Render() in Render() 526 void CGameView::CheckLightEnv() in CheckLightEnv() 896 float CGameView::GetCameraX() in GetCameraX() 903 float CGameView::GetCameraZ() in GetCameraZ() [all …]
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H A D | GameView.h | 37 class CGameView : private Scene 39 NONCOPYABLE(CGameView); 62 CGameView(CGame *pGame); 63 ~CGameView();
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H A D | MapReader.h | 41 class CGameView; variable 55 …ntime* rt, JS::HandleValue settings, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*, 59 …andleValue settings, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*, CCinemaManager… 134 CGameView* pGameView;
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H A D | MapReader.cpp | 65 …CLightEnv *pLightEnv_, CGameView *pGameView_, CCinemaManager* pCinema_, CTriggerManager* pTrigMan_… in LoadMap() 147 …CLightEnv *pLightEnv_, CGameView *pGameView_, CCinemaManager* pCinema_, CTriggerManager* pTrigMan_… in LoadRandomMap()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/ |
H A D | Game.h | 30 class CGameView; variable 58 CGameView *m_GameView; 175 inline CGameView *GetView() in GetView()
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H A D | Game.cpp | 69 m_GameView(disableGraphics ? NULL : new CGameView(this)), in CGame()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/Handlers/ |
H A D | CameraCtrlHandlers.cpp | 251 CGameView* view = g_Game->GetView(); in MESSAGEHANDLER()
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