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Searched refs:CGameView (Results 1 – 17 of 17) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/
H A Dgame_view.cpp33 CGameView::CGameView() : _gameManager(nullptr), _surface(nullptr) { in CGameView() function in Titanic::CGameView
36 CGameView::~CGameView() { in ~CGameView()
41 void CGameView::setGameManager(CGameManager *gameManager) { in setGameManager()
45 void CGameView::postLoad() { in postLoad()
50 void CGameView::deleteView(int roomNumber, int nodeNumber, int viewNumber) { in deleteView()
56 void CGameView::createSurface(const CResourceKey &key) { in createSurface()
68 void CGameView::drawView() { in drawView()
85 CGameView(), _gameWindow(gameWindow) { in CSTGameView()
H A Dgame_view.h37 class CGameView {
43 CGameView();
44 virtual ~CGameView();
76 class CSTGameView: public CGameView {
H A Dgame_manager.h38 class CGameView; variable
78 CGameView *_gameView;
87 CGameManager(CProjectItem *project, CGameView *gameView, Audio::Mixer *mixer);
H A Dmain_game_window.h38 class CGameView; variable
91 CGameView *_gameView;
H A Dgame_manager.cpp36 CGameManager::CGameManager(CProjectItem *project, CGameView *gameView, Audio::Mixer *mixer): in CGameManager()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/
H A Dgame_view.cpp33 CGameView::CGameView() : _gameManager(nullptr), _surface(nullptr) { in CGameView() function in Titanic::CGameView
36 CGameView::~CGameView() { in ~CGameView()
41 void CGameView::setGameManager(CGameManager *gameManager) { in setGameManager()
45 void CGameView::postLoad() { in postLoad()
50 void CGameView::deleteView(int roomNumber, int nodeNumber, int viewNumber) { in deleteView()
56 void CGameView::createSurface(const CResourceKey &key) { in createSurface()
68 void CGameView::drawView() { in drawView()
85 CGameView(), _gameWindow(gameWindow) { in CSTGameView()
H A Dgame_view.h37 class CGameView {
43 CGameView();
44 virtual ~CGameView();
76 class CSTGameView: public CGameView {
H A Dgame_manager.h38 class CGameView; variable
78 CGameView *_gameView;
87 CGameManager(CProjectItem *project, CGameView *gameView, Audio::Mixer *mixer);
H A Dmain_game_window.h38 class CGameView; variable
91 CGameView *_gameView;
H A Dgame_manager.cpp36 CGameManager::CGameManager(CProjectItem *project, CGameView *gameView, Audio::Mixer *mixer): in CGameManager()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DGameView.cpp355 CGameView::CGameView(CGame *pGame): in CGameView() function in CGameView
373 CGameView::~CGameView() in ~CGameView()
391 CCamera* CGameView::GetCamera() in GetCamera()
411 int CGameView::Initialize() in Initialize()
462 void CGameView::RegisterInit() in RegisterInit()
473 void CGameView::BeginFrame() in BeginFrame()
487 void CGameView::Render() in Render()
526 void CGameView::CheckLightEnv() in CheckLightEnv()
896 float CGameView::GetCameraX() in GetCameraX()
903 float CGameView::GetCameraZ() in GetCameraZ()
[all …]
H A DGameView.h37 class CGameView : private Scene
39 NONCOPYABLE(CGameView);
62 CGameView(CGame *pGame);
63 ~CGameView();
H A DMapReader.h41 class CGameView; variable
55 …ntime* rt, JS::HandleValue settings, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*,
59 …andleValue settings, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*, CCinemaManager…
134 CGameView* pGameView;
H A DMapReader.cpp65 …CLightEnv *pLightEnv_, CGameView *pGameView_, CCinemaManager* pCinema_, CTriggerManager* pTrigMan_… in LoadMap()
147 …CLightEnv *pLightEnv_, CGameView *pGameView_, CCinemaManager* pCinema_, CTriggerManager* pTrigMan_… in LoadRandomMap()
/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/
H A DGame.h30 class CGameView; variable
58 CGameView *m_GameView;
175 inline CGameView *GetView() in GetView()
H A DGame.cpp69 m_GameView(disableGraphics ? NULL : new CGameView(this)), in CGame()
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/Handlers/
H A DCameraCtrlHandlers.cpp251 CGameView* view = g_Game->GetView(); in MESSAGEHANDLER()