Searched refs:CHANGE_MAP (Results 1 – 8 of 8) sorted by relevance
456 #define CHANGE_MAP TURN648 {CHANGE_MAP 1}649 {CHANGE_MAP 2}650 {CHANGE_MAP 3}651 {CHANGE_MAP 4}652 {CHANGE_MAP 5}653 {CHANGE_MAP 6}837 #undef CHANGE_MAP
50 CHANGE_MAP, // Switch map-server/gameserver in enumStart()
262 client->setState(State::CHANGE_MAP); in processChangeMapServer()
497 if (client->getState() != State::CHANGE_MAP) in ~Game()731 if (client->getState() == State::CHANGE_MAP) in slowLogic()
340 client->setState(State::CHANGE_MAP); in processChangeMapServer()
742 #define CHANGE_MAP 7 macro
1093 case CHANGE_MAP: in process_message_from_server()
1369 case State::CHANGE_MAP: in gameExec()