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Searched refs:CHANGE_MAP (Results 1 – 8 of 8) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Sceptre_of_Fire/scenarios/
H A D9_Caverns_of_Flame.cfg456 #define CHANGE_MAP TURN
648 {CHANGE_MAP 1}
649 {CHANGE_MAP 2}
650 {CHANGE_MAP 3}
651 {CHANGE_MAP 4}
652 {CHANGE_MAP 5}
653 {CHANGE_MAP 6}
837 #undef CHANGE_MAP
/dports/games/manaplus/manaplus-2.1.3.17/src/enums/
H A Dstate.h50 CHANGE_MAP, // Switch map-server/gameserver in enumStart()
/dports/games/manaplus/manaplus-2.1.3.17/src/net/tmwa/
H A Dcharserverrecv.cpp262 client->setState(State::CHANGE_MAP); in processChangeMapServer()
/dports/games/manaplus/manaplus-2.1.3.17/src/
H A Dgame.cpp497 if (client->getState() != State::CHANGE_MAP) in ~Game()
731 if (client->getState() == State::CHANGE_MAP) in slowLogic()
/dports/games/manaplus/manaplus-2.1.3.17/src/net/eathena/
H A Dcharserverrecv.cpp340 client->setState(State::CHANGE_MAP); in processChangeMapServer()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dclient_serv.h742 #define CHANGE_MAP 7 macro
H A Dmultiplayer.c1093 case CHANGE_MAP: in process_message_from_server()
/dports/games/manaplus/manaplus-2.1.3.17/src/progs/manaplus/
H A Dclient.cpp1369 case State::CHANGE_MAP: in gameExec()