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Searched refs:CHAN_LOOP (Results 1 – 10 of 10) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_inquisitor.cpp81 S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
115 S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
H A Da_strifestuff.cpp623 S_Sound (self, CHAN_VOICE|CHAN_LOOP, self->ActiveSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.cpp191 color = (chan->ChanFlags & CHAN_LOOP) ? CR_BROWN : CR_GREY; in S_NoiseDebug()
251 (chan->ChanFlags & CHAN_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK, in S_NoiseDebug()
981 if ((chanflags & (CHAN_EVICTED | CHAN_LOOP)) == CHAN_EVICTED) in S_StartSound()
1058 if (!(chanflags & CHAN_LOOP) && !(chanflags & (CHAN_UI|CHAN_NOPAUSE)) && SoundPaused) in S_StartSound()
1080 if (chanflags & CHAN_LOOP) startflags |= SNDF_LOOP; in S_StartSound()
1096 if (chan == NULL && (chanflags & CHAN_LOOP)) in S_StartSound()
1165 if (chan->ChanFlags & CHAN_LOOP) startflags |= SNDF_LOOP; in S_RestartSound()
1570 else if (!(chan->ChanFlags & CHAN_LOOP) && !(compatflags2 & COMPATF2_SOUNDCUTOFF)) in S_RelinkSound()
1862 if (!(chan->ChanFlags & CHAN_LOOP)) in S_RestoreEvictedChannel()
2061 else if (schan->ChanFlags & (CHAN_LOOP | CHAN_EVICTED)) in S_ChannelEnded()
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H A Ds_sound.h265 #define CHAN_LOOP 256 macro
H A Ds_sndseq.cpp1072 return !!(static_cast<DSeqSectorNode *>(node)->Channel & CHAN_LOOP); in SN_IsMakingLoopingSound()
1125 MakeSound (CHAN_LOOP, m_CurrentSoundID); in Tick()
H A Ds_advsound.cpp2173 loop = CHAN_LOOP; in Tick()
H A Dp_acs.cpp5527 S_Sound(spot, chan | CHAN_LOOP, sid, vol, atten); in CallFunction()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_quake.cpp121 S_Sound (m_Spot, CHAN_BODY | CHAN_LOOP, m_QuakeSFX, 1, ATTN_NORM); in Tick()
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_hereticweaps.cpp1044 S_Sound (self, CHAN_BODY|CHAN_LOOP, self->special1, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
1288 S_Sound (self, CHAN_WEAPON|CHAN_LOOP, soundid, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp404 S_Sound (self, channel | CHAN_LOOP, soundid, volume, attenuation); in DEFINE_ACTION_FUNCTION_PARAMS()
465 S_Sound (self, (int(channel) - NAME_Auto) | CHAN_LOOP, soundid, 1, attenuation); in DEFINE_ACTION_FUNCTION_PARAMS()