/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Sound.vc | 62 Chan = CHAN_VOICE; 121 PlaySound(ActiveSound, CHAN_VOICE); 149 PlaySound(ActiveSound, CHAN_VOICE); 161 StopSound(CHAN_VOICE); 184 Chan = CHAN_VOICE; 222 PlaySound('*pain25', CHAN_VOICE); 226 PlaySound('*pain50', CHAN_VOICE); 230 PlaySound('*pain75', CHAN_VOICE); 239 PlaySound(PainSound, CHAN_VOICE); 333 PlaySound(DeathSound, CHAN_VOICE); [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_event.cpp | 633 cgi_S_StartSound ( NULL, cent->gent->owner->s.number, CHAN_VOICE, disintSound1 ); in CG_EntityEvent() 751 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, snd, CS_BASIC ); in CG_EntityEvent() 769 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*death%i.wav", event - EV_DEATH1 + 1), CS… in CG_EntityEvent() 872 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*ffwarn.wav", CS_COMBAT ); in CG_EntityEvent() 877 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*ffturn.wav", CS_COMBAT ); in CG_EntityEvent() 913 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*look%i.wav", event - EV_LOOK1 + 1), CS_E… in CG_EntityEvent() 917 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*lost1.wav", CS_EXTRA ); in CG_EntityEvent() 967 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*taunt%i.wav", event - EV_TAUNT1 + 1), CS… in CG_EntityEvent() 979 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*jlost%i.wav", event - EV_JLOST1 + 1), CS… in CG_EntityEvent() 991 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*gloat%i.wav", event - EV_GLOAT1 + 1), CS… in CG_EntityEvent() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_event.cpp | 656 cgi_S_StartSound ( NULL, cent->gent->owner->s.number, CHAN_VOICE, disintSound1 ); in CG_EntityEvent() 786 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, snd, CS_BASIC ); in CG_EntityEvent() 804 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*death%i.wav", event - EV_DEATH1 + 1), CS… in CG_EntityEvent() 930 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*ffwarn.wav", CS_COMBAT ); in CG_EntityEvent() 935 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*ffturn.wav", CS_COMBAT ); in CG_EntityEvent() 971 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*look%i.wav", event - EV_LOOK1 + 1), CS_E… in CG_EntityEvent() 975 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*lost1.wav", CS_EXTRA ); in CG_EntityEvent() 1025 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*taunt%i.wav", event - EV_TAUNT1 + 1), CS… in CG_EntityEvent() 1037 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*jlost%i.wav", event - EV_JLOST1 + 1), CS… in CG_EntityEvent() 1049 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*gloat%i.wav", event - EV_GLOAT1 + 1), CS… in CG_EntityEvent() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_hover.c | 37 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in hover_sight() 39 gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0); in hover_sight() 48 gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); in hover_search() 50 gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); in hover_search() 55 gi.sound (self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0); in hover_search() 589 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain() 598 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain() 612 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain() 621 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain() 680 gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); in hover_die() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_hover.c | 37 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in hover_sight() 39 gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0); in hover_sight() 48 gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); in hover_search() 50 gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); in hover_search() 55 gi.sound (self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0); in hover_search() 589 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain() 598 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain() 612 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain() 621 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain() 680 gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); in hover_die() [all …]
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | player.qc | 168 sound (self, CHAN_VOICE, "player/drown1.wav", 1, ATTN_NORM); 170 sound (self, CHAN_VOICE, "player/drown2.wav", 1, ATTN_NORM); 202 sound (self, CHAN_VOICE, "player/axhit1.wav", 1, ATTN_NORM); 210 sound (self, CHAN_VOICE, "player/pain1.wav", 1, ATTN_NORM); 212 sound (self, CHAN_VOICE, "player/pain2.wav", 1, ATTN_NORM); 214 sound (self, CHAN_VOICE, "player/pain3.wav", 1, ATTN_NORM); 216 sound (self, CHAN_VOICE, "player/pain4.wav", 1, ATTN_NORM); 218 sound (self, CHAN_VOICE, "player/pain5.wav", 1, ATTN_NORM); 220 sound (self, CHAN_VOICE, "player/pain6.wav", 1, ATTN_NORM); 283 sound (self, CHAN_VOICE, "player/death1.wav", 1, ATTN_NONE); [all …]
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H A D | doors.qc | 52 sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM); 63 sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM); 70 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM); 94 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM); 701 sound(self, CHAN_VOICE, self.noise1, 1, ATTN_NORM); 726 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM); 735 sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); 742 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM); 750 sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); 762 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM); [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/menu/ |
H A D | messagebox.cpp | 114 S_StopSound (CHAN_VOICE); in Init() 115 S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", snd_menuvolume, ATTN_NONE); in Init() 139 S_Sound (CHAN_VOICE | CHAN_UI, in CloseSound() 278 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent() 409 S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE); in HandleResult() 505 S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE); in CCMD() 510 S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); in CCMD() 564 S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE); in HandleResult() 584 S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE); in CCMD() 591 S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); in CCMD() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_pig.cpp | 46 S_Sound (this, CHAN_VOICE, "PigActive1", 1, ATTN_NORM); // snort in IMPLEMENT_CLASS() 51 S_Sound (this, CHAN_VOICE, "PigActive", 1, ATTN_NORM); in IMPLEMENT_CLASS() 79 S_Sound(player->mo, CHAN_VOICE, "PigActive", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 85 S_Sound(player->mo, CHAN_VOICE, "PigAttack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_utils.cpp | 287 CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, "*ffwarn.wav", CS_COMBAT ); in G_SpeechEvent() 290 CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, "*ffturn.wav", CS_COMBAT ); in G_SpeechEvent() 296 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*chase%i.wav", event - EV_CHASE1 + 1)… in G_SpeechEvent() 303 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*cover%i.wav", event - EV_COVER1 + 1)… in G_SpeechEvent() 320 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*look%i.wav", event - EV_LOOK1 + 1), … in G_SpeechEvent() 323 CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, "*lost1.wav", CS_EXTRA ); in G_SpeechEvent() 337 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*sight%i.wav", event - EV_SIGHT1 + 1)… in G_SpeechEvent() 365 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*taunt%i.wav", event - EV_TAUNT1 + 1)… in G_SpeechEvent() 375 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*jlost%i.wav", event - EV_JLOST1 + 1)… in G_SpeechEvent() 385 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*gloat%i.wav", event - EV_GLOAT1 + 1)… in G_SpeechEvent() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_strifestuff.cpp | 454 S_Sound (self, CHAN_VOICE, self->PainSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 486 S_Sound (self, CHAN_VOICE, self->SeeSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 517 S_Sound (self, CHAN_VOICE, "misc/alarm", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 553 S_Sound (CHAN_VOICE, "svox/voc13", 1, ATTN_NORM); in IMPLEMENT_CLASS() 606 S_Sound (self, CHAN_VOICE, self->ActiveSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 621 if (self->ActiveSound != 0 && !S_IsActorPlayingSomething (self, CHAN_VOICE, -1)) in DEFINE_ACTION_FUNCTION() 623 S_Sound (self, CHAN_VOICE|CHAN_LOOP, self->ActiveSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 669 S_Sound (self, CHAN_VOICE, "human/imonfire", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_mutant.c | 52 gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 54 gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 56 gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 60 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 64 gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 68 gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 167 gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 314 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 464 gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 467 gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_mutant.c | 36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_mutant.c | 61 gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 63 gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 65 gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 71 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 77 gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 83 gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 294 gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 476 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 647 gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 650 gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_mutant.c | 55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step() 57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step() 59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step() 64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight() 69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search() 74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing() 180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle() 349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff() 514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain() 519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain() [all …]
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