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Searched refs:CHAN_VOICE (Results 1 – 25 of 1022) sorted by relevance

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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Sound.vc62 Chan = CHAN_VOICE;
121 PlaySound(ActiveSound, CHAN_VOICE);
149 PlaySound(ActiveSound, CHAN_VOICE);
161 StopSound(CHAN_VOICE);
184 Chan = CHAN_VOICE;
222 PlaySound('*pain25', CHAN_VOICE);
226 PlaySound('*pain50', CHAN_VOICE);
230 PlaySound('*pain75', CHAN_VOICE);
239 PlaySound(PainSound, CHAN_VOICE);
333 PlaySound(DeathSound, CHAN_VOICE);
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_event.cpp633 cgi_S_StartSound ( NULL, cent->gent->owner->s.number, CHAN_VOICE, disintSound1 ); in CG_EntityEvent()
751 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, snd, CS_BASIC ); in CG_EntityEvent()
769 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*death%i.wav", event - EV_DEATH1 + 1), CS… in CG_EntityEvent()
872 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*ffwarn.wav", CS_COMBAT ); in CG_EntityEvent()
877 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*ffturn.wav", CS_COMBAT ); in CG_EntityEvent()
913 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*look%i.wav", event - EV_LOOK1 + 1), CS_E… in CG_EntityEvent()
917 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*lost1.wav", CS_EXTRA ); in CG_EntityEvent()
967 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*taunt%i.wav", event - EV_TAUNT1 + 1), CS… in CG_EntityEvent()
979 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*jlost%i.wav", event - EV_JLOST1 + 1), CS… in CG_EntityEvent()
991 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*gloat%i.wav", event - EV_GLOAT1 + 1), CS… in CG_EntityEvent()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_event.cpp656 cgi_S_StartSound ( NULL, cent->gent->owner->s.number, CHAN_VOICE, disintSound1 ); in CG_EntityEvent()
786 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, snd, CS_BASIC ); in CG_EntityEvent()
804 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*death%i.wav", event - EV_DEATH1 + 1), CS… in CG_EntityEvent()
930 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*ffwarn.wav", CS_COMBAT ); in CG_EntityEvent()
935 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*ffturn.wav", CS_COMBAT ); in CG_EntityEvent()
971 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*look%i.wav", event - EV_LOOK1 + 1), CS_E… in CG_EntityEvent()
975 CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, "*lost1.wav", CS_EXTRA ); in CG_EntityEvent()
1025 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*taunt%i.wav", event - EV_TAUNT1 + 1), CS… in CG_EntityEvent()
1037 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*jlost%i.wav", event - EV_JLOST1 + 1), CS… in CG_EntityEvent()
1049 …CG_TryPlayCustomSound( NULL, es->number, CHAN_VOICE, va("*gloat%i.wav", event - EV_GLOAT1 + 1), CS… in CG_EntityEvent()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_hover.c37 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in hover_sight()
39 gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0); in hover_sight()
48 gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); in hover_search()
50 gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); in hover_search()
55 gi.sound (self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0); in hover_search()
589 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain()
598 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain()
612 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain()
621 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain()
680 gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); in hover_die()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_hover.c37 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in hover_sight()
39 gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0); in hover_sight()
48 gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); in hover_search()
50 gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); in hover_search()
55 gi.sound (self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0); in hover_search()
589 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain()
598 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain()
612 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in hover_pain()
621 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in hover_pain()
680 gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); in hover_die()
[all …]
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dplayer.qc168 sound (self, CHAN_VOICE, "player/drown1.wav", 1, ATTN_NORM);
170 sound (self, CHAN_VOICE, "player/drown2.wav", 1, ATTN_NORM);
202 sound (self, CHAN_VOICE, "player/axhit1.wav", 1, ATTN_NORM);
210 sound (self, CHAN_VOICE, "player/pain1.wav", 1, ATTN_NORM);
212 sound (self, CHAN_VOICE, "player/pain2.wav", 1, ATTN_NORM);
214 sound (self, CHAN_VOICE, "player/pain3.wav", 1, ATTN_NORM);
216 sound (self, CHAN_VOICE, "player/pain4.wav", 1, ATTN_NORM);
218 sound (self, CHAN_VOICE, "player/pain5.wav", 1, ATTN_NORM);
220 sound (self, CHAN_VOICE, "player/pain6.wav", 1, ATTN_NORM);
283 sound (self, CHAN_VOICE, "player/death1.wav", 1, ATTN_NONE);
[all …]
H A Ddoors.qc52 sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
63 sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
70 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
94 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
701 sound(self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
726 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
735 sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
742 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
750 sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
762 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/menu/
H A Dmessagebox.cpp114 S_StopSound (CHAN_VOICE); in Init()
115 S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", snd_menuvolume, ATTN_NONE); in Init()
139 S_Sound (CHAN_VOICE | CHAN_UI, in CloseSound()
278 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent()
409 S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE); in HandleResult()
505 S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE); in CCMD()
510 S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); in CCMD()
564 S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE); in HandleResult()
584 S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE); in CCMD()
591 S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); in CCMD()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_pig.cpp46 S_Sound (this, CHAN_VOICE, "PigActive1", 1, ATTN_NORM); // snort in IMPLEMENT_CLASS()
51 S_Sound (this, CHAN_VOICE, "PigActive", 1, ATTN_NORM); in IMPLEMENT_CLASS()
79 S_Sound(player->mo, CHAN_VOICE, "PigActive", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
85 S_Sound(player->mo, CHAN_VOICE, "PigAttack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_utils.cpp287 CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, "*ffwarn.wav", CS_COMBAT ); in G_SpeechEvent()
290 CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, "*ffturn.wav", CS_COMBAT ); in G_SpeechEvent()
296 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*chase%i.wav", event - EV_CHASE1 + 1)… in G_SpeechEvent()
303 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*cover%i.wav", event - EV_COVER1 + 1)… in G_SpeechEvent()
320 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*look%i.wav", event - EV_LOOK1 + 1), … in G_SpeechEvent()
323 CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, "*lost1.wav", CS_EXTRA ); in G_SpeechEvent()
337 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*sight%i.wav", event - EV_SIGHT1 + 1)… in G_SpeechEvent()
365 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*taunt%i.wav", event - EV_TAUNT1 + 1)… in G_SpeechEvent()
375 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*jlost%i.wav", event - EV_JLOST1 + 1)… in G_SpeechEvent()
385 …CG_TryPlayCustomSound( NULL, self->s.number, CHAN_VOICE, va("*gloat%i.wav", event - EV_GLOAT1 + 1)… in G_SpeechEvent()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_strifestuff.cpp454 S_Sound (self, CHAN_VOICE, self->PainSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
486 S_Sound (self, CHAN_VOICE, self->SeeSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
517 S_Sound (self, CHAN_VOICE, "misc/alarm", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
553 S_Sound (CHAN_VOICE, "svox/voc13", 1, ATTN_NORM); in IMPLEMENT_CLASS()
606 S_Sound (self, CHAN_VOICE, self->ActiveSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
621 if (self->ActiveSound != 0 && !S_IsActorPlayingSomething (self, CHAN_VOICE, -1)) in DEFINE_ACTION_FUNCTION()
623 S_Sound (self, CHAN_VOICE|CHAN_LOOP, self->ActiveSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
669 S_Sound (self, CHAN_VOICE, "human/imonfire", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
/dports/games/q2pro/q2pro/game/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_mutant.c52 gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
54 gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
56 gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
60 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
64 gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
68 gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
167 gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
314 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
464 gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
467 gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_mutant.c36 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
38 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
40 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
45 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
50 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
55 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
161 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
330 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
495 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
500 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_mutant.c61 gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
63 gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
65 gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
71 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
77 gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
83 gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
294 gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
476 gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
647 gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
650 gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_mutant.c55 gi.sound (self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); in mutant_step()
57 gi.sound (self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); in mutant_step()
59 gi.sound (self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); in mutant_step()
64 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_sight()
69 gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); in mutant_search()
74 gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); in mutant_swing()
180 gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); in mutant_idle()
349 gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); in mutant_jump_takeoff()
514 gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); in mutant_pain()
519 gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); in mutant_pain()
[all …]

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