/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_muzzleflash.c | 213 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.bfgFireSfx, volume, ATTN_NORM, 0); in CG_ParseMuzzleFlash() 220 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash() 228 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash() 236 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash() 357 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.machGunSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2() 396 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.machGunSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2() 408 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.machGunSfx, 1, ATTN_NONE, 0); in CG_ParseMuzzleFlash2() 461 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.tankBlasterSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2() 491 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.chicRocketSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2() 498 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.tankRocketSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_flash.c | 104 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 143 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 160 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 162 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 177 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 179 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 181 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 217 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 511 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 539 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_fx.c | 66 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 77 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 81 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 83 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 87 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 89 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 91 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 109 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 284 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 304 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_scriptedmarine.cpp | 121 S_Sound (this, CHAN_WEAPON, "weapons/sshoto", 1, ATTN_NORM); in Tick() 124 S_Sound (this, CHAN_WEAPON, "weapons/sshotl", 1, ATTN_NORM); in Tick() 210 S_Sound (self, CHAN_WEAPON, "weapons/sawidle", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 273 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 276 S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 297 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 328 S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); in MarinePunch() 378 S_Sound (self, CHAN_WEAPON, "weapons/pistol", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 438 S_Sound (self, CHAN_WEAPON, "weapons/sshotf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 467 S_Sound (self, CHAN_WEAPON, "weapons/chngun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() [all …]
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H A D | a_possessed.cpp | 34 S_Sound (self, CHAN_WEAPON, "grunt/attack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 63 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 74 S_Sound (self, CHAN_WEAPON, "shotguy/attack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 94 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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H A D | a_doomweaps.cpp | 61 S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 92 S_Sound (self, CHAN_WEAPON, "weapons/pistol", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 165 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 213 S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 251 S_Sound (self, CHAN_WEAPON, "weapons/shotgf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 282 S_Sound (self, CHAN_WEAPON, "weapons/sshotf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 317 S_Sound (self, CHAN_WEAPON, "weapons/sshoto", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 322 S_Sound (self, CHAN_WEAPON, "weapons/sshotl", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 327 S_Sound (self, CHAN_WEAPON, "weapons/sshotc", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 398 S_Sound (self, CHAN_WEAPON, "weapons/chngun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() [all …]
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.HexenWeapons.vc | 193 PlaySound('FighterHammerMiss', CHAN_WEAPON); 208 PlaySound('FighterHammerMiss', CHAN_WEAPON); 275 PlaySound('FighterSwordFire', CHAN_WEAPON); 302 PlaySound('FighterHammerMiss', CHAN_WEAPON); 311 PlaySound('FighterHammerMiss', CHAN_WEAPON); 422 PlaySound('ClericCStaffFire', CHAN_WEAPON); 448 PlaySound('ClericFlameFire', CHAN_WEAPON); 475 PlaySound('HolySymbolFire', CHAN_WEAPON); 501 PlaySound('MageShardsFire', CHAN_WEAPON); 580 PlaySound('MageLightningFire', CHAN_WEAPON); [all …]
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H A D | ScriptedMarine.vc | 87 PlaySound('weapons/sshoto', CHAN_WEAPON); 229 PlaySound('weapons/sawidle', CHAN_WEAPON); 296 PlaySound('*fist', CHAN_WEAPON); 333 PlaySound('*fist', CHAN_WEAPON); 388 PlaySound('weapons/pistol', CHAN_WEAPON); 410 PlaySound('weapons/pistol', CHAN_WEAPON); 433 PlaySound('weapons/shotgf', CHAN_WEAPON); 481 PlaySound('weapons/sshotf', CHAN_WEAPON); 512 PlaySound('weapons/chngun', CHAN_WEAPON); 534 PlaySound('weapons/chngun', CHAN_WEAPON); [all …]
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H A D | Actor.Heretic.vc | 489 PlaySound('hknight/melee', CHAN_WEAPON); 493 PlaySound(AttackSound, CHAN_WEAPON); 551 PlaySound(AttackSound, CHAN_WEAPON); 618 PlaySound('ironlich/attack2', CHAN_WEAPON); 632 PlaySound('ironlich/attack1', CHAN_WEAPON); 653 PlaySound('ironlich/attack3', CHAN_WEAPON); 767 PlaySound('weapons/gauntletson', CHAN_WEAPON); 837 PlaySound('weapons/wandhit', CHAN_WEAPON); 874 PlaySound('weapons/wandhit', CHAN_WEAPON); 1103 PlaySound('weapons/maceshoot', CHAN_WEAPON); [all …]
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H A D | Actor.DoomAttack.vc | 53 PlaySound('grunt/attack', CHAN_WEAPON); 75 PlaySound('shotguy/attack', CHAN_WEAPON); 94 PlaySound(AttackSound, CHAN_WEAPON); 147 PlaySound(AttackSound, CHAN_WEAPON); 221 PlaySound('imp/melee', CHAN_WEAPON); 304 PlaySound('baron/melee', CHAN_WEAPON); 503 PlaySound('skeleton/melee', CHAN_WEAPON); 743 PlaySound('vile/stop', CHAN_WEAPON); 1124 PlaySound('weapons/sawfull', CHAN_WEAPON); 1127 PlaySound('weapons/sawhit', CHAN_WEAPON); [all …]
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_fx.c | 304 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 319 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 326 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 328 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 335 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 337 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 339 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 363 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 626 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 654 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_fx.c | 300 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 315 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 322 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 324 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05f); in CL_ParseMuzzleFlash() 331 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 333 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033f); in CL_ParseMuzzleFlash() 335 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066f); in CL_ParseMuzzleFlash() 359 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 624 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 652 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_fx.c | 392 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 407 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 414 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 416 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 423 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 425 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 427 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 451 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 711 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 739 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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H A D | cl_fxmax.c | 414 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 429 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 436 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 438 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 445 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 447 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 449 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 716 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 743 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 771 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_fx.c | 392 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 407 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 414 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 416 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 423 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 425 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 427 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 451 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 711 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 739 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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H A D | cl_fxmax.c | 414 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 429 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 436 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 438 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 445 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 447 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 449 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 716 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 743 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 771 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_strifeweapons.cpp | 118 S_Sound (self, CHAN_WEAPON, in DEFINE_ACTION_FUNCTION() 127 S_Sound (self, CHAN_WEAPON, "misc/swish", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 263 S_Sound (self, CHAN_WEAPON, "weapons/xbowshoot", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 301 S_Sound (self, CHAN_WEAPON, "weapons/assaultgun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 439 S_Sound (self, CHAN_WEAPON, "weapons/mauler1", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 888 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 925 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 966 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 987 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 1018 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_fx.c | 449 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 464 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 471 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 473 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 480 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 482 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 484 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 751 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 778 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 806 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_dragon.cpp | 85 S_Sound (actor, CHAN_WEAPON, actor->AttackSound, 1, ATTN_NORM); in DECLARE_ACTION() 90 S_Sound (actor, CHAN_WEAPON, actor->AttackSound, 1, ATTN_NORM); in DECLARE_ACTION() 196 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 201 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_parasite.c | 57 gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch() 62 gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in() 67 gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight() 72 gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap() 77 gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch() 82 gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search() 351 gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_parasite.c | 57 gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch() 62 gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in() 67 gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight() 72 gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap() 77 gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch() 82 gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search() 351 gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_parasite.c | 38 gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch() 43 gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in() 48 gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight() 53 gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap() 58 gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch() 63 gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search() 332 gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_parasite.c | 38 gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch() 43 gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in() 48 gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight() 53 gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap() 58 gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch() 63 gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search() 332 gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_parasite.c | 55 gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch() 59 gi.sound(self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in() 63 gi.sound(self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight() 67 gi.sound(self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap() 71 gi.sound(self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch() 75 gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search() 327 gi.sound(self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_parasite.c | 38 gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch() 43 gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in() 48 gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight() 53 gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap() 58 gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch() 63 gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search() 332 gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()
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