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Searched refs:CHAN_WEAPON (Results 1 – 25 of 625) sorted by relevance

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/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_muzzleflash.c213 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.bfgFireSfx, volume, ATTN_NORM, 0); in CG_ParseMuzzleFlash()
220 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash()
228 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash()
236 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz.grenadeFireSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash()
357 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.machGunSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2()
396 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.machGunSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2()
408 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.machGunSfx, 1, ATTN_NONE, 0); in CG_ParseMuzzleFlash2()
461 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.tankBlasterSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2()
491 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.chicRocketSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2()
498 cgi.Snd_StartSound (NULL, entNum, CHAN_WEAPON, cgMedia.sfx.mz2.tankRocketSfx, 1, ATTN_NORM, 0); in CG_ParseMuzzleFlash2()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_flash.c104 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
143 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
160 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
162 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
177 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
179 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
181 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
217 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
511 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
539 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_fx.c66 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
77 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
81 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
83 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
87 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
89 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
91 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
109 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
284 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
304 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_scriptedmarine.cpp121 S_Sound (this, CHAN_WEAPON, "weapons/sshoto", 1, ATTN_NORM); in Tick()
124 S_Sound (this, CHAN_WEAPON, "weapons/sshotl", 1, ATTN_NORM); in Tick()
210 S_Sound (self, CHAN_WEAPON, "weapons/sawidle", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
273 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
276 S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
297 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
328 S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); in MarinePunch()
378 S_Sound (self, CHAN_WEAPON, "weapons/pistol", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
438 S_Sound (self, CHAN_WEAPON, "weapons/sshotf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
467 S_Sound (self, CHAN_WEAPON, "weapons/chngun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
[all …]
H A Da_possessed.cpp34 S_Sound (self, CHAN_WEAPON, "grunt/attack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
63 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
74 S_Sound (self, CHAN_WEAPON, "shotguy/attack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
94 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
H A Da_doomweaps.cpp61 S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
92 S_Sound (self, CHAN_WEAPON, "weapons/pistol", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
165 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
213 S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
251 S_Sound (self, CHAN_WEAPON, "weapons/shotgf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
282 S_Sound (self, CHAN_WEAPON, "weapons/sshotf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
317 S_Sound (self, CHAN_WEAPON, "weapons/sshoto", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
322 S_Sound (self, CHAN_WEAPON, "weapons/sshotl", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
327 S_Sound (self, CHAN_WEAPON, "weapons/sshotc", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
398 S_Sound (self, CHAN_WEAPON, "weapons/chngun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
[all …]
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.HexenWeapons.vc193 PlaySound('FighterHammerMiss', CHAN_WEAPON);
208 PlaySound('FighterHammerMiss', CHAN_WEAPON);
275 PlaySound('FighterSwordFire', CHAN_WEAPON);
302 PlaySound('FighterHammerMiss', CHAN_WEAPON);
311 PlaySound('FighterHammerMiss', CHAN_WEAPON);
422 PlaySound('ClericCStaffFire', CHAN_WEAPON);
448 PlaySound('ClericFlameFire', CHAN_WEAPON);
475 PlaySound('HolySymbolFire', CHAN_WEAPON);
501 PlaySound('MageShardsFire', CHAN_WEAPON);
580 PlaySound('MageLightningFire', CHAN_WEAPON);
[all …]
H A DScriptedMarine.vc87 PlaySound('weapons/sshoto', CHAN_WEAPON);
229 PlaySound('weapons/sawidle', CHAN_WEAPON);
296 PlaySound('*fist', CHAN_WEAPON);
333 PlaySound('*fist', CHAN_WEAPON);
388 PlaySound('weapons/pistol', CHAN_WEAPON);
410 PlaySound('weapons/pistol', CHAN_WEAPON);
433 PlaySound('weapons/shotgf', CHAN_WEAPON);
481 PlaySound('weapons/sshotf', CHAN_WEAPON);
512 PlaySound('weapons/chngun', CHAN_WEAPON);
534 PlaySound('weapons/chngun', CHAN_WEAPON);
[all …]
H A DActor.Heretic.vc489 PlaySound('hknight/melee', CHAN_WEAPON);
493 PlaySound(AttackSound, CHAN_WEAPON);
551 PlaySound(AttackSound, CHAN_WEAPON);
618 PlaySound('ironlich/attack2', CHAN_WEAPON);
632 PlaySound('ironlich/attack1', CHAN_WEAPON);
653 PlaySound('ironlich/attack3', CHAN_WEAPON);
767 PlaySound('weapons/gauntletson', CHAN_WEAPON);
837 PlaySound('weapons/wandhit', CHAN_WEAPON);
874 PlaySound('weapons/wandhit', CHAN_WEAPON);
1103 PlaySound('weapons/maceshoot', CHAN_WEAPON);
[all …]
H A DActor.DoomAttack.vc53 PlaySound('grunt/attack', CHAN_WEAPON);
75 PlaySound('shotguy/attack', CHAN_WEAPON);
94 PlaySound(AttackSound, CHAN_WEAPON);
147 PlaySound(AttackSound, CHAN_WEAPON);
221 PlaySound('imp/melee', CHAN_WEAPON);
304 PlaySound('baron/melee', CHAN_WEAPON);
503 PlaySound('skeleton/melee', CHAN_WEAPON);
743 PlaySound('vile/stop', CHAN_WEAPON);
1124 PlaySound('weapons/sawfull', CHAN_WEAPON);
1127 PlaySound('weapons/sawhit', CHAN_WEAPON);
[all …]
/dports/games/q2pro/q2pro/source/
H A Dcl_fx.c304 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
319 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
326 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
328 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
335 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
337 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
339 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
363 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
626 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
654 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_fx.c300 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
315 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
322 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
324 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05f); in CL_ParseMuzzleFlash()
331 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
333 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033f); in CL_ParseMuzzleFlash()
335 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066f); in CL_ParseMuzzleFlash()
359 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
624 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
652 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_fx.c392 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
407 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
414 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
416 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
423 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
425 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
427 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
451 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
711 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
739 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
H A Dcl_fxmax.c414 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
429 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
436 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
438 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
445 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
447 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
449 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
716 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
743 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
771 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_fx.c392 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
407 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
414 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
416 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
423 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
425 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
427 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
451 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
711 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
739 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
H A Dcl_fxmax.c414 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
429 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
436 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
438 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
445 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
447 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
449 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
716 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
743 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
771 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_strifeweapons.cpp118 S_Sound (self, CHAN_WEAPON, in DEFINE_ACTION_FUNCTION()
127 S_Sound (self, CHAN_WEAPON, "misc/swish", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
263 S_Sound (self, CHAN_WEAPON, "weapons/xbowshoot", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
301 S_Sound (self, CHAN_WEAPON, "weapons/assaultgun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
439 S_Sound (self, CHAN_WEAPON, "weapons/mauler1", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
888 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
925 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
966 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
987 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
1018 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_fx.c449 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
464 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
471 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
473 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
480 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
482 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
484 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
751 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
778 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
806 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_dragon.cpp85 S_Sound (actor, CHAN_WEAPON, actor->AttackSound, 1, ATTN_NORM); in DECLARE_ACTION()
90 S_Sound (actor, CHAN_WEAPON, actor->AttackSound, 1, ATTN_NORM); in DECLARE_ACTION()
196 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
201 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_parasite.c57 gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch()
62 gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in()
67 gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight()
72 gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap()
77 gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch()
82 gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search()
351 gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_parasite.c57 gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch()
62 gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in()
67 gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight()
72 gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap()
77 gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch()
82 gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search()
351 gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_parasite.c38 gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch()
43 gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in()
48 gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight()
53 gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap()
58 gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch()
63 gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search()
332 gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_parasite.c38 gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch()
43 gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in()
48 gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight()
53 gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap()
58 gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch()
63 gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search()
332 gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_parasite.c55 gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch()
59 gi.sound(self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in()
63 gi.sound(self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight()
67 gi.sound(self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap()
71 gi.sound(self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch()
75 gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search()
327 gi.sound(self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_parasite.c38 gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); in parasite_launch()
43 gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); in parasite_reel_in()
48 gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); in parasite_sight()
53 gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); in parasite_tap()
58 gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); in parasite_scratch()
63 gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); in parasite_search()
332 gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); in parasite_drain_attack()

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