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Searched refs:CHECK_RADIUS (Results 1 – 4 of 4) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/ai/
H A Dai_interface.cpp850 const int CHECK_RADIUS = 12; in getFirstOnSightEnemyUnit() local
872 for(int aiX = pos.x-CHECK_RADIUS; aiX < pos.x + CHECK_RADIUS; ++aiX) { in getFirstOnSightEnemyUnit()
873 for(int aiY = pos.y-CHECK_RADIUS; aiY < pos.y + CHECK_RADIUS; ++aiY) { in getFirstOnSightEnemyUnit()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/
H A Dlisa.c134 #define CHECK_RADIUS(loop, context) \ macro
299 CHECK_RADIUS(loop, lc); in drawlisa()
504 CHECK_RADIUS(loop, lc); in initlisa()
/dports/x11-toolkits/tk87/tk8.7a5/macosx/
H A DttkMacOSXTheme.c139 #define CHECK_RADIUS(radius, bounds) \ macro
442 CHECK_RADIUS(radius, bounds) in FillButtonBackground()
505 CHECK_RADIUS(4, bounds) in DrawGroupBox()
550 CHECK_RADIUS(radius, bounds) in SolidFillRoundedRectangle()
673 CHECK_RADIUS(radius, bounds) in GradientFillRoundedRectangle()
1114 CHECK_RADIUS(4, insetBounds) in DrawDarkFocusRing()
/dports/x11-toolkits/tk86/tk8.6.12/macosx/
H A DttkMacOSXTheme.c148 #define CHECK_RADIUS(radius, bounds) \ macro
451 CHECK_RADIUS(radius, bounds) in FillButtonBackground()
514 CHECK_RADIUS(4, bounds) in DrawGroupBox()
559 CHECK_RADIUS(radius, bounds) in SolidFillRoundedRectangle()
682 CHECK_RADIUS(radius, bounds) in GradientFillRoundedRectangle()
1157 CHECK_RADIUS(4, insetBounds) in DrawDarkFocusRing()