Searched refs:CHECK_RADIUS (Results 1 – 4 of 4) sorted by relevance
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/ai/ |
H A D | ai_interface.cpp | 850 const int CHECK_RADIUS = 12; in getFirstOnSightEnemyUnit() local 872 for(int aiX = pos.x-CHECK_RADIUS; aiX < pos.x + CHECK_RADIUS; ++aiX) { in getFirstOnSightEnemyUnit() 873 for(int aiY = pos.y-CHECK_RADIUS; aiY < pos.y + CHECK_RADIUS; ++aiY) { in getFirstOnSightEnemyUnit()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/ |
H A D | lisa.c | 134 #define CHECK_RADIUS(loop, context) \ macro 299 CHECK_RADIUS(loop, lc); in drawlisa() 504 CHECK_RADIUS(loop, lc); in initlisa()
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/dports/x11-toolkits/tk87/tk8.7a5/macosx/ |
H A D | ttkMacOSXTheme.c | 139 #define CHECK_RADIUS(radius, bounds) \ macro 442 CHECK_RADIUS(radius, bounds) in FillButtonBackground() 505 CHECK_RADIUS(4, bounds) in DrawGroupBox() 550 CHECK_RADIUS(radius, bounds) in SolidFillRoundedRectangle() 673 CHECK_RADIUS(radius, bounds) in GradientFillRoundedRectangle() 1114 CHECK_RADIUS(4, insetBounds) in DrawDarkFocusRing()
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/dports/x11-toolkits/tk86/tk8.6.12/macosx/ |
H A D | ttkMacOSXTheme.c | 148 #define CHECK_RADIUS(radius, bounds) \ macro 451 CHECK_RADIUS(radius, bounds) in FillButtonBackground() 514 CHECK_RADIUS(4, bounds) in DrawGroupBox() 559 CHECK_RADIUS(radius, bounds) in SolidFillRoundedRectangle() 682 CHECK_RADIUS(radius, bounds) in GradientFillRoundedRectangle() 1157 CHECK_RADIUS(4, insetBounds) in DrawDarkFocusRing()
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