Searched refs:CHEST_INVENTORY_X (Results 1 – 5 of 5) sorted by relevance
116 if (omousex >= CHEST_INVENTORY_X && omousex < CHEST_INVENTORY_X + (inventoryChest_bmp->w - 28)) in drawChestSlots()118 pos.x = CHEST_INVENTORY_X + 12; in drawChestSlots()243 …if (omousex >= CHEST_INVENTORY_X + (inventoryChest_bmp->w - 28) && omousex < CHEST_INVENTORY_X + (… in updateChestInventory()263 if (omousex >= CHEST_INVENTORY_X + 393 && omousex < CHEST_INVENTORY_X + 407) in updateChestInventory()269 if (omousex >= CHEST_INVENTORY_X + 376 && omousex < CHEST_INVENTORY_X + 391) in updateChestInventory()278 dragoffset_x = omousex - CHEST_INVENTORY_X; in updateChestInventory()293 …if ( omousex >= CHEST_INVENTORY_X + 12 && omousex < CHEST_INVENTORY_X + (inventoryChest_bmp->w - 2… in updateChestInventory()316 if (CHEST_INVENTORY_X <= 0) in updateChestInventory()382 pos.x = CHEST_INVENTORY_X + 393; in updateChestInventory()396 pos.x = CHEST_INVENTORY_X + 376; in updateChestInventory()[all …]
52 …if (omousex > CHEST_INVENTORY_X && omousex < CHEST_INVENTORY_X + inventoryChest_bmp->w && omousey … in clickDescription()
213 #define CHEST_INVENTORY_X (((xres / 2) - (inventoryChest_bmp->w / 2)) + chestgui_offset_x) macro
345 int warpX = CHEST_INVENTORY_X + (inventoryoptionChest_bmp->w / 2); in select_inventory_slot()513 if (mousex >= CHEST_INVENTORY_X && mousey >= CHEST_INVENTORY_Y in releaseItem()514 && mousex < CHEST_INVENTORY_X + inventoryChest_bmp->w in releaseItem()
81 …if (omousex > CHEST_INVENTORY_X && omousex < CHEST_INVENTORY_X + inventoryChest_bmp->w && omousey … in entityClicked()