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Searched refs:CIN_silent (Results 1 – 25 of 54) sorted by relevance

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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c1973 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
1991 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
2008 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
2025 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
2042 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
2059 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
2076 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c1973 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
1991 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
2008 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
2025 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
2042 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
2059 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
2076 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_cin.cpp1524 cinTable[currentHandle].silent = (qboolean)((systemBits & CIN_silent) != 0); in CIN_PlayCinematic()
1907 bits |= CIN_silent; // knock out existing english track in PlayCinematic()
1913 bits |= CIN_silent; // knock out existing english track in PlayCinematic()
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_main.c1104 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic()
1127 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic()
1250 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic()
4446 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4453 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4467 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4902 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_main.c1104 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic()
1127 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic()
1250 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic()
4446 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4453 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4467 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4902 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_main.c1104 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic()
1127 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic()
1250 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic()
4446 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4453 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4467 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4902 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_main.c1081 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic()
1104 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic()
1227 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic()
4429 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4436 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4450 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4885 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_main.c1081 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic()
1104 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic()
1227 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic()
4429 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4436 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4450 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4885 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
/dports/games/evq3/evq3/code/ui/
H A Dui_main.c1104 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic()
1127 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic()
1250 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic()
4446 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4453 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4467 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
4902 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_main.c1372 …ayCinematic( va( "%s.roq", uiInfo.teamList[i].imageName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawClanCinematic()
1411 …CIN_PlayCinematic( va( "%s.roq", "assault" ), 0, 0, 0, 0, ( CIN_loop | CIN_silent | CIN_system ) ); in UI_DrawPregameCinematic()
1443 …atic( va( "%s.roq", uiInfo.movieList[uiInfo.movieIndex] ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawPreviewCinematic()
1772 …inematic( va( "%s.roq", uiInfo.mapList[map].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawMapCinematic()
6115 …roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection()
6122 …", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection()
6136 …nematic = trap_CIN_PlayCinematic( va( "%s.roq", mapName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection()
6607 return trap_CIN_PlayCinematic( name, x, y, w, h, ( CIN_loop | CIN_silent ) ); in UI_PlayCinematic()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_main.c1383 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic()
1406 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic()
1645 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic()
5213 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
5220 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
5234 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
5297 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.h295 #define CIN_silent 8 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.h295 #define CIN_silent 8 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.h292 #define CIN_silent 8 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_main.c1602 …ayCinematic( va( "%s.roq", uiInfo.teamList[i].imageName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawClanCinematic()
1640 …atic( va( "%s.roq", uiInfo.movieList[uiInfo.movieIndex] ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawPreviewCinematic()
1783 …inematic( va( "%s.roq", uiInfo.mapList[map].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawMapCinematic()
6317 …roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection()
6324 …", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection()
6338 …nematic = trap_CIN_PlayCinematic( va( "%s.roq", mapName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection()
6820 return trap_CIN_PlayCinematic( name, x, y, w, h, ( CIN_loop | CIN_silent ) ); in UI_PlayCinematic()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h260 #define CIN_silent 8 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h307 #define CIN_silent 8 macro
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h327 #define CIN_silent 8 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h307 #define CIN_silent 8 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dq_shared.h400 #define CIN_silent 8 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dq_shared.h402 #define CIN_silent 0x08 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/splines/
H A Dq_splineshared.h384 #define CIN_silent 8 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/splines/
H A Dq_splineshared.h386 #define CIN_silent 0x08 macro
/dports/games/evq3/evq3/code/qcommon/
H A Dq_shared.h307 #define CIN_silent 8 macro
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_main.c1678 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic()
1700 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic()
2079 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic()
8981 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
8987 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
9001 …erCinematic = trap->CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection()
9294 return trap->CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()

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