/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 1973 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 1991 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 2008 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 2025 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 2042 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 2059 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 2076 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 1973 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 1991 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 2008 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 2025 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 2042 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 2059 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage() 2076 …ideoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); in ParseStage()
|
/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_cin.cpp | 1524 cinTable[currentHandle].silent = (qboolean)((systemBits & CIN_silent) != 0); in CIN_PlayCinematic() 1907 bits |= CIN_silent; // knock out existing english track in PlayCinematic() 1913 bits |= CIN_silent; // knock out existing english track in PlayCinematic()
|
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_main.c | 1104 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic() 1127 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic() 1250 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic() 4446 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4453 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4467 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4902 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
|
/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_main.c | 1104 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic() 1127 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic() 1250 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic() 4446 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4453 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4467 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4902 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_main.c | 1104 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic() 1127 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic() 1250 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic() 4446 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4453 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4467 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4902 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_main.c | 1081 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic() 1104 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic() 1227 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic() 4429 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4436 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4450 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4885 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_main.c | 1081 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic() 1104 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic() 1227 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic() 4429 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4436 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4450 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4885 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
|
/dports/games/evq3/evq3/code/ui/ |
H A D | ui_main.c | 1104 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic() 1127 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic() 1250 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic() 4446 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4453 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4467 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 4902 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_main.c | 1372 …ayCinematic( va( "%s.roq", uiInfo.teamList[i].imageName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawClanCinematic() 1411 …CIN_PlayCinematic( va( "%s.roq", "assault" ), 0, 0, 0, 0, ( CIN_loop | CIN_silent | CIN_system ) ); in UI_DrawPregameCinematic() 1443 …atic( va( "%s.roq", uiInfo.movieList[uiInfo.movieIndex] ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawPreviewCinematic() 1772 …inematic( va( "%s.roq", uiInfo.mapList[map].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawMapCinematic() 6115 …roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection() 6122 …", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection() 6136 …nematic = trap_CIN_PlayCinematic( va( "%s.roq", mapName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection() 6607 return trap_CIN_PlayCinematic( name, x, y, w, h, ( CIN_loop | CIN_silent ) ); in UI_PlayCinematic()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_main.c | 1383 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic() 1406 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic() 1645 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic() 5213 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 5220 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 5234 …verCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 5297 return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
|
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 295 #define CIN_silent 8 macro
|
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 295 #define CIN_silent 8 macro
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | q_shared.h | 292 #define CIN_silent 8 macro
|
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_main.c | 1602 …ayCinematic( va( "%s.roq", uiInfo.teamList[i].imageName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawClanCinematic() 1640 …atic( va( "%s.roq", uiInfo.movieList[uiInfo.movieIndex] ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawPreviewCinematic() 1783 …inematic( va( "%s.roq", uiInfo.mapList[map].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_DrawMapCinematic() 6317 …roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection() 6324 …", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection() 6338 …nematic = trap_CIN_PlayCinematic( va( "%s.roq", mapName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); in UI_FeederSelection() 6820 return trap_CIN_PlayCinematic( name, x, y, w, h, ( CIN_loop | CIN_silent ) ); in UI_PlayCinematic()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | q_shared.h | 260 #define CIN_silent 8 macro
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_shared.h | 307 #define CIN_silent 8 macro
|
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 327 #define CIN_silent 8 macro
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_shared.h | 307 #define CIN_silent 8 macro
|
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | q_shared.h | 400 #define CIN_silent 8 macro
|
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | q_shared.h | 402 #define CIN_silent 0x08 macro
|
/dports/games/iortcw/iortcw-1.51c/MP/code/splines/ |
H A D | q_splineshared.h | 384 #define CIN_silent 8 macro
|
/dports/games/iortcw/iortcw-1.51c/SP/code/splines/ |
H A D | q_splineshared.h | 386 #define CIN_silent 0x08 macro
|
/dports/games/evq3/evq3/code/qcommon/ |
H A D | q_shared.h | 307 #define CIN_silent 8 macro
|
/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_main.c | 1678 …IN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawClanCinematic() 1700 …Cinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawPreviewCinematic() 2079 …PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_DrawMapCinematic() 8981 …%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 8987 …roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 9001 …erCinematic = trap->CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); in UI_FeederSelection() 9294 return trap->CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); in UI_PlayCinematic()
|