/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_cin.c | 1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1596 int bits = CIN_system; in CL_PlayCinematic_f()
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | cl_cin.c | 1484 if ( !( systemBits & CIN_system ) ) { in CIN_PlayCinematic() 1516 cinTable[currentHandle].alterGameState = ( systemBits & CIN_system ) != 0; in CIN_PlayCinematic() 1706 int bits = CIN_system; in CL_PlayCinematic_f()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_cin.c | 1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1596 int bits = CIN_system; in CL_PlayCinematic_f()
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/dports/games/evq3/evq3/code/client/ |
H A D | cl_cin.c | 1414 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1446 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1588 int bits = CIN_system; in CL_PlayCinematic_f()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_cin.c | 1425 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1457 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1601 int bits = CIN_system; in CL_PlayCinematic_f()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_cin.c | 1416 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1448 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1590 int bits = CIN_system; in CL_PlayCinematic_f()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cin.c | 1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1614 int bits = CIN_system; in CL_PlayCinematic_f()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_cin.cpp | 1451 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1483 cinTable[currentHandle].alterGameState = (qboolean)((systemBits & CIN_system) != 0); in CIN_PlayCinematic() 1648 int bits = CIN_system; in CL_PlayCinematic_f()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cin.c | 1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic() 1614 int bits = CIN_system; in CL_PlayCinematic_f()
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | cl_cin.c | 1461 if ( !( systemBits & CIN_system ) ) { in CIN_PlayCinematic() 1493 cinTable[currentHandle].alterGameState = ( systemBits & CIN_system ) != 0; in CIN_PlayCinematic() 1665 int bits = CIN_system; in CL_PlayCinematic_f()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_cin.cpp | 1490 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic() 1522 cinTable[currentHandle].alterGameState = (qboolean)((systemBits & CIN_system) != 0); in CIN_PlayCinematic() 1835 int bits = qbInGame?0:CIN_system; in PlayCinematic()
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 292 #define CIN_system 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 292 #define CIN_system 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | q_shared.h | 289 #define CIN_system 1 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | q_shared.h | 257 #define CIN_system 1 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_shared.h | 304 #define CIN_system 1 macro
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H A D | q_shared.h.mine | 298 #define CIN_system 1
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 324 #define CIN_system 1 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_shared.h | 304 #define CIN_system 1 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | q_shared.h | 397 #define CIN_system 1 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | q_shared.h | 399 #define CIN_system 0x01 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/splines/ |
H A D | q_splineshared.h | 381 #define CIN_system 1 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/splines/ |
H A D | q_splineshared.h | 383 #define CIN_system 0x01 macro
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | q_shared.h | 304 #define CIN_system 1 macro
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Cinematic.cpp | 40 #define CIN_system 1 macro
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