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Searched refs:CIN_system (Results 1 – 25 of 32) sorted by relevance

12

/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cin.c1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic()
1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic()
1596 int bits = CIN_system; in CL_PlayCinematic_f()
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dcl_cin.c1484 if ( !( systemBits & CIN_system ) ) { in CIN_PlayCinematic()
1516 cinTable[currentHandle].alterGameState = ( systemBits & CIN_system ) != 0; in CIN_PlayCinematic()
1706 int bits = CIN_system; in CL_PlayCinematic_f()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_cin.c1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic()
1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic()
1596 int bits = CIN_system; in CL_PlayCinematic_f()
/dports/games/evq3/evq3/code/client/
H A Dcl_cin.c1414 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic()
1446 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic()
1588 int bits = CIN_system; in CL_PlayCinematic_f()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cin.c1425 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic()
1457 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic()
1601 int bits = CIN_system; in CL_PlayCinematic_f()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cin.c1416 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic()
1448 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic()
1590 int bits = CIN_system; in CL_PlayCinematic_f()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_cin.c1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic()
1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic()
1614 int bits = CIN_system; in CL_PlayCinematic_f()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_cin.cpp1451 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic()
1483 cinTable[currentHandle].alterGameState = (qboolean)((systemBits & CIN_system) != 0); in CIN_PlayCinematic()
1648 int bits = CIN_system; in CL_PlayCinematic_f()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_cin.c1422 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic()
1454 cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; in CIN_PlayCinematic()
1614 int bits = CIN_system; in CL_PlayCinematic_f()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_cin.c1461 if ( !( systemBits & CIN_system ) ) { in CIN_PlayCinematic()
1493 cinTable[currentHandle].alterGameState = ( systemBits & CIN_system ) != 0; in CIN_PlayCinematic()
1665 int bits = CIN_system; in CL_PlayCinematic_f()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_cin.cpp1490 if (!(systemBits & CIN_system)) { in CIN_PlayCinematic()
1522 cinTable[currentHandle].alterGameState = (qboolean)((systemBits & CIN_system) != 0); in CIN_PlayCinematic()
1835 int bits = qbInGame?0:CIN_system; in PlayCinematic()
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.h292 #define CIN_system 1 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.h292 #define CIN_system 1 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.h289 #define CIN_system 1 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h257 #define CIN_system 1 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h304 #define CIN_system 1 macro
H A Dq_shared.h.mine298 #define CIN_system 1
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h324 #define CIN_system 1 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h304 #define CIN_system 1 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dq_shared.h397 #define CIN_system 1 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dq_shared.h399 #define CIN_system 0x01 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/splines/
H A Dq_splineshared.h381 #define CIN_system 1 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/splines/
H A Dq_splineshared.h383 #define CIN_system 0x01 macro
/dports/games/evq3/evq3/code/qcommon/
H A Dq_shared.h304 #define CIN_system 1 macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DCinematic.cpp40 #define CIN_system 1 macro

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