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Searched refs:CLAMP_TO_EDGE (Results 1 – 25 of 512) sorted by relevance

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/dports/games/astromenace/astromenace-1.4.1/src/assets/
H A Dtexture.cpp46 const eTextureWrapMode TextWrap{eTextureWrapMode::CLAMP_TO_EDGE};
55 eTextureWrapMode _TextWrap = eTextureWrapMode::CLAMP_TO_EDGE, in sTextureAsset()
375 …kybox_back6.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}},
377 …ybox_front5.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}},
378 …kybox_left2.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}},
379 …ybox_right1.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}},
380 …skybox_top3.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}},
381 …kybox_back6.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}},
383 …ybox_front5.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}},
384 …kybox_left2.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}},
[all …]
H A Dloading.cpp201 sTextureWrap{eTextureWrapMode::CLAMP_TO_EDGE}, in LoadAllGameAssets()
210 sTextureWrap{eTextureWrapMode::CLAMP_TO_EDGE}, in LoadAllGameAssets()
215 sTextureWrap{eTextureWrapMode::CLAMP_TO_EDGE}, in LoadAllGameAssets()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/material/
H A DTextureBuilder.cxx194 {"clamp-to-edge", Texture::CLAMP_TO_EDGE},
615 cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in build()
616 cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in build()
617 cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE); in build()
728 cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in build()
729 cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in build()
730 cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE); in build()
735 cubeTexture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in build()
736 cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in build()
737 cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE); in build()
[all …]
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/
H A DTerrainTileModelFactory.cpp400 tex->setWrap( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE ); in createImageTexture()
401 tex->setWrap( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE ); in createImageTexture()
432 tex->setWrap( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE ); in createCoverageTexture()
433 tex->setWrap( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE ); in createCoverageTexture()
451 tex->setWrap ( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE ); in createElevationTexture()
452 tex->setWrap ( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE ); in createElevationTexture()
484 tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in createNormalTexture()
485 tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in createNormalTexture()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DSampler.cpp165 if (ws == Texture::CLAMP_TO_EDGE) in compileGLObjects()
167 if (wt == Texture::CLAMP_TO_EDGE) in compileGLObjects()
169 if (wr == Texture::CLAMP_TO_EDGE) in compileGLObjects()
184 if (ws == Texture::CLAMP) ws = Texture::CLAMP_TO_EDGE; in compileGLObjects()
185 if (wt == Texture::CLAMP) wt = Texture::CLAMP_TO_EDGE; in compileGLObjects()
186 if (wr == Texture::CLAMP) wr = Texture::CLAMP_TO_EDGE; in compileGLObjects()
/dports/games/openmw/openmw-openmw-0.47.0/components/myguiplatform/
H A Dmyguitexture.cpp75 mTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in createManual()
76 mTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in createManual()
100 mTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in loadFromFile()
101 mTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in loadFromFile()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/
H A Des2fTextureFormatTests.cpp156 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate()
327 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace()
482 …refParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE in iterate()
566 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sa… in testFace()
H A Des2fShaderDiscardTests.cpp119 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
/dports/games/palomino/palomino/src/fx/
H A Dtexture.hh50 mTextureObject->setWrap( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE ); // tx in Configure()
51 mTextureObject->setWrap( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE ); // ty in Configure()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fTextureFormatTests.cpp193 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate()
383 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace()
550 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in testLayer()
708 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in testSlice()
854 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate()
1005 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace()
1145 …refParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE in iterate()
1229 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sa… in testFace()
H A Des3fShaderDiscardTests.cpp98 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/qt/
H A DDrawingBufferQt.cpp61 …raphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); in DrawingBuffer()
62 …raphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); in DrawingBuffer()
/dports/misc/mnn/MNN-1.2.0/demo/android/app/includes/MNN/
H A DImageProcess.hpp29 enum Wrap { CLAMP_TO_EDGE = 0, ZERO = 1, REPEAT = 2 }; enumerator
54 Wrap wrap = CLAMP_TO_EDGE;
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_mp/
H A DTileModel.cpp218 _texture->setWrap( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE );
219 _texture->setWrap( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE );
371 _elevationTexture->setWrap ( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE );
372 _elevationTexture->setWrap ( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE );
390 _normalTexture->setWrap ( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE );
391 _normalTexture->setWrap ( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE );
/dports/misc/mnn/MNN-1.2.0/include/MNN/
H A DImageProcess.hpp31 enum Wrap { CLAMP_TO_EDGE = 0, ZERO = 1, REPEAT = 2 }; enumerator
56 Wrap wrap = CLAMP_TO_EDGE;
/dports/misc/mnn/MNN-1.2.0/demo/android/app/src/main/java/com/taobao/android/mnn/
H A DMNNImageProcess.java70 CLAMP_TO_EDGE(0), enumConstant
95 public Wrap wrap = Wrap.CLAMP_TO_EDGE;
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dutil.cpp52 tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in overrideTexture()
53 tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in overrideTexture()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWidget/
H A DVncClient.cpp57 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in assign()
58 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in assign()
H A DPdfReader.cpp62 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in assign()
63 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in assign()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWidget/
H A DVncClient.cpp57 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in assign()
58 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in assign()
H A DPdfReader.cpp62 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
63 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/html/canvas/
H A DWebGLTexture.cpp105 case GraphicsContext3D::CLAMP_TO_EDGE: in setParameteri()
114 case GraphicsContext3D::CLAMP_TO_EDGE: in setParameteri()
335 … || m_wrapS != GraphicsContext3D::CLAMP_TO_EDGE || m_wrapT != GraphicsContext3D::CLAMP_TO_EDGE)) in update()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/ffmpeg/libavfilter/dnn/
H A Ddnn_backend_native_layer_conv2d.c24 #define CLAMP_TO_EDGE(x, w) ((x) < 0 ? 0 : ((x) >= (w) ? (w - 1) : (x))) macro
131 … int y_pos = CLAMP_TO_EDGE(y + (kernel_y - radius) * conv_params->dilation, height); in dnn_execute_layer_conv2d()
132 … int x_pos = CLAMP_TO_EDGE(x + (kernel_x - radius) * conv_params->dilation, width); in dnn_execute_layer_conv2d()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgFX/
H A DSpecularHighlights.cpp139 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in define_passes()
140 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in define_passes()
141 texture->setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP_TO_EDGE); in define_passes()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgFX/
H A DSpecularHighlights.cpp139 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in define_passes()
140 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in define_passes()
141 texture->setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP_TO_EDGE); in define_passes()

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