/dports/games/astromenace/astromenace-1.4.1/src/assets/ |
H A D | texture.cpp | 46 const eTextureWrapMode TextWrap{eTextureWrapMode::CLAMP_TO_EDGE}; 55 eTextureWrapMode _TextWrap = eTextureWrapMode::CLAMP_TO_EDGE, in sTextureAsset() 375 …kybox_back6.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}}, 377 …ybox_front5.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}}, 378 …kybox_left2.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}}, 379 …ybox_right1.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}}, 380 …skybox_top3.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}}, 381 …kybox_back6.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}}, 383 …ybox_front5.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}}, 384 …kybox_left2.tga", sTextureAsset{false, eAlphaCreateMode::GREYSC, eTextureWrapMode::CLAMP_TO_EDGE}}, [all …]
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H A D | loading.cpp | 201 sTextureWrap{eTextureWrapMode::CLAMP_TO_EDGE}, in LoadAllGameAssets() 210 sTextureWrap{eTextureWrapMode::CLAMP_TO_EDGE}, in LoadAllGameAssets() 215 sTextureWrap{eTextureWrapMode::CLAMP_TO_EDGE}, in LoadAllGameAssets()
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/material/ |
H A D | TextureBuilder.cxx | 194 {"clamp-to-edge", Texture::CLAMP_TO_EDGE}, 615 cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in build() 616 cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in build() 617 cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE); in build() 728 cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in build() 729 cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in build() 730 cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE); in build() 735 cubeTexture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in build() 736 cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in build() 737 cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE); in build() [all …]
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/ |
H A D | TerrainTileModelFactory.cpp | 400 tex->setWrap( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE ); in createImageTexture() 401 tex->setWrap( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE ); in createImageTexture() 432 tex->setWrap( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE ); in createCoverageTexture() 433 tex->setWrap( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE ); in createCoverageTexture() 451 tex->setWrap ( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE ); in createElevationTexture() 452 tex->setWrap ( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE ); in createElevationTexture() 484 tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in createNormalTexture() 485 tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in createNormalTexture()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Sampler.cpp | 165 if (ws == Texture::CLAMP_TO_EDGE) in compileGLObjects() 167 if (wt == Texture::CLAMP_TO_EDGE) in compileGLObjects() 169 if (wr == Texture::CLAMP_TO_EDGE) in compileGLObjects() 184 if (ws == Texture::CLAMP) ws = Texture::CLAMP_TO_EDGE; in compileGLObjects() 185 if (wt == Texture::CLAMP) wt = Texture::CLAMP_TO_EDGE; in compileGLObjects() 186 if (wr == Texture::CLAMP) wr = Texture::CLAMP_TO_EDGE; in compileGLObjects()
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/dports/games/openmw/openmw-openmw-0.47.0/components/myguiplatform/ |
H A D | myguitexture.cpp | 75 mTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in createManual() 76 mTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in createManual() 100 mTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in loadFromFile() 101 mTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in loadFromFile()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fTextureFormatTests.cpp | 156 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate() 327 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace() 482 …refParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE… in iterate() 566 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sa… in testFace()
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H A D | es2fShaderDiscardTests.cpp | 119 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
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/dports/games/palomino/palomino/src/fx/ |
H A D | texture.hh | 50 mTextureObject->setWrap( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE ); // tx in Configure() 51 mTextureObject->setWrap( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE ); // ty in Configure()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fTextureFormatTests.cpp | 193 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate() 383 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace() 550 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in testLayer() 708 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in testSlice() 854 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate() 1005 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace() 1145 …refParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE… in iterate() 1229 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sa… in testFace()
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H A D | es3fShaderDiscardTests.cpp | 98 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/qt/ |
H A D | DrawingBufferQt.cpp | 61 …raphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); in DrawingBuffer() 62 …raphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); in DrawingBuffer()
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/dports/misc/mnn/MNN-1.2.0/demo/android/app/includes/MNN/ |
H A D | ImageProcess.hpp | 29 enum Wrap { CLAMP_TO_EDGE = 0, ZERO = 1, REPEAT = 2 }; enumerator 54 Wrap wrap = CLAMP_TO_EDGE;
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_mp/ |
H A D | TileModel.cpp | 218 _texture->setWrap( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE ); 219 _texture->setWrap( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE ); 371 _elevationTexture->setWrap ( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE ); 372 _elevationTexture->setWrap ( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE ); 390 _normalTexture->setWrap ( osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE ); 391 _normalTexture->setWrap ( osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE );
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/dports/misc/mnn/MNN-1.2.0/include/MNN/ |
H A D | ImageProcess.hpp | 31 enum Wrap { CLAMP_TO_EDGE = 0, ZERO = 1, REPEAT = 2 }; enumerator 56 Wrap wrap = CLAMP_TO_EDGE;
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/dports/misc/mnn/MNN-1.2.0/demo/android/app/src/main/java/com/taobao/android/mnn/ |
H A D | MNNImageProcess.java | 70 CLAMP_TO_EDGE(0), enumConstant 95 public Wrap wrap = Wrap.CLAMP_TO_EDGE;
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | util.cpp | 52 tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in overrideTexture() 53 tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in overrideTexture()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWidget/ |
H A D | VncClient.cpp | 57 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in assign() 58 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in assign()
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H A D | PdfReader.cpp | 62 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in assign() 63 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in assign()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWidget/ |
H A D | VncClient.cpp | 57 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in assign() 58 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in assign()
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H A D | PdfReader.cpp | 62 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); 63 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/html/canvas/ |
H A D | WebGLTexture.cpp | 105 case GraphicsContext3D::CLAMP_TO_EDGE: in setParameteri() 114 case GraphicsContext3D::CLAMP_TO_EDGE: in setParameteri() 335 … || m_wrapS != GraphicsContext3D::CLAMP_TO_EDGE || m_wrapT != GraphicsContext3D::CLAMP_TO_EDGE)) in update()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/ffmpeg/libavfilter/dnn/ |
H A D | dnn_backend_native_layer_conv2d.c | 24 #define CLAMP_TO_EDGE(x, w) ((x) < 0 ? 0 : ((x) >= (w) ? (w - 1) : (x))) macro 131 … int y_pos = CLAMP_TO_EDGE(y + (kernel_y - radius) * conv_params->dilation, height); in dnn_execute_layer_conv2d() 132 … int x_pos = CLAMP_TO_EDGE(x + (kernel_x - radius) * conv_params->dilation, width); in dnn_execute_layer_conv2d()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgFX/ |
H A D | SpecularHighlights.cpp | 139 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in define_passes() 140 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in define_passes() 141 texture->setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP_TO_EDGE); in define_passes()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgFX/ |
H A D | SpecularHighlights.cpp | 139 texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); in define_passes() 140 texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); in define_passes() 141 texture->setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP_TO_EDGE); in define_passes()
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