Searched refs:CLASS_INST_FLAG2 (Results 1 – 4 of 4) sorted by relevance
91 #define CLASS_INST_FLAG2 0x40 // Class-specific stuff macro
141 if (objs[player_struct.panel_ref].info.inst_flags & CLASS_INST_FLAG2) in mfd_fixture_expose()
596 objs[objCritters[osid].id].info.inst_flags |= CLASS_INST_FLAG2; in ai_misses()599 objs[objCritters[osid].id].info.inst_flags &= ~CLASS_INST_FLAG2; in ai_misses()699 objs[objCritters[osid].id].info.inst_flags &= ~CLASS_INST_FLAG2; in ai_attack_player()
560 objs[id].info.inst_flags |= CLASS_INST_FLAG2; in check_attitude_adjustment()682 …if ((ai_ranges) && (!(objs[id].info.inst_flags & CLASS_INST_FLAG2)) && (QUESTVAR_GET(COMBAT_DIFF_Q… in run_combat_ai()698 if ((objs[id].info.inst_flags & CLASS_INST_FLAG2) || (pcrit->mood == AI_MOOD_HOSTILE)) { in run_combat_ai()