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Searched refs:CLASS_INST_FLAG2 (Results 1 – 4 of 4) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dobjbit.h91 #define CLASS_INST_FLAG2 0x40 // Class-specific stuff macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dfixtrmfd.c141 if (objs[player_struct.panel_ref].info.inst_flags & CLASS_INST_FLAG2) in mfd_fixture_expose()
H A Dai.c596 objs[objCritters[osid].id].info.inst_flags |= CLASS_INST_FLAG2; in ai_misses()
599 objs[objCritters[osid].id].info.inst_flags &= ~CLASS_INST_FLAG2; in ai_misses()
699 objs[objCritters[osid].id].info.inst_flags &= ~CLASS_INST_FLAG2; in ai_attack_player()
H A Dnewai.c560 objs[id].info.inst_flags |= CLASS_INST_FLAG2; in check_attitude_adjustment()
682 …if ((ai_ranges) && (!(objs[id].info.inst_flags & CLASS_INST_FLAG2)) && (QUESTVAR_GET(COMBAT_DIFF_Q… in run_combat_ai()
698 if ((objs[id].info.inst_flags & CLASS_INST_FLAG2) || (pcrit->mood == AI_MOOD_HOSTILE)) { in run_combat_ai()