Searched refs:CLASS_ROGUE (Results 1 – 25 of 33) sorted by relevance
12
80 #define CLASS_ROGUE 3 macro
1682 #define CLASS_ROGUE 3 macro7281 ((p_ptr->pclass == CLASS_ROGUE || \
138 case CLASS_ROGUE: in get_virtues()
125 if ((sleeping_bonus) && (p_ptr->rp.pclass == CLASS_ROGUE)) in critical_melee()1456 if (!(p_ptr->rp.pclass == CLASS_ROGUE)) chg_virtue(V_HONOUR, -1); in py_attack()1459 if (p_ptr->rp.pclass == CLASS_ROGUE) in py_attack()
465 case CLASS_ROGUE: in cmd_racial_power_aux()
1840 case CLASS_ROGUE: in calc_mana()2161 case CLASS_ROGUE: in add_special_melee_skill()2260 case CLASS_ROGUE: in add_special_missile_skill()3043 if ((p_ptr->rp.pclass == CLASS_ROGUE) && (p_ptr->ammo_tval == TV_SHOT)) in calc_bonuses()
15 #define CLASS_ROGUE 3
883 case CLASS_ROGUE: in borg_notice_weapon()3205 case CLASS_ROGUE: in borg_update_frame()3665 case CLASS_ROGUE: in borg_notice_home_weapon()
682 if (tv == TV_SWORD && p_ptr->rp.pclass == CLASS_ROGUE && in player_outfit()
2390 if (p_ptr->rp.pclass == CLASS_ROGUE && in do_cmd_fire_aux()
318 case CLASS_ROGUE: in sense_inventory()
1809 if ((p_ptr->rp.pclass == CLASS_ROGUE) || in cast_trump_spell()
1615 case CLASS_ROGUE: in borg_heavy_sense()
1039 case CLASS_ROGUE: in borg_calc_pseudo()
1489 case CLASS_ROGUE: in variable_player_graph()
1041 #define CLASS_ROGUE 3 macro
1095 case CLASS_ROGUE: p_ptr->au += 400; break; in get_money()1116 case CLASS_ROGUE: p_ptr->au += 600; break; in get_money()2760 || p_ptr->pclass == CLASS_ROGUE || p_ptr->pclass == CLASS_MIMIC in disable_specific_warnings()2768 p_ptr->pclass == CLASS_ROGUE || p_ptr->pclass == CLASS_MIMIC in disable_specific_warnings()2785 p_ptr->pclass == CLASS_MIMIC || p_ptr->pclass == CLASS_ROGUE || in disable_specific_warnings()2810 if (p_ptr->pclass != CLASS_ROGUE) in disable_specific_warnings()
522 case CLASS_ROGUE: in prt_bpr()1183 case CLASS_ROGUE: in calc_mana()1310 case CLASS_ROGUE: in calc_mana()1350 case CLASS_ROGUE: max_wgt = 200 + get_skill_scale(p_ptr, SKILL_COMBAT, 150); break; in calc_mana()2607 case CLASS_ROGUE: num = 5; wgt = 30; mul = 4; break; /* was mul = 3 - C. Blue - EXPERIMENTAL */ in calc_blows_obj()4518 if (!p_ptr->warning_dual && p_ptr->dual_wield && p_ptr->pclass != CLASS_ROGUE) {4528 if (p_ptr->pclass == CLASS_ROGUE || p_ptr->dual_wield) {4535 else if (p_ptr->pclass == CLASS_ROGUE || p_ptr->dual_wield) {5022 case CLASS_ROGUE: p_ptr->shield_deflect = (p_ptr->shield_deflect * 4 + 2) / 6; break;5072 case CLASS_ROGUE: p_ptr->weapon_parry = p_ptr->weapon_parry; break;[all …]
6776 if (p_ptr->pclass == CLASS_ROGUE) return selection;6943 case CLASS_ROGUE:7321 case CLASS_ROGUE:7345 case CLASS_ROGUE:
1166 if (p_ptr->pclass == CLASS_ROGUE && !p_ptr->rogue_heavyarmor) { in do_cmd_search()7133 if (p_ptr->pclass != CLASS_ROGUE) return;
124 CLASS_ROGUE, enumerator
146 my->playerStatIncrease(CLASS_ROGUE, increasestat); // rogue weighting in initSkeleton()
406 else if ( client_classes[player] == CLASS_ROGUE ) in initClass()
1076 if players(p).pclass == CLASS_ROGUE then
145 #define CLASS_ROGUE 3 macro