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Searched refs:CLASS_j (Results 1 – 3 of 3) sorted by relevance

/dports/games/gnugo/gnugo-3.8/engine/
H A Dshapes.c68 if (class & (CLASS_j | CLASS_t)) { in handle_joseki_patterns()
72 if (class & CLASS_j) { in handle_joseki_patterns()
170 if (!(class & (CLASS_j | CLASS_t))) { in handle_joseki_patterns()
241 | CLASS_J | CLASS_j | CLASS_U | CLASS_T | CLASS_t)) != 0) { in shapes_callback()
/dports/games/gnugo/gnugo-3.8/patterns/
H A Dpatterns.h141 #define CLASS_j 0x00040000 /* joseki move, slightly less urgent */ macro
153 CLASS_J | CLASS_j | CLASS_U | CLASS_T | CLASS_t | \
H A Dmkpat.c1274 case 'j': pattern[patno].class |= CLASS_j; break; in finish_pattern()