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Searched refs:CLC_MOVE (Results 1 – 9 of 9) sorted by relevance

/dports/net/wireshark-lite/wireshark-3.6.1/epan/dissectors/
H A Dpacket-quake2.c344 #define CLC_MOVE 2 macro
345 { CLC_MOVE, "clc_move" },
388 case CLC_MOVE: in dissect_quake2_client_commands()
/dports/net/wireshark/wireshark-3.6.1/epan/dissectors/
H A Dpacket-quake2.c344 #define CLC_MOVE 2 macro
345 { CLC_MOVE, "clc_move" },
388 case CLC_MOVE: in dissect_quake2_client_commands()
/dports/net/tshark-lite/wireshark-3.6.1/epan/dissectors/
H A Dpacket-quake2.c344 #define CLC_MOVE 2 macro
345 { CLC_MOVE, "clc_move" },
388 case CLC_MOVE: in dissect_quake2_client_commands()
/dports/net/tshark/wireshark-3.6.1/epan/dissectors/
H A Dpacket-quake2.c344 #define CLC_MOVE 2 macro
345 { CLC_MOVE, "clc_move" },
388 case CLC_MOVE: in dissect_quake2_client_commands()
/dports/games/quake2-relay/relay-0.4/common/
H A Ddm2.h80 #define CLC_MOVE 0x02 macro
/dports/games/egl/egl-0.3.1_9/common/
H A Dprotocol.h41 CLC_MOVE, // [[userCmd_t] enumerator
/dports/games/quake2-relay/relay-0.4/dm2server/
H A Dsv_net.c129 case CLC_MOVE: in ProcessClientPacket()
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_user.c597 case CLC_MOVE: in SV_ExecuteClientMessage()
/dports/games/egl/egl-0.3.1_9/client/
H A Dcl_input.c638 MSG_WriteByte (&buf, CLC_MOVE); in CL_SendCmd()